Qwt为拾取操作提供了状态机设置,用于控制拾取操作的不同行为。
void setStateMachine( QwtPickerMachine * );其实现如下:
/*! Set a state machine and delete the previous one \param stateMachine State machine \sa stateMachine() */ void QwtPicker::setStateMachine( QwtPickerMachine *stateMachine ) { if ( d_data->stateMachine != stateMachine ) { reset(); delete d_data->stateMachine; d_data->stateMachine = stateMachine; if ( d_data->stateMachine ) d_data->stateMachine->reset(); } }
这里其实就是State模式[GOF《设计模式》]的应用。State模式的UML图如下:
注:配图来自http://c.chinaitlab.com/cc/basic/200904/781718.html角色分配:
QwtPicker 相当于UML图中的Context类;
QwtPickerMachine相当于状态基类State; 而QwtPickerTrackerMachine, QwtPickerClickPointMachine, QwtPickerDragPointMachine, QwtPickerClickRectMachine, QwtPickerDragRectMachine, QwtPickerPolygonMachine则是具体的状态子类。
QwtPicker::transition() 相当于Context::Request();
virtual void transition( const QEvent * );QwtPickerMachine::transition( )相当于Handle();
//! Transition virtual QList<Command> transition( const QwtEventPattern &, const QEvent * ) = 0;最后给上状态机类的继承关系图: