打开MainWindow.xaml,加入命名空间xmlns:f="clr-namespace:AxShockwaveFlashObjects;assembly=AxInterop.ShockwaveFlashObjects"。在中加入WindowsFormsHost 用于调用WinForm 程序,并在其中添加AxShockwaveFlash 控件加载Flash 文件。
<Window x:Class="WpfFlash.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:f="clr-namespace:AxShockwaveFlashObjects;assembly=AxInterop.ShockwaveFlashObjects" Title="Crab Shooter" Height="540" Width="655"> <Grid> <WindowsFormsHost> <f:AxShockwaveFlash x:Name="flashShow"/> </WindowsFormsHost> </Grid> </Window>
打开MainWindow.xaml.cs 将Flash 文件加载到flashShow 控件。
using System; using System.Windows; namespace WpfFlash { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); string flashPath = Environment.CurrentDirectory; flashPath += @"\game.swf"; flashShow.Movie = flashPath; } } }
C# 方法
使用C# 实现相同的效果,首先将XAML 代码按如下方式修改,在Window 中加入Loaded 事件。
<Window x:Class="WpfFlash.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Crab Shooter" Loaded="FlashLoaded" Height="540" Width="655"> <Grid x:Name="mainGrid"/> </Window>
定义FlashLoaded 方法,主要通过WindowsFormsHost和 AxShockwaveFlash 完成Flash 加载操作。
using System; using System.Windows; using System.Windows.Forms.Integration; using AxShockwaveFlashObjects; namespace WpfFlash { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void FlashLoaded(object sender, RoutedEventArgs e) { WindowsFormsHost formHost = new WindowsFormsHost(); AxShockwaveFlash axShockwaveFlash = new AxShockwaveFlash(); formHost.Child = axShockwaveFlash; mainGrid.Children.Add(formHost); string flashPath = Environment.CurrentDirectory; flashPath += @"\game.swf"; axShockwaveFlash.Movie = flashPath; } } }