How to use addr2line in Android

转自:How to use addr2line in Android

Question:

I am stuck with my app, as I am unable to debug as it is a multithreaded one and crashes with error SIGSEGV. I get lot of information from LogCat, which gives me addresses in my native library. It would be helpful if I could convert these addresses into my code.

Does anybody have any idea how to use addr2line, which is provided with android-ndk?

Let's say that logcat show you the following crash log (this is from one of my projects):

I/DEBUG ( 31): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG ( 31): Build fingerprint: 'generic/sdk/generic:2.3/GRH55/79397:eng/test-keys' I/DEBUG ( 31): pid: 378, tid: 386 >>> com.example.gltest <<< I/DEBUG ( 31): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000 I/DEBUG ( 31): r0 001dbdc0 r1 00000001 r2 00000000 r3 00000000 I/DEBUG ( 31): r4 00000000 r5 40a40000 r6 4051a480 r7 42ddbee8 I/DEBUG ( 31): r8 43661b24 r9 42ddbed0 10 42ddbebc fp 41e462d8 I/DEBUG ( 31): ip 00000001 sp 436619d0 lr 83a12f5d pc 8383deb4 cpsr 20000010 I/DEBUG ( 31): #00 pc 0003deb4 /data/data/com.example.gltest/lib/libnativemaprender.so I/DEBUG ( 31): #01 pc 00039b76 /data/data/com.example.gltest/lib/libnativemaprender.so I/DEBUG ( 31): #02 pc 00017d34 /system/lib/libdvm.so

Look at the last 3 lines; this is your callstack. 'pc' is the program counter, and the pc for stack frame #00 gives you the address where the crash occurred. This is the number to pass to addr2line.

I'm using NDK r5, so the executable I'm using is located at $NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin; make sure that is in your$PATH. The command to use looks like

arm-linux-androideabi-addr2line -C -f -e obj/local/armeabi/libXXX.so <address>

Or, for the case above:

arm-linux-androideabi-addr2line -C -f -e obj/local/armeabi/libnativemaprender.so 0003deb4

Which gives you the location of the crash.

Note:

  • The -C flag is to demangle C++ code
  • Use the .so file under obj/local/armeabi, since this is the non-stripped version

Also, when using NDK r5 with a 2.3 AVD, it is actually possible to debug multithreaded code.


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