下面是Android ApiDemo里的“Xfermodes”实例,效果图。
Xfermode有三个子类,结构如下:<喎�"http://www.2cto.com/kf/ware/vc/" target="_blank" class="keylink">vcD4KPHA+PC9wPgo8cHJlIGNsYXNzPQ=="brush:java;">public classXfermodeextends Objectjava.lang.Object ? android.graphics.XfermodeKnown Direct SubclassesAvoidXfermode, PixelXorXfermode, PorterDuffXfermode
AvoidXfermode 指定了一个颜色和容差,强制Paint避免在它上面绘图(或者只在它上面绘图)。
PixelXorXfermode 当覆盖已有的颜色时,应用一个简单的像素异或操作。
PorterDuffXfermode 这是一个非常强大的转换模式,使用它,可以使用图像合成的16条Porter-Duff规则的任意一条来控制Paint如何与已有的Canvas图像进行交互。
上面图片种显示的16种模式介绍如下:
1.PorterDuff.Mode.CLEAR
所绘制不会提交到画布上。
2.PorterDuff.Mode.SRC
显示上层绘制图片
3.PorterDuff.Mode.DST
显示下层绘制图片
4.PorterDuff.Mode.SRC_OVER
正常绘制显示,上下层绘制叠盖。
5.PorterDuff.Mode.DST_OVER
上下层都显示。下层居上显示。
6.PorterDuff.Mode.SRC_IN
取两层绘制交集。显示上层。
7.PorterDuff.Mode.DST_IN
取两层绘制交集。显示下层。
8.PorterDuff.Mode.SRC_OUT
取上层绘制非交集部分。
9.PorterDuff.Mode.DST_OUT
取下层绘制非交集部分。
10.PorterDuff.Mode.SRC_ATOP
取下层非交集部分与上层交集部分
11.PorterDuff.Mode.DST_ATOP
取上层非交集部分与下层交集部分
12.PorterDuff.Mode.XOR
异或:去除两图层交集部分
13.PorterDuff.Mode.DARKEN
取两图层全部区域,交集部分颜色加深
14.PorterDuff.Mode.LIGHTEN
取两图层全部,点亮交集部分颜色
15.PorterDuff.Mode.MULTIPLY
取两图层交集部分叠加后颜色
16.PorterDuff.Mode.SCREEN
取两图层全部区域,交集部分变为透明色
了解了上面的知识点后,我们根据上面的知识点先来实现第一种圆角图片制作方式:
原图:
private
ImageView mImg;
@Override
protected
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mImg = (ImageView) findViewById(R.id.img);
//获得imageview中设置的图片
BitmapDrawable drawable = (BitmapDrawable) mImg.getDrawable();
Bitmap bmp = drawable.getBitmap();
//获得图片的宽,并创建结果bitmap
int
width = bmp.getWidth();
Bitmap resultBmp = Bitmap.createBitmap(width, width,
Bitmap.Config.ARGB_8888);
Paint paint =
new
Paint();
Canvas canvas =
new
Canvas(resultBmp);
//画圆
canvas.drawCircle(width /
2
, width /
2
, width /
2
, paint);
paint.setXfermode(
new
PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
// 选择交集去上层图片
canvas.drawBitmap(bmp,
0
,
0
, paint);
mImg.setImageBitmap(resultBmp);
bmp.recycle();
}
大家看到这是我们需要的结果。可是这样做可能导致OutOfMomery异常。假如图片很大或者你可能并非通过ImageView的getDrawable获得图像,而是直接Decode一张很大的图片加载到内存,你会发现可能会出现异常。我们做一下改变。
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private
static
final
String TAG =
"RoundImage"
;
private
ImageView mImg;
@Override
protected
void
onCreate(Bundle savedInstanceState) {
super
.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mImg = (ImageView) findViewById(R.id.img);
// 裁剪图片
BitmapFactory.Options options =
new
BitmapFactory.Options();
options.inJustDecodeBounds =
true
;
BitmapFactory
.decodeResource(getResources(), R.drawable.avatar, options);
Log.d(TAG,
"original outwidth: "
+ options.outWidth);
// 此宽度是目标ImageView希望的大小,你可以自定义ImageView,然后获得ImageView的宽度。
int
dstWidth =
150
;
// 我们需要加载的图片可能很大,我们先对原有的图片进行裁剪
int
sampleSize = calculateInSampleSize(options, dstWidth, dstWidth);
options.inSampleSize = sampleSize;
options.inJustDecodeBounds =
false
;
Log.d(TAG,
"sample size: "
+ sampleSize);
Bitmap bmp = BitmapFactory.decodeResource(getResources(),
R.drawable.avatar, options);
// 绘制图片
Bitmap resultBmp = Bitmap.createBitmap(dstWidth, dstWidth,
Bitmap.Config.ARGB_8888);
Paint paint =
new
Paint();
paint.setAntiAlias(
true
);
Canvas canvas =
new
Canvas(resultBmp);
// 画圆
canvas.drawCircle(dstWidth /
2
, dstWidth /
2
, dstWidth /
2
, paint);
// 选择交集去上层图片
paint.setXfermode(
new
PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bmp,
new
Rect(
0
,
0
, bmp.getWidth(), bmp.getWidth()),
new
Rect(
0
,
0
, dstWidth, dstWidth), paint);
mImg.setImageBitmap(resultBmp);
bmp.recycle();
}
private
int
calculateInSampleSize(BitmapFactory.Options options,
int
reqWidth,
int
reqHeight) {
// Raw height and width of image
final
int
height = options.outHeight;
final
int
width = options.outWidth;
int
inSampleSize =
1
;
if
(height > reqHeight || width > reqWidth) {
final
int
halfHeight = height /
2
;
final
int
halfWidth = width /
2
;
// Calculate the largest inSampleSize value that is a power of 2 and
// keeps both
// height and width larger than the requested height and width.
while
((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *=
2
;
}
}
return
inSampleSize;
}
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再来看一下效果:
上面提供了一种方式,更多细节,需要你自己去优化,下面介绍第二种绘制圆角图片的方式。
首先我们需要了解一个类BitmapShader
引用的介绍如下:
public BitmapShader(Bitmap bitmap,Shader.TileMode tileX,Shader.TileMode tileY)
调用这个方法来产生一个画有一个位图的渲染器(Shader)。
bitmap 在渲染器内使用的位图
tileX The tiling mode for x to draw the bitmap in. 在位图上X方向花砖模式
tileY The tiling mode for y to draw the bitmap in. 在位图上Y方向花砖模式
TileMode:(一共有三种)
CLAMP :如果渲染器超出原始边界范围,会复制范围内边缘染色。
REPEAT :横向和纵向的重复渲染器图片,平铺。
MIRROR :横向和纵向的重复渲染器图片,这个和REPEAT 重复方式不一样,他是以镜像方式平铺。
知道这个原理后,我们贴出对应的代码:
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public
class
CircleImageView
extends
ImageView {
private
static
final
String TAG = CircleImageView.
class
.getSimpleName();
private
Paint mBitmapPaint =
new
Paint();
private
int
mRadius;
public
CircleImageView(Context context, AttributeSet attrs,
int
defStyleAttr) {
super
(context, attrs, defStyleAttr);
init();
}
public
CircleImageView(Context context, AttributeSet attrs) {
super
(context, attrs);
init();
}
public
CircleImageView(Context context) {
super
(context);
init();
}
private
void
init() {
BitmapDrawable drawable = (BitmapDrawable) getDrawable();
if
(drawable ==
null
) {
Log.i(TAG,
"drawable: null"
);
return
;
}
Bitmap bmp = drawable.getBitmap();
BitmapShader shader =
new
BitmapShader(bmp, TileMode.CLAMP,
TileMode.CLAMP);
mBitmapPaint.setShader(shader);
mBitmapPaint.setAntiAlias(
true
);
invalidate();
}
@Override
protected
void
onDraw(Canvas canvas) {
if
(getDrawable() ==
null
) {
return
;
}
mRadius = Math.min(getWidth()/
2
, getHeight()/
2
);
canvas.drawCircle(getWidth() /
2
, getHeight() /
2
, mRadius,
mBitmapPaint);
}
}
|
是不是挺简单的
结果我就不显示了,跟上面的一样。上面也是最原始的代码,文章的结尾贴出一份完整优化过的代码共大家参考如下:
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public
class
CircleImageView
extends
ImageView {
private
static
final
ScaleType SCALE_TYPE = ScaleType.CENTER_CROP;
private
static
final
Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;
private
static
final
int
COLORDRAWABLE_DIMENSION =
1
;
private
static
final
int
DEFAULT_BORDER_WIDTH =
0
;
private
static
final
int
DEFAULT_BORDER_COLOR = Color.BLACK;
private
final
RectF mDrawableRect =
new
RectF();
private
final
RectF mBorderRect =
new
RectF();
private
final
Matrix mShaderMatrix =
new
Matrix();
private
final
Paint mBitmapPaint =
new
Paint();
private
final
Paint mBorderPaint =
new
Paint();
private
int
mBorderColor = DEFAULT_BORDER_COLOR;
private
int
mBorderWidth = DEFAULT_BORDER_WIDTH;
private
Bitmap mBitmap;
private
BitmapShader mBitmapShader;
private
int
mBitmapWidth;
private
int
mBitmapHeight;
private
float
mDrawableRadius;
private
float
mBorderRadius;
private
boolean
mReady;
private
boolean
mSetupPending;
public
CircleImageView(Context context) {
super
(context);
init();
}
public
CircleImageView(Context context, AttributeSet attrs) {
this
(context, attrs,
0
);
}
public
CircleImageView(Context context, AttributeSet attrs,
int
defStyle) {
super
(context, attrs, defStyle);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircleImageView, defStyle,
0
);
mBorderWidth = a.getDimensionPixelSize(R.styleable.CircleImageView_border_width, DEFAULT_BORDER_WIDTH);
mBorderColor = a.getColor(R.styleable.CircleImageView_border_color, DEFAULT_BORDER_COLOR);
a.recycle();
init();
}
private
void
init() {
super
.setScaleType(SCALE_TYPE);
mReady =
true
;
if
(mSetupPending) {
setup();
mSetupPending =
false
;
}
}
@Override
public
ScaleType getScaleType() {
return
SCALE_TYPE;
}
@Override
public
void
setScaleType(ScaleType scaleType) {
if
(scaleType != SCALE_TYPE) {
throw
new
IllegalArgumentException(String.format(
"ScaleType %s not supported."
, scaleType));
}
}
@Override
protected
void
onDraw(Canvas canvas) {
if
(getDrawable() ==
null
) {
return
;
}
canvas.drawCircle(getWidth() /
2
, getHeight() /
2
, mDrawableRadius, mBitmapPaint);
if
(mBorderWidth !=
0
) {
canvas.drawCircle(getWidth() /
2
, getHeight() /
2
, mBorderRadius, mBorderPaint);
}
}
@Override
protected
void
onSizeChanged(
int
w,
int
h,
int
oldw,
int
oldh) {
super
.onSizeChanged(w, h, oldw, oldh);
setup();
}
public
int
getBorderColor() {
return
mBorderColor;
}
public
void
setBorderColor(
int
borderColor) {
if
(borderColor == mBorderColor) {
return
;
}
mBorderColor = borderColor;
mBorderPaint.setColor(mBorderColor);
invalidate();
}
public
int
getBorderWidth() {
return
mBorderWidth;
}
public
void
setBorderWidth(
int
borderWidth) {
if
(borderWidth == mBorderWidth) {
return
;
}
mBorderWidth = borderWidth;
setup();
}
@Override
public
void
setImageBitmap(Bitmap bm) {
super
.setImageBitmap(bm);
mBitmap = bm;
setup();
}
@Override
public
void
setImageDrawable(Drawable drawable) {
super
.setImageDrawable(drawable);
mBitmap = getBitmapFromDrawable(drawable);
setup();
}
@Override
public
void
setImageResource(
int
resId) {
super
.setImageResource(resId);
mBitmap = getBitmapFromDrawable(getDrawable());
setup();
}
@Override
public
void
setImageURI(Uri uri) {
super
.setImageURI(uri);
mBitmap = getBitmapFromDrawable(getDrawable());
setup();
}
private
Bitmap getBitmapFromDrawable(Drawable drawable) {
if
(drawable ==
null
) {
return
null
;
}
if
(drawable
instanceof
BitmapDrawable) {
return
((BitmapDrawable) drawable).getBitmap();
}
try
{
Bitmap bitmap;
if
(drawable
instanceof
ColorDrawable) {
bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION, COLORDRAWABLE_DIMENSION, BITMAP_CONFIG);
}
else
{
bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), BITMAP_CONFIG);
}
Canvas canvas =
new
Canvas(bitmap);
drawable.setBounds(
0
,
0
, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return
bitmap;
}
catch
(OutOfMemoryError e) {
return
null
;
}
}
private
void
setup() {
if
(!mReady) {
mSetupPending =
true
;
return
;
}
if
(mBitmap ==
null
) {
return
;
}
mBitmapShader =
new
BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mBitmapPaint.setAntiAlias(
true
);
mBitmapPaint.setShader(mBitmapShader);
mBorderPaint.setStyle(Paint.Style.STROKE);
mBorderPaint.setAntiAlias(
true
);
mBorderPaint.setColor(mBorderColor);
mBorderPaint.setStrokeWidth(mBorderWidth);
mBitmapHeight = mBitmap.getHeight();
mBitmapWidth = mBitmap.getWidth();
mBorderRect.set(
0
,
0
, getWidth(), getHeight());
mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) /
2
, (mBorderRect.width() - mBorderWidth) /
2
);
mDrawableRect.set(mBorderWidth, mBorderWidth, mBorderRect.width() - mBorderWidth, mBorderRect.height() - mBorderWidth);
mDrawableRadius = Math.min(mDrawableRect.height() /
2
, mDrawableRect.width() /
2
);
updateShaderMatrix();
invalidate();
}
private
void
updateShaderMatrix() {
float
scale;
float
dx =
0
;
float
dy =
0
;
mShaderMatrix.set(
null
);
if
(mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) {
scale = mDrawableRect.height() / (
float
) mBitmapHeight;
dx = (mDrawableRect.width() - mBitmapWidth * scale) *
0
.5f;
}
else
{
scale = mDrawableRect.width() / (
float
) mBitmapWidth;
dy = (mDrawableRect.height() - mBitmapHeight * scale) *
0
.5f;
}
mShaderMatrix.setScale(scale, scale);
mShaderMatrix.postTranslate((
int
) (dx +
0
.5f) + mBorderWidth, (
int
) (dy +
0
.5f) + mBorderWidth);
mBitmapShader.setLocalMatrix(mShaderMatrix);
}
}
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