原文地址:http://mobile.51cto.com/symbian-272812.htm
在Qt中,事件被封装成一个个对象,所有的事件均继承自抽象类QEvent. 接下来依次谈谈Qt中有谁来产生、分发、接受和处理事件。
本篇来介绍Qt 事件处理机制。深入了解事件处理系统对于每个学习Qt人来说非常重要,可以说,Qt是以事件驱动的UI工具集。 大家熟知Signals/Slots在多线程的实现也依赖于Qt的事件处理机制
在Qt中,事件被封装成一个个对象,所有的事件均继承自抽象类QEvent. 接下来依次谈谈Qt中有谁来产生、分发、接受和处理事件:
1、谁来产生事件: 最容易想到的是我们的输入设备,比如键盘、鼠标产生的
keyPressEvent,keyReleaseEvent,mousePressEvent,mouseReleaseEvent事件(他们被封装成QMouseEvent和QKeyEvent),这些事件来自于底层的操作系统,它们以异步的形式通知Qt事件处理系统,后文会仔细道来。当然Qt自己也会产生很多事件,比如QObject::startTimer()会触发QTimerEvent.
用户的程序可还以自己定制事件
2、谁来接受和处理事件:答案是QObject。在Qt的内省机制剖析一文已经介绍QObject
类是整个Qt对象模型的心脏,事件处理机制是QObject三大职责(内存管理、内省(intropection)与事件处理制)之一。任何一个想要接受并处理事件的对象均须继承自QObject,可以选择重载QObject::event()函数或事件的处理权转给父类。
3、谁来负责分发事件:对于non-GUI的Qt程序,是由QCoreApplication负责将QEvent分发给QObject的子类-Receiver.
对于Qt GUI程序,由QApplication来负责
接下来,将通过对代码的解析来看看QT是利用event loop从事件队列中获取用户输入事件,又是如何将事件转义成QEvents,并分发给相应的QObject处理。
section1
1 #include <QApplication> 2 #include "widget.h" 3 int main(int argc, char *argv[]) 4 { 5 QApplication app(argc, argv); 6 Widget window; // Widget 继承自QWidget 7 window.show(); 8 return app.exec(); // 进入Qpplication事件循环,见section 2 9 }
section2
1 int QApplication::exec() 2 { 3 #ifndef QT_NO_ACCESSIBILITY 4 QAccessible::setRootObject(qApp); 5 #endif //简单的交给QCoreApplication来处理事件循环=〉section 3 6 return QCoreApplication::exec(); 7 }
section3
1 int QCoreApplication::exec() 2 { 3 if (!QCoreApplicationPrivate::checkInstance("exec")) 4 return -1; 5 //得到当前Thread数据 6 QThreadData *threadData = self->d_func()->threadData; 7 if (threadData != QThreadData::current()) { 8 qWarning("%s::exec: Must be called from the main thread", self->metaObject()->className()); 9 return -1; 10 }
//检查event loop是否已经创建 11 if (!threadData->eventLoops.isEmpty()) { 12 qWarning("QCoreApplication::exec: The event loop is already running"); 13 return -1; 14 } 15 16 threadData->quitNow = false; 17 QEventLoop eventLoop; 18 self->d_func()->in_exec = true; 19 self->d_func()->aboutToQuitEmitted = false;
//委任QEventLoop 处理事件队列循环 ==> Section 4 20 int returnCode = eventLoop.exec(); 21 threadData->quitNow = false; 22 if (self) { 23 self->d_func()->in_exec = false; 24 if (!self->d_func()->aboutToQuitEmitted) 25 emit self->aboutToQuit(); 26 self->d_func()->aboutToQuitEmitted = true; 27 sendPostedEvents(0, QEvent::DeferredDelete); 28 } 29 30 return returnCode; 31 }
section4
1 int QEventLoop::exec(ProcessEventsFlags flags) 2 { 3 Q_D(QEventLoop); //访问QEventloop私有类实例d 4 //we need to protect from race condition with QThread::exit 5 QMutexLocker locker(&static_cast<QThreadPrivate *>(QObjectPrivate::get(d->threadData->thread))->mutex); 6 if (d->threadData->quitNow) 7 return -1; 8 9 if (d->inExec) { 10 qWarning("QEventLoop::exec: instance %p has already called exec()", this); 11 return -1; 12 } 13 d->inExec = true; 14 d->exit = false; 15 ++d->threadData->loopLevel; 16 d->threadData->eventLoops.push(this); 17 locker.unlock(); 18 19 // remove posted quit events when entering a new event loop 20 QCoreApplication *app = QCoreApplication::instance(); 21 if (app && app->thread() == thread()) 22 QCoreApplication::removePostedEvents(app, QEvent::Quit); 23 //这里的实现代码不少,最为重要的是以下几行 24 #if defined(QT_NO_EXCEPTIONS) 25 while (!d->exit) 26 processEvents(flags | WaitForMoreEvents | EventLoopExec); 27 #else 28 try { 29 while (!d->exit) //只要没有遇见exit,循环派发事件 30 processEvents(flags | WaitForMoreEvents | EventLoopExec); 31 } catch (...) { 32 qWarning("Qt has caught an exception thrown from an event handler. Throwing\n" 33 "exceptions from an event handler is not supported in Qt. You must\n" 34 "reimplement QApplication::notify() and catch all exceptions there.\n"); 35 36 // copied from below 37 locker.relock(); 38 QEventLoop *eventLoop = d->threadData->eventLoops.pop(); 39 Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error"); 40 Q_UNUSED(eventLoop); // --release warning 41 d->inExec = false; 42 --d->threadData->loopLevel; 43 44 throw; 45 } 46 #endif 47 48 // copied above 49 locker.relock(); 50 QEventLoop *eventLoop = d->threadData->eventLoops.pop(); 51 Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error"); 52 Q_UNUSED(eventLoop); // --release warning 53 d->inExec = false; 54 --d->threadData->loopLevel; 55 56 return d->returnCode; 57 }
section5
1 bool QEventLoop::processEvents(ProcessEventsFlags flags) 2 { 3 Q_D(QEventLoop); 4 if (!d->threadData->eventDispatcher) 5 return false; 6 if (flags & DeferredDeletion) 7 QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete); 8 return d->threadData->eventDispatcher->processEvents(flags); //将事件派发给与平台相关的QAbstractEventDispatcher子类 =>Section 6 9 }
1 bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags) 2 { 3 Q_D(QEventDispatcherWin32); 4 5 if (!d->internalHwnd) 6 createInternalHwnd(); 7 8 d->interrupt = false; 9 emit awake(); 10 11 bool canWait; 12 bool retVal = false; 13 bool seenWM_QT_SENDPOSTEDEVENTS = false; 14 bool needWM_QT_SENDPOSTEDEVENTS = false; 15 do { 16 DWORD waitRet = 0; 17 HANDLE pHandles[MAXIMUM_WAIT_OBJECTS - 1]; 18 QVarLengthArray<MSG> processedTimers; 19 while (!d->interrupt) { 20 DWORD nCount = d->winEventNotifierList.count(); 21 Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1); 22 23 MSG msg; 24 bool haveMessage; 25 26 if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) { 27 // process queued user input events 28 haveMessage = true; 29 msg = d->queuedUserInputEvents.takeFirst(); //从处理用户输入队列中取出一条事件,处理队列里面的用户输入事件 30 } else if(!(flags & QEventLoop::ExcludeSocketNotifiers) && !d->queuedSocketEvents.isEmpty()) { 31 // process queued socket events 32 haveMessage = true; 33 msg = d->queuedSocketEvents.takeFirst(); // 从处理socket队列中取出一条事件,处理队列里面的socket事件 34 } else { 35 haveMessage = PeekMessage(&msg, 0, 0, 0, PM_REMOVE); 36 if (haveMessage && (flags & QEventLoop::ExcludeUserInputEvents) 37 && ((msg.message >= WM_KEYFIRST 38 && msg.message <= WM_KEYLAST) 39 || (msg.message >= WM_MOUSEFIRST 40 && msg.message <= WM_MOUSELAST) 41 || msg.message == WM_MOUSEWHEEL 42 || msg.message == WM_MOUSEHWHEEL 43 || msg.message == WM_TOUCH 44 #ifndef QT_NO_GESTURES 45 || msg.message == WM_GESTURE 46 || msg.message == WM_GESTURENOTIFY 47 #endif 48 || msg.message == WM_CLOSE)) { 49 // queue user input events for later processing 50 haveMessage = false; 51 d->queuedUserInputEvents.append(msg); // 用户输入事件入队列,待以后处理 52 } 53 if (haveMessage && (flags & QEventLoop::ExcludeSocketNotifiers) 54 && (msg.message == WM_QT_SOCKETNOTIFIER && msg.hwnd == d->internalHwnd)) { 55 // queue socket events for later processing 56 haveMessage = false; 57 d->queuedSocketEvents.append(msg); // socket 事件入队列,待以后处理 58 } 59 } 60 if (!haveMessage) { 61 // no message - check for signalled objects 62 for (int i=0; i<(int)nCount; i++) 63 pHandles[i] = d->winEventNotifierList.at(i)->handle(); 64 waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, 0, QS_ALLINPUT, MWMO_ALERTABLE); 65 if ((haveMessage = (waitRet == WAIT_OBJECT_0 + nCount))) { 66 // a new message has arrived, process it 67 continue; 68 } 69 } 70 if (haveMessage) { 71 #ifdef Q_OS_WINCE 72 // WinCE doesn't support hooks at all, so we have to call this by hand :( 73 (void) qt_GetMessageHook(0, PM_REMOVE, (LPARAM) &msg); 74 #endif 75 76 if (d->internalHwnd == msg.hwnd && msg.message == WM_QT_SENDPOSTEDEVENTS) { 77 if (seenWM_QT_SENDPOSTEDEVENTS) { 78 // when calling processEvents() "manually", we only want to send posted 79 // events once 80 needWM_QT_SENDPOSTEDEVENTS = true; 81 continue; 82 } 83 seenWM_QT_SENDPOSTEDEVENTS = true; 84 } else if (msg.message == WM_TIMER) { 85 // avoid live-lock by keeping track of the timers we've already sent 86 bool found = false; 87 for (int i = 0; !found && i < processedTimers.count(); ++i) { 88 const MSG processed = processedTimers.constData()[i]; 89 found = (processed.wParam == msg.wParam && processed.hwnd == msg.hwnd && processed.lParam == msg.lParam); 90 } 91 if (found) 92 continue; 93 processedTimers.append(msg); 94 } else if (msg.message == WM_QUIT) { 95 if (QCoreApplication::instance()) 96 QCoreApplication::instance()->quit(); 97 return false; 98 } 99 100 if (!filterEvent(&msg)) { 101 TranslateMessage(&msg); //将事件打包成message调用Windows API派发出去 102 DispatchMessage(&msg); //分发一个消息给窗口程序。消息被分发到回调函数,将消息传递给windows系统,windows处理完毕,会调用回调函数 => section 7 103 } 104 } else if (waitRet < WAIT_OBJECT_0 + nCount) { 105 d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0)); 106 } else { 107 // nothing todo so break 108 break; 109 } 110 retVal = true; 111 } 112 113 // still nothing - wait for message or signalled objects 114 canWait = (!retVal 115 && !d->interrupt 116 && (flags & QEventLoop::WaitForMoreEvents)); 117 if (canWait) { 118 DWORD nCount = d->winEventNotifierList.count(); 119 Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1); 120 for (int i=0; i<(int)nCount; i++) 121 pHandles[i] = d->winEventNotifierList.at(i)->handle(); 122 123 emit aboutToBlock(); 124 waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE | MWMO_INPUTAVAILABLE); 125 emit awake(); 126 if (waitRet < WAIT_OBJECT_0 + nCount) { 127 d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0)); 128 retVal = true; 129 } 130 } 131 } while (canWait); 132 133 if (!seenWM_QT_SENDPOSTEDEVENTS && (flags & QEventLoop::EventLoopExec) == 0) { 134 // when called "manually", always send posted events 135 QCoreApplicationPrivate::sendPostedEvents(0, 0, d->threadData); 136 } 137 138 if (needWM_QT_SENDPOSTEDEVENTS) 139 PostMessage(d->internalHwnd, WM_QT_SENDPOSTEDEVENTS, 0, 0); 140 141 return retVal; 142 }
// Section 7 windows窗口回调函数 定义在QTDIR\src\gui\kernel\qapplication_win.cpp
1 extern "C" LRESULT QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) 2 { 3 ... 4 //将消息重新封装成QEvent的子类QMouseEvent ==> Section 8 5 result = widget->translateMouseEvent(msg); 6 ... 7 }
从Section 1~Section7, Qt进入QApplication的event loop,经过层层委任,最终QEventloop的processEvent将通过与平台相关的QAbstractEventDispatcher的子类QEventDispatcherWin32获得用户的用户输入事件,并将其打包成message后,通过标准Windows API ,把消息传递给了Windows OS,Windows OS得到通知后回调QtWndProc, 至此事件的分发与处理完成了一半的路程。
在下文中,我们将进一步讨论当我们收到来在Windows的回调后,事件又是怎么一步步打包成QEvent并通过QApplication分发给最终事件的接受和处理者QObject::event
事件的产生、分发、接受和处理,并以视窗系统鼠标点击QWidget为例,对代码进行了剖析,向大家分析了Qt框架如何通过Event
Loop处理进入处理消息队列循环,如何一步一步委派给平台相关的函数获取、打包用户输入事件交给视窗系统处理,函数调用栈如下:
1 main(int, char **) 2 QApplication::exec() 3 QCoreApplication::exec() 4 QEventLoop::exec(ProcessEventsFlags ) 5 QEventLoop::processEvents(ProcessEventsFlags ) 6 QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags)
本文将介绍Qt app在视窗系统回调后,事件又是怎么一步步通过QApplication分发给最终事件的接受和处理者QWidget::event, (QWidget继承Object,重载其虚函数event),以下所有的讨论都将嵌入在源码之中。
1 QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) 2 bool QETWidget::translateMouseEvent(const MSG &msg) 3 bool QApplicationPrivate::sendMouseEvent(...) 4 inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event) 5 bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event) 6 bool QApplication::notify(QObject *receiver, QEvent *e) 7 bool QApplicationPrivate::notify_helper(QObject *receiver, QEvent * e) 8 bool QWidget::event(QEvent *event)
section7 == section2-1
1 QT_WIN_CALLBACK QtWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) 2 { 3 ... 4 //检查message是否属于Qt可转义的鼠标事件 5 if (qt_is_translatable_mouse_event(message)) { 6 if (QApplication::activePopupWidget() != 0) { // in popup mode 7 POINT curPos = msg.pt; 8 //取得鼠标点击坐标所在的QWidget指针,它指向我们在main创建的widget实例 9 QWidget* w = QApplication::widgetAt(curPos.x, curPos.y); 10 if (w) 11 widget = (QETWidget*)w; 12 } 13 14 if (!qt_tabletChokeMouse) { 15 //对,就在这里。Windows的回调函数将鼠标事件分发回给了Qt Widget 16 // => Section 2-2 17 result = widget->translateMouseEvent(msg); // mouse event 18 ... 19 }
1 bool QETWidget::translateMouseEvent(const MSG &msg) 2 { 3 //.. 这里很长的代码给以忽略 4 // 让我们看一下sendMouseEvent的声明 5 // widget是事件的接受者; e是封装好的QMouseEvent 6 // ==> Section 2-3 7 res = QApplicationPrivate::sendMouseEvent(target, &e, alienWidget, this, &qt_button_down, qt_last_mouse_receiver); 8 }
// Section 2-3 $QTDIR\src\gui\kernel\qapplication.cpp
1 bool QApplicationPrivate::sendMouseEvent(QWidget *receiver, QMouseEvent *event, 2 QWidget *alienWidget, QWidget *nativeWidget, 3 QWidget **buttonDown, QPointer<QWidget> &lastMouseReceiver, 4 bool spontaneous) 5 { 6 ... 7 //至此与平台相关代码处理完毕 8 //MouseEvent默认的发送方式是spontaneous, 所以将执行 9 //sendSpontaneousEvent。 sendSpontaneousEvent() 与 sendEvent的代码实现几乎相同 10 //除了将QEvent的属性spontaneous标记不同。 这里是解释什么spontaneous事件:如果事件由应用程序之外产生的,比如一个系统事件。 11 //显然MousePress事件是由视窗系统产生的一个的事件(详见上文Section 1~ Section 7),因此它是 spontaneous事件 12 if (spontaneous) 13 result = QApplication::sendSpontaneousEvent(receiver, event); 14 else 15 result = QApplication::sendEvent(receiver, event); 16 17 ... 18 19 return result; 20 }
// Section 2-4 C:\Qt\4.7.1-Vs\src\corelib\kernel\qcoreapplication.h
1 inline bool QCoreApplication::sendSpontaneousEvent(QObject *receiver, QEvent *event) 2 { 3 //将event标记为自发事件 4 //进一步调用 2-5 QCoreApplication::notifyInternal 5 if (event) 6 event->spont = true; 7 return self ? self->notifyInternal(receiver, event) : false; 8 }
// Section 2-5: $QTDIR\gui\kernel\qapplication.cpp
1 bool QCoreApplication::notifyInternal(QObject *receiver, QEvent *event) 2 { 3 // 几行代码对于Qt Jambi (QT Java绑定版本) 和QSA (QT Script for Application)的支持 4 5 ... 6 7 // 以下代码主要意图为Qt强制事件只能够发送给当前线程里的对象,也就是说receiver->d_func()->threadData应该等于QThreadData::current()。 8 //注意,跨线程的事件需要借助Event Loop来派发 9 QObjectPrivate *d = receiver->d_func(); 10 QThreadData *threadData = d->threadData; 11 ++threadData->loopLevel; 12 13 //哇,终于来到大名鼎鼎的函数QCoreApplication::nofity()了 ==> Section 2-6 14 QT_TRY { 15 returnValue = notify(receiver, event); 16 } QT_CATCH (...) { 17 --threadData->loopLevel; 18 QT_RETHROW; 19 } 20 21 ... 22 23 return returnValue; 24 }
1 bool QCoreApplication::notify(QObject *receiver, QEvent *event) 2 { 3 Q_D(QCoreApplication); 4 // no events are delivered after ~QCoreApplication() has started 5 if (QCoreApplicationPrivate::is_app_closing) 6 return true; 7 8 if (receiver == 0) { // serious error 9 qWarning("QCoreApplication::notify: Unexpected null receiver"); 10 return true; 11 } 12 13 #ifndef QT_NO_DEBUG 14 d->checkReceiverThread(receiver); 15 #endif 16 17 return receiver->isWidgetType() ? false : d->notify_helper(receiver, event); 18 }
notify 调用 notify_helper()
// Section 2-7: $QTDIR\gui\kernel\qapplication.cpp
1 bool QCoreApplicationPrivate::notify_helper(QObject *receiver, QEvent * event) 2 { 3 // send to all application event filters 4 if (sendThroughApplicationEventFilters(receiver, event)) 5 return true; 6 // 向事件过滤器发送该事件,这里介绍一下Event Filters. 事件过滤器是一个接受即将发送给目标对象所有事件的对象。 7 //如代码所示它开始处理事件在目标对象行动之前。过滤器的QObject::eventFilter()实现被调用,能接受或者丢弃过滤 8 //允许或者拒绝事件的更进一步的处理。如果所有的事件过滤器允许更进一步的事件处理,事件将被发送到目标对象本身。 9 //如果他们中的一个停止处理,目标和任何后来的事件过滤器不能看到任何事件。 10 if (sendThroughObjectEventFilters(receiver, event)) 11 return true; 12 // deliver the event 13 // 递交事件给receiver => Section 2-8 14 return receiver->event(event); 15 }
// Section 2-8 $QTDIR\gui\kernel\qwidget.cpp
// QApplication通过notify及其私有类notify_helper,将事件最终派发给了QObject的子类- QWidget.
1 bool QWidget::event(QEvent *event) 2 { 3 ... 4 5 switch (event->type()) { 6 case QEvent::MouseMove: 7 mouseMoveEvent((QMouseEvent*)event); 8 break; 9 10 case QEvent::MouseButtonPress: 11 // Don't reset input context here. Whether reset or not is 12 // a responsibility of input method. reset() will be 13 // called by mouseHandler() of input method if necessary 14 // via mousePressEvent() of text widgets. 15 #if 0 16 resetInputContext(); 17 #endif 18 mousePressEvent((QMouseEvent*)event); 19 break; 20 21 ... 22 23 }