ViewGroup的事件分发机制

上一次我在View的事件分发机制里完整的分析了View对于触屏点击事件的分发过程,接下来继续探索之旅,紧接着分析ViewGroup的事件分发机制,ViewGroup其实就是一组View的集合,它也是继承于View的,它本身也可以包含ViewViewGroup,方便起见我们还是延用上一次的布局,不过这一次我们给根布局也设置了点击事件和触摸事件:

public class MainActivity extends Activity implements OnClickListener,OnTouchListener{

    private RelativeLayout re_Layout;
    private Button btn;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        btn=(Button) findViewById(R.id.btn);
        re_Layout=(RelativeLayout) findViewById(R.id.re_layout);
        btn.setOnClickListener(this);
        btn.setOnTouchListener(this);
        re_Layout.setOnClickListener(this);
        re_Layout.setOnTouchListener(this);
    }
    @Override
    public void onClick(View v) {
        Log.d("TAG", "OnClick--"+v);
    }
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        Log.d("TAG", "onTouch--"+event.getAction()+"--"+v);
        return false;
    }

}

效果图也依旧没有变,现在我们先点击一下Button,查看Log输出:

可以很清楚的看到这里和上一节分析得情况一样:当点击事件发生时onTouch()方法是优先于onClick()方法执行的,并且如果onTouch()返回False既不消耗点击事件那么如果控件设置了setOnClickListener最终是会执行到onClick()方法的,可是我很好奇ViewGroup的点击事件和View的到底有什么区别,点击事件事件的分发到底是从ViewGroup开始还是从View开始的呢,于是我点击了Button以外的空白区域,捕捉到如下信息(注:我的根布局就是RelativeLayout):
ViewGroup的事件分发机制_第1张图片

说明根布局也就是Viewroup也是可以响应点击事件的,但是我们点击View的时候为什么没有ViewGroup的Log输出,这是不是说明android事件分发是先传到View的,当View消耗的这个事件它的ViewGroup就无法接收这个事件了呢,为了彻底的谈清楚原因,我们先重写一个ViewGroup,然后重写这个ViewGroup里面的onInterceptTouchEvent(MotionEvent ev)dispatchTouchEvent(MotionEvent event)还有onTouchEvent(MotionEvent event)这三个方法通过Log输出信息来判断:

public class MyLayout extends RelativeLayout{

    public MyLayout(Context context,AttributeSet attrs) {
        super(context,attrs);

    }
    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        Log.d("TAG", ev.getAction()+" action"+"MyLayout onInterceptTouchEvent");
        return super.onInterceptTouchEvent(ev);
    }
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.d("TAG", event.getAction()+" action"+"MyLayout onTouchEvent");
        return super.onTouchEvent(event);
    }
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.d("TAG", ev.getAction()+" action"+"MyLayout dispatchTouchEvent");
        return super.dispatchTouchEvent(ev);
    }

同理我们还需要重写一个Button:

public class MyButton extends Button{
    public MyButton(Context context,AttributeSet attrs){
        super(context,attrs);
    }
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.d("TAG", event.getAction()+" action"+"MyButton onTouchEvent");
        return super.onTouchEvent(event);
    }
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        Log.d("TAG", ev.getAction()+" action"+"MyButton dispatchTouchEvent");
        return super.dispatchTouchEvent(ev);
    }
    //这里注意View是没有onInterceptTouchEvent方法的

效果图是一样的这里就不再贴了,为了验证刚才的想法我们直接点击一下界面上的Button,Log输出如下:
ViewGroup的事件分发机制_第2张图片

发现了什么,我们点击的是Button,然而这个事件最开始是传到了我们的根布局MyLayout,并且还按照:
dispatchTouchEventonInterceptTouchEventdispatchTouchEvent的顺序执行,紧接着执行ViewonTouch()onTouchEvent()方法,还有一点很奇怪的事只有最开始ACTION_DOWN的时候调用了ViewGroup的onInterceptTouchEvent方法,在后面的ACTION_UP事件派发过程中却没有调用,这里给出一个合理的猜想:一旦一个View开始处理这个触摸事件,那么接下来的ACTION_MOVE和ACTION_UP事件都会交给它去处理,就好比你在公司里面做事,分到你做的事你已经做了一些,那么接下来的事你的完完整整的做好,那么如果做到一半不做了会怎么样(即View不消耗ACTION_DOWN事件)?我们可以大胆的假设如果上级交给你做的事没有做好,那么上级_在短期内肯定不敢交代事情给你做了(后续的ACTION_MOVE、ACTION_DOWN事件这个View都接收不到了),那么究竟如何我们还是从源码看起。

我们已经知道当一个点击操作发生时事件是先传给ViewGroup处理的并且首先执行的是ViewGroupdispatchTouchEvent,那么我们就先来看看它的源码:

 /** * {@inheritDoc} */
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it. Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

相当长,还是一点点来看,源码这种东西看不懂肯定会觉得很枯燥,所以能弄懂的尽量弄懂,最开始只是一些对View是否可以获得焦点的判断、设置标志位以及初始化一些布尔值,并且在ACTION_DOWN事件产生的时候清楚以外的状态并且准备开始新一轮的手势操作,不重要:

     if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

先看这一段:

  // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

这里首先设立了一个布尔值interception去判断当前ViewGroup是否要拦截View的点击事件,if条件语句中的内容是当产生ACTION_DOWN按下事件或者mFirstTouchTarget != null的时候去判断是否要拦截当前事件,这里主要关注mFirstTouchTarget != null这个点,我们找一找哪个方法跟这个mFirstTouchTarget变量有关,还真给我找到了,看下面:

 private void clearTouchTargets() {
        TouchTarget target = mFirstTouchTarget;
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
            mFirstTouchTarget = null;
        }
    }
/** * Cancels and clears all touch targets. */
    private void cancelAndClearTouchTargets(MotionEvent event) {
        if (mFirstTouchTarget != null) {
            boolean syntheticEvent = false;
            if (event == null) {
                final long now = SystemClock.uptimeMillis();
                event = MotionEvent.obtain(now, now,
                        MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
                event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
                syntheticEvent = true;
            }

            for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
                resetCancelNextUpFlag(target.child);
                dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
            }
            clearTouchTargets();

            if (syntheticEvent) {
                event.recycle();
            }
        }
    }

这两段代码结合起来,在加上在ACTION_DOWN初始时候是调用了cancelAndClearTouchTargets(MotionEvent event)这个方法的,所以我们可以推荐起初这个mFirstTouchTarget 的值是null的,那么mFirstTouchTarget是在哪里赋值的呢,我们在dispatchTouchEvent(MotionEvent ev)接着往下看:

 newTouchTarget = addTouchTarget(child, idBitsToAssign);

我们看到newTouchTarget是在这里赋值的,看一下addTouchTarget方法:

 /** * Adds a touch target for specified child to the beginning of the list. * Assumes the target child is not already present. */
    private TouchTarget addTouchTarget(View child, int pointerIdBits) {
        TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

从该方法的内部结构可以看出,mFirstTouchTarget其实是一中单链表结构,如果找到了处理该点击事件的子View那么mFirstTouchTarget就会被赋值并且会指向子元素。
这一下弄清楚了回到刚才的那段代码:

  final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }
 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;

这个布尔值是判断子元素是否调用了requestDisallowInterceptTouchEvent这个方法,如果调用了这个布尔值就为True,这里看一眼这个方法的代码:

 /** * {@inheritDoc} */
    public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {

        if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
            // We're already in this state, assume our ancestors are too
            return;
        }

        if (disallowIntercept) {
            mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
        } else {
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        }

        // Pass it up to our parent
        if (mParent != null) {
            mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
        }
    }

你可以在子View中调用这个方法来让ViewGroup不拦截除了ACTION_DOWN以外的点击事件,这里为什么说是ACTION_DOWN以外呢,因为ViewGroup在分发事件的时候最开始是会重置FLAG_DISALLOW_INTERCEPT这个标志位的,所以无论你有没有在子View中设置requestDisallowInterceptTouchEvent方法都不会影响到ViewGroup去拦截ACTION_DOWN事件的,接着往下看:

  if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

如果子View没有设置requestDisallowInterceptTouchEvent方法那么就调用ViewGrouponInterceptTouchEvent(ev)方法,我们找到这个方法:

  /**
     * Implement this method to intercept all touch screen motion events.  This
     * allows you to watch events as they are dispatched to your children, and
     * take ownership of the current gesture at any point.
     *
     * <p>Using this function takes some care, as it has a fairly complicated
     * interaction with {@link View#onTouchEvent(MotionEvent)
     * View.onTouchEvent(MotionEvent)}, and using it requires implementing
     * that method as well as this one in the correct way.  Events will be
     * received in the following order:
     *
     * <ol>
     * <li> You will receive the down event here.
     * <li> The down event will be handled either by a child of this view
     * group, or given to your own onTouchEvent() method to handle; this means
     * you should implement onTouchEvent() to return true, so you will
     * continue to see the rest of the gesture (instead of looking for
     * a parent view to handle it).  Also, by returning true from
     * onTouchEvent(), you will not receive any following
     * events in onInterceptTouchEvent() and all touch processing must
     * happen in onTouchEvent() like normal.
     * <li> For as long as you return false from this function, each following
     * event (up to and including the final up) will be delivered first here
     * and then to the target's onTouchEvent().
     * <li> If you return true from here, you will not receive any
     * following events: the target view will receive the same event but
     * with the action {@link MotionEvent#ACTION_CANCEL}, and all further
     * events will be delivered to your onTouchEvent() method and no longer
     * appear here.
     * </ol>
     *
     * @param ev The motion event being dispatched down the hierarchy.
     * @return Return true to steal motion events from the children and have
     * them dispatched to this ViewGroup through onTouchEvent().
     * The current target will receive an ACTION_CANCEL event, and no further
     * messages will be delivered here.
     */
    public boolean onInterceptTouchEvent(MotionEvent ev) {
 return false;
    }

唔,注释相当长,但是有用的就一个返回值,这里返回False,说明ViewGrup不拦截点击事件,事件可以继续往下传递,这个方法的最后,如果当前界面除了一个ViewGroup没有任何子View,那么此时ViewGroup也会拦截点击事件,就好比一个公司人手不够,公司领导需要亲力亲为一样。
接着:

// If intercepted, start normal event dispatch. Also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false);
            }

如果确定拦截或者已经有子View着手处理这个点击事件,那么就开始正常的事件分发流程。

 final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

这里是通过标志位和ACTION_CANCLE来检查是否cancle,再下去:

 final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;

首先可以看见获取一个boolean变量标记split来标记,默认是true,作用是是否把事件分发给多个子View,这个同样在ViewGroup中提供了public的方法设置,如下:

public void setMotionEventSplittingEnabled(boolean split) {
        // TODO Applications really shouldn't change this setting mid-touch event,
        // but perhaps this should handle that case and send ACTION_CANCELs to any child views
        // with gestures in progress when this is changed.
        if (split) {
            mGroupFlags |= FLAG_SPLIT_MOTION_EVENTS;
        } else {
            mGroupFlags &= ~FLAG_SPLIT_MOTION_EVENTS;
        }
    }

这一段摘自:Android触摸屏事件派发机制详解与源码分析二(ViewGroup篇)  

    if (!canceled && !intercepted) {

如果没有取消当前动作并且ViewGroup未拦截事件那么事件就传递到接收了该点击事件的View,接下来是一大段代码预警:

 // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

嗯,这段代码的逻辑比较清晰,大体上就是遍历ViewGroup的所有子元素,然后判断子元素是否能够接收到点击事件,接收的依据有两种:第一种是判断子元素是否在播放动画,第二种是判断点击事件的坐标是否落在子元素的区域内,从这里可以看出来:

if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

如果子元素满足了这两个条件,点击事件就会交给它处理,接下来这段代码里面有一个很重要的方法:

       if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

这里if判断里面这个dispatchTransformedTouchEvent是将Touch事件传递给特定的子View,它实际上在内部是调用了子元素的disPatchTouchEvent方法,找一下它的源码:

    /** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case. We don't need to perform any transformations
        // or filtering. The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

看这一段内容:

  if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }

如果传递的child为null就调用父类的dispatchTouchEvent否则就调用子类的dispatchTouchEvent,而上面的代码中child不为null,所以执行子元素的dispatchTouchEvent,如果子元素的dispatchTouchEvent返回的是True,那么含有dispatchTransformedTouchEvent这个方法内部的for循环就不会继续下去,直接跳到这里:

 mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;

这个地方前面说过是给mFirstTouchTarget赋值的地方,如果情况改变,前面那个dispatchTransformedTouchEvent方法中child返回的是False,那么如果当前ViewGroup会把点击事件传递给下一个子元素进行处理,执行for循环查找下一个子元素,此时mFirstTouchTarget依然未被赋值为null,那么这时候继续查看接下来的代码:

     if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }

这一段代码表示当前没有找到可以接收点击事件的View并且我们的mFirstTouchTarget!=null那么就把最开始的TouchTarget赋值给newTouchTarget,最后:

 // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);

执行到这里的话有两种情况,一种是ViewGroup里面没有找到子View,另一种就是找到了处理这次点击事件的子View但是这个子View的disPatchTouchEvent返回了False,我们通过前面的分析知道disPatchTouchEvent中是先执行onTouch()方法的,而一般onTouch()方法返回的是False,此时disPatchTouchEvent方法的返回值由onTouchEvent方法决定,出现这种情况说明onTouchEvent返回了False,在以上两种情况下,ViewGroup会自己处理这个点击事件,注意这里这个方法里的child传入的是null,我们前面就知道了传入null会执行handled = super.dispatchTouchEvent(event);也就是说此时交由ViewGroup处理这个事件。而ViewGroup也是View的子类,它里面是没有重写ViewonTouchEvent方法的,所以它自身处理点击事件的流程和我们在View的事件分发机制解析里面分析得是一样的,至此ViewGroup的分发事件分析完毕。

这次我们只分析了点击Button时的Log输出,下面给出点击空白处的Log输出,可以自己检验一下分析成果:
ViewGroup的事件分发机制_第3张图片

一些结论:

  • ViewGroup默认不拦截任何事件,Android源码中ViewGrouponInterceptTouchEvent方法默认返回false
  • ViewonTouchEvent默认都会消耗事件(返回true),除非是不可点击的(clickablelongClicjable同时为false),ViewlongClickable属性默认是false
  • Viewenable属性不会影响onTouchEvent的返回值,哪怕该Viewdisable的,只要它的clickablelongClickable其中一个为true,那么它的onTouchEvent就返回true
  • 事件传递过程是由外向内的,即事件总是先传给父元素,然后再由父元素分发给子VIew,子View可以通过requestDisallowInterceptTouchEvent来干预父元素的分发过程,但是影响不到ACTION_DOWN事件

参考:
Android触摸屏事件派发机制详解与源码分析二(ViewGroup篇)
Android事件分发机制完全解析,带你从源码的角度彻底理解(下)

写东西很辛苦,如果觉得写的还看得过去的话请点个赞吧。

你可能感兴趣的:(事件分发-View)