Qwt源码解读之QwtPickerMachine类

Qwt为拾取操作提供了状态机设置,用于控制拾取操作的不同行为。

void setStateMachine( QwtPickerMachine * );
其实现如下:

/*!
  Set a state machine and delete the previous one

  \param stateMachine State machine
  \sa stateMachine()
*/
void QwtPicker::setStateMachine( QwtPickerMachine *stateMachine )
{
    if ( d_data->stateMachine != stateMachine )
    {
        reset();

        delete d_data->stateMachine;
        d_data->stateMachine = stateMachine;

        if ( d_data->stateMachine )
            d_data->stateMachine->reset();
    }
}

这里其实就是State模式[GOF《设计模式》]的应用。State模式的UML图如下:

Qwt源码解读之QwtPickerMachine类_第1张图片

注:配图来自http://c.chinaitlab.com/cc/basic/200904/781718.html

角色分配:

QwtPicker 相当于UML图中的Context类;

QwtPickerMachine相当于状态基类State; 而QwtPickerTrackerMachine, QwtPickerClickPointMachine, QwtPickerDragPointMachine, QwtPickerClickRectMachine, QwtPickerDragRectMachine, QwtPickerPolygonMachine则是具体的状态子类。

QwtPicker::transition() 相当于Context::Request();

    virtual void transition( const QEvent * );
QwtPickerMachine::transition( )相当于Handle(); 

    //! Transition
    virtual QList<Command> transition(
        const QwtEventPattern &, const QEvent * ) = 0;
最后给上状态机类的继承关系图:

Qwt源码解读之QwtPickerMachine类_第2张图片





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