Android放大镜的实现

package chroya.demo.magnifier;   
  
  
import android.content.Context;   
import android.graphics.Bitmap;   
import android.graphics.BitmapFactory;   
import android.graphics.BitmapShader;   
import android.graphics.Canvas;   
import android.graphics.Matrix;   
import android.graphics.Shader.TileMode;   
import android.graphics.drawable.ShapeDrawable;   
import android.graphics.drawable.shapes.OvalShape;   
import android.view.MotionEvent;   
import android.view.View;   
  
  
/**  
* 放大镜实现方式1  
* @author chroya  
*  
*/  
  
public  
class ShaderView extends View{   
private Bitmap bitmap;   
private ShapeDrawable drawable;   
//放大镜的半径   
  
private  
static  
final  
int RADIUS = 80;   
//放大倍数   
  
private  
static  
final  
int FACTOR = 3;   
private Matrix matrix = new Matrix();   
  
  
public ShaderView(Context context) {   
super(context);   
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.show);   
bitmap = bmp;   
BitmapShader shader = new BitmapShader(   
Bitmap.createScaledBitmap(bmp, bmp.getWidth()*FACTOR,   
bmp.getHeight()*FACTOR, true), TileMode.CLAMP, TileMode.CLAMP);   
//圆形的drawable   
  
drawable = new ShapeDrawable(new OvalShape());   
drawable.getPaint().setShader(shader);   
drawable.setBounds(0, 0, RADIUS*2, RADIUS*2);   
}   
  
  
@Override  
  
public  
boolean onTouchEvent(MotionEvent event) {   
final  
int x = (int) event.getX();   
final  
int y = (int) event.getY();   
//这个位置表示的是,画shader的起始位置   
  
matrix.setTranslate(RADIUS-x*FACTOR, RADIUS-y*FACTOR);   
drawable.getPaint().getShader().setLocalMatrix(matrix);   
//bounds,就是那个圆的外切矩形   
  
drawable.setBounds(x-RADIUS, y-RADIUS, x+RADIUS, y+RADIUS);   
invalidate();   
return  
true;   
}   
  
  
@Override  
  
public  
void onDraw(Canvas canvas) {   
super.onDraw(canvas);   
canvas.drawBitmap(bitmap, 0, 0, null);   
drawable.draw(canvas);   
}   
}  
基本原理就是使用ShapeDrawable构造一个圆形的drawable,然后它的paint的shader设置为将要放大的图片,然后就是简单的位置移动问题了。放大镜的半径和放大倍数都可以在代码里面修改,代码都有注释,应该很好理解了。

不过,一个问题如果只有一种解决方法的话,那未免有点令人沮丧,想玩点另类的都不行。
玩程序就得玩出个性,玩出激情。哈哈,废话太多,切回正题。

再来看看放大镜的另外一种实现吧
package chroya.demo.magnifier;   
  
  
import android.content.Context;   
import android.graphics.Bitmap;   
import android.graphics.BitmapFactory;   
import android.graphics.Canvas;   
import android.graphics.Matrix;   
import android.graphics.Path;   
import android.graphics.Path.Direction;   
import android.view.MotionEvent;   
import android.view.View;   
  
  
/**  
* 放大镜实现方式2  
* @author chroya  
*  
*/  
  
public  
class PathView extends View{   
private Path mPath = new Path();   
private Matrix matrix = new Matrix();   
private Bitmap bitmap;   
//放大镜的半径   
  
private  
static  
final  
int RADIUS = 80;   
//放大倍数   
  
private  
static  
final  
int FACTOR = 2;   
private  
int mCurrentX, mCurrentY;   
  
  
public PathView(Context context) {   
super(context);   
mPath.addCircle(RADIUS, RADIUS, RADIUS, Direction.CW);   
matrix.setScale(FACTOR, FACTOR);   
  
  
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.show);   
}   
  
  
@Override  
  
public  
boolean onTouchEvent(MotionEvent event) {   
mCurrentX = (int) event.getX();   
mCurrentY = (int) event.getY();   
  
  
invalidate();   
return  
true;   
}   
  
  
@Override  
  
public  
void onDraw(Canvas canvas) {   
super.onDraw(canvas);   
//底图   
  
canvas.drawBitmap(bitmap, 0, 0, null);   
//剪切   
  
canvas.translate(mCurrentX - RADIUS, mCurrentY - RADIUS);   
canvas.clipPath(mPath);   
//画放大后的图   
  
canvas.translate(RADIUS-mCurrentX*FACTOR, RADIUS-mCurrentY*FACTOR);   
canvas.drawBitmap(bitmap, matrix, null);   
}   
}  

这里使用的是Path类,将canvas剪切出一块圆形区域,在其上绘制放大的部分。
两种方式的效果都一样,如图:
Android放大镜的实现_第1张图片

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