学习接口
Take your time to look over the editor interface and familiarize yourself with it. The main editor window is
made up of tabbed windows which can be rearranged, grouped, detached and docked.
首先你要自己花点时间看看编辑器的接口熟悉一下。Unity编辑器的主要视窗是由可以自由摆放、组合、卸载和停驻的小块视窗组成的。
This means the look of the editor can be different from one project to the next, and one developer to the
next, depending on personal preference and what type of work you are doing.
这就意味着编辑器的外观,不同的工程之间不同,不同的开发者之间也不同。编辑器的外观布置主要取决于个人喜好,和开发工作决定的。
The default arrangement of windows gives you practical access to the the most common windows. If you’re not
yet familiar with the different windows in Unity, you can identify the, by the name in the tab. The most common and
useful windows are shown in their default positions, below:
默认的窗口布置能让你接触到最普遍的一种布置风格。如果你还不熟悉不同unity中的不同视窗,你可以通过下图给的名字区分它们。最常用也是最实用的视窗在下图它们默认的位置上。
项目视窗
The Project Window displays your library of assets that are available to use in your project. When you
import assets into your project, they appear here. Find out more about the Project Window.
项目视窗展示了能用在你工程中的资源图书馆。当你导入资源到你的项目中的时候它们就会出先在这里。了解更多请点击Project Window.
场景视窗
The Scene View allows you to visually navigate and edit your scene. The scene view can show a
3D or 2D perspective, depending on the type of project you are working on. Find out more about
the Scene View and the Game View.
场景视窗可以让你可视化的导航到你的场景并且可以编辑你的场景。场景视窗可以展示3D或2D的透视图,是2D还是3D取决于你的工程项目的类型。了解更多请点击Scene View 和 Game View.
层级视窗
The Hierarchy Window is a hierarchical text representation of every object in the scene. Each item
in the scene has an entry in the hierarchy, so the two windows are inherently linked. The hierarchy
reveals the structure of how objects are attached to one another. Find out more about the Hierarchy Window.
层级视窗是一个可以让你场景中的所有物体名称分层的展示出来的视窗,在你场景中的每一个物体都在层级视窗有一个指向场景位置的入口。所以这两个视窗是固定链接的。层级视窗揭示了场景中物体的附属关系。了解更多请点击Hierarchy Window.。
检视视窗
The Inspector Window alows you to view and edit all the properties of the currently selected object.
Because different types of objects have different sets of properties, the layout and contents of the
inspector window will vary. Find out more about the Inspector Window.
检视视窗让你可以查看编辑你当前选中的物体的属性。因为不同的物体拥有一系列不同的属性。所以各个物体的检视视窗的布局和属性各不相同,了解更多请点击Inspector Window.
The Toolbar
工具栏
The Toolbar provides access to the most essential working features. On the left it contains the basic
tools for manipulating the scene view and the objects within it. In the centre are the play, pause and step
controls. The buttons to the right give you access to your Unity Cloud Services and your Unity Account,
followed by a layer visibility menu, and finally the editor layout menu (which provides some alternate layouts
for the editor windows, and allows you to save your own custom layouts).
工具栏提供了unity中最重要的工作特性。工具栏左侧包含了操控场景视角和场景中物体的基础工具。在中间的是游戏场景的播放,暂停和下一步功能。右侧的按钮让你可以使用unity的账号功能和云服务。接下去的是可视化层次菜单。最后的是编辑器的布局菜单(让你可以选择编辑器的视窗的布局,也可以让你保存自定义的视窗布局)。
The toolbar is not a window, and is the only part of the Unity interface that you can’t rearrange.
工具栏不是一个视窗,同时它是unity接口中唯一一个你不能改变位置的接口。
Find out more about the Toolbar.
了解更多请点击 Toolbar.
今天才发现原来csdn博客的文章分类有翻译,一直选择原创去了 - - !