Flyweight 享元模式为了解决的问题是:面向对象很好地解决了系统抽象性的问题,但在在某些特殊的应用中,如果一个应用程序使用了太多的对象,采用面向对象会给系统带来难以承受的内存开销,特别是对于大量轻量级(细粒度)的对象。比如图形应用中的图元等对象、字处理应用中的字符对象等。同时也可以将对象的状态分为“外部状态”和“内部状态”,把可以被共享(不会变化)的状态作为内部状态存储在对象中,而外部对象(例如字体、大小等变化的参数)可以在适当的时候将外部对象作为参数传递给对象(例如在显示的时候,将字体、大小等信息传递给对象)。
Flyweight模式在实现过程中主要是要为共享对象提供一个对象池,其中有一个FlyweightFactory的对象构造工厂,用户Flyweight需要一个对象的时候,会通过工厂接口GetFlyweight请求返回对象,工厂会通过对象池遍历池中的对象,如果有直接返回,没有于是创建。
Flyweight 模式典型的结构图为:
Flyweight 模式中有一个类似 Factory 模式的对象构造工厂FlyweightFactory,当客户程序员(Client)需要一个对象时候就会向 FlyweightFactory 发出请求对象的消息 GetFlyweight()消息,FlyweightFactory 拥有一个管理、存储对象的“仓库”(或者叫对象池,vector 实现),GetFlyweight()消息会遍历对象池中的对象,如果已经存在则直接返回给 Client,否则创建一个新的对象返回给 Client。
(1)代码flyweight.h:
#ifndef _FLYWEIGHT_H_ #define _FLYWEIGHT_H_ #include <string> using namespace std; class Flyweight { public: virtual ~Flyweight(); //操作外部状态extrinsicState virtual void Operation(const string &extrinsicState) = 0; string GetIntrinsicState(); protected: Flyweight(string intrinsicState); private: string _intrinsicState; }; class ConcreteFlyweight : public Flyweight { public: ConcreteFlyweight(string intrinsicState); ~ConcreteFlyweight(); //实现接口函数 void Operation(const string &extrinsicState); protected: private: }; class UnsharedConcreteFlyweight : public Flyweight { public: virtual void Operation(const string& extrinsicState); UnsharedConcreteFlyweight(string intrinsicState); ~UnsharedConcreteFlyweight(); }; #endif(2)代码flyweight.cpp:
#include <iostream> #include "flyweight.h" using namespace std; Flyweight::Flyweight(string intrinsicState) { _intrinsicState = intrinsicState; } Flyweight::~Flyweight() { } void Flyweight::Operation(const string &extrinsicState) { } string Flyweight::GetIntrinsicState() { return this->_intrinsicState; } ConcreteFlyweight::ConcreteFlyweight(string intrinsicState) : Flyweight(intrinsicState) { cout<<"ConcreteFlyweight Build..."<<intrinsicState<<endl; } ConcreteFlyweight::~ConcreteFlyweight() { } void ConcreteFlyweight::Operation(const string &extrinsicState) { cout<<"ConcreteFlyweight:内蕴["<<GetIntrinsicState()<<"]外蕴["<<extrinsicState<<"]"<<endl; } UnsharedConcreteFlyweight::UnsharedConcreteFlyweight(string intrinsicState) : Flyweight(intrinsicState) { } UnsharedConcreteFlyweight::~UnsharedConcreteFlyweight() { } void UnsharedConcreteFlyweight::Operation(const string& extrinsicState) { cout <<"---extrinsicState:"<<extrinsicState<<endl; }(3)代码flyweightfactory.h:
#ifndef _FLYWEIGHTFACTORY_H_ #define _FLYWEIGHTFACTORY_H_ #include <string> #include <iostream> #include <vector> #include <cassert> #include "flyweight.h" using namespace std; class FlyweightFactory { public: FlyweightFactory(); ~FlyweightFactory(); //获得一个请求的Flyweight对象 Flyweight *GetFlyweight(const string &key); protected: private: //保存内部状态对象的容器 vector<Flyweight *>_fly; }; #endif(4)代码flyweightfactory.cpp:
#include "flyweightfactory.h" FlyweightFactory::FlyweightFactory() { } FlyweightFactory::~FlyweightFactory() { vector<Flyweight *>::iterator it = _fly.begin(); for (; it != _fly.end(); it++) { delete *it; *it = NULL; } } Flyweight *FlyweightFactory::GetFlyweight(const string &key) { vector<Flyweight *>::iterator it = _fly.begin(); for (; it != _fly.end(); it++) { if ((*it)->GetIntrinsicState() == key) { cout<<"---already created by users..."<<key<<endl; return *it; } } Flyweight *fn = new ConcreteFlyweight(key); _fly.push_back(fn); return fn; }(4)代码main.cpp:
#include <iostream> #include "flyweight.h" #include "flyweightfactory.h" using namespace std; int main() { //外部状态extrinsicState string extrinsicState = "ext"; FlyweightFactory *fc = new FlyweightFactory(); Flyweight *fw1 = fc->GetFlyweight("hello"); //应用外部状态 fw1->Operation(extrinsicState); Flyweight *fw2 = fc->GetFlyweight("world!"); Flyweight *fw3 = fc->GetFlyweight("hello"); delete fc; fc = NULL; return 0; }(5)makefile:
CFLAGS = -g DEFINED = #-D _VERSION LIBS = CC = g++ INCLUDES = -I./ OBJS= main.o flyweight.o flyweightfactory.o TARGET= main all:$(TARGET) $(TARGET):$(OBJS) $(CC) $(CFLAGS) -o $@ $(OBJS) .SUFFIXES:.o .h .SUFFIXES:.cpp .o .cpp.o: $(CC) $(DEFINED) -c $(CFLAGS) -o $@ $< ok: ./$(TARGET) clean: rm -f $(OBJS) $(TARGET) core *.log
(Centos6.3系统中运行结果:)
(1)Flyweight 模式在实现过程中主要是要为共享对象提供一个存放的“仓库”(对象池),这里是通过 C++ STL 中 Vector 容器,当然就牵涉到 STL 编程的一些问题(Iterator 使用等)。
(2)对象“仓库”(对象池)的管理策略(查找、插入等),这里是通过直接的顺序遍历实现的,可以使用其他更加有效的索引策略,例如例如 Hash 表的管理策略。
(3)源码已经打包上传到csdn上可登录下载(http://download.csdn.net/detail/taiyang1987912/8420399)。