EventThread负责侦听Darwin系统的Socket事件,包括以下两类, 对于两类事件是分别如何处理的,我们从头开始分析。
a) 建立新的RTSP连接请求事件
b) 已有RTSP连接上的RTSP请求消息事件
EventThread的创建
RunServer.cpp 中StartServer函数初始化调用了 Socket::Initialize(),在该函数内即创建了EventThread,但是这里仅为创建,并未启动,所以还没有进入到线程的Entry()函数
EventThred的运行
因为EasyDarwin支持多种平台的运行,我们进一步分析可以发现
static void StartThread() { sEventThread->Start(); }
启动了在上一步创建的sEventThread类所对应的线程
sEventThread继承于OSThread
void OSThread::Start() { #ifdef __Win32__ unsigned int theId = 0; // We don't care about the identifier fThreadID = (HANDLE)_beginthreadex( NULL, // Inherit security 0, // Inherit stack size _Entry, // Entry function (void*)this, // Entry arg 0, // Begin executing immediately &theId ); Assert(fThreadID != NULL); #elif __PTHREADS__ pthread_attr_t* theAttrP; #ifdef _POSIX_THREAD_PRIORITY_SCHEDULING //theAttrP = &sThreadAttr; theAttrP = 0; #else theAttrP = NULL; #endif int err = pthread_create((pthread_t*)&fThreadID, theAttrP, _Entry, (void*)this); Assert(err == 0); #else fThreadID = (UInt32)cthread_fork((cthread_fn_t)_Entry, (any_t)this); #endif }
上面对于不同平台的函数做了预定义,这种写法值得参考
我们可以看到这个监听线程的线程函数为_Entry,我们可以看到_Entry的实现
#ifdef __Win32__ unsigned int WINAPI OSThread::_Entry(LPVOID inThread) #else void* OSThread::_Entry(void *inThread) //static #endif { OSThread* theThread = (OSThread*)inThread; #ifdef __Win32__ BOOL theErr = ::TlsSetValue(sThreadStorageIndex, theThread); Assert(theErr == TRUE); #elif __PTHREADS__ theThread->fThreadID = (pthread_t)pthread_self(); pthread_setspecific(OSThread::gMainKey, theThread); #else theThread->fThreadID = (UInt32)cthread_self(); cthread_set_data(cthread_self(), (any_t)theThread); #endif theThread->SwitchPersonality(); // // Run the thread theThread->Entry(); return NULL; }
EventThread 线程启动后进入,EventThread::Entry()函数中开始调用select_waitevent函数监听所有的Socket端口,直到有事件发生为止
当有事件发生时:
void EventThread::Entry() { struct eventreq theCurrentEvent; ::memset( &theCurrentEvent, '\0', sizeof(theCurrentEvent) ); while (true) { int theErrno = EINTR; while (theErrno == EINTR) { #if MACOSXEVENTQUEUE int theReturnValue = waitevent(&theCurrentEvent, NULL); #else //调用select_waitevent函数监听所有的Socket端口,直到有事件发生为止 int theReturnValue = select_waitevent(&theCurrentEvent, NULL); #endif //Sort of a hack. In the POSIX version of the server, waitevent can return //an actual POSIX errorcode. if (theReturnValue >= 0) theErrno = theReturnValue; else theErrno = OSThread::GetErrno(); } AssertV(theErrno == 0, theErrno); //ok, there's data waiting on this socket. Send a wakeup. if (theCurrentEvent.er_data != NULL) { //The cookie in this event is an ObjectID. Resolve that objectID into //a pointer. StrPtrLen idStr((char*)&theCurrentEvent.er_data, sizeof(theCurrentEvent.er_data)); OSRef* ref = fRefTable.Resolve(&idStr); if (ref != NULL) { EventContext* theContext = (EventContext*)ref->GetObject(); #if DEBUG theContext->fModwatched = false; #endif theContext->ProcessEvent(theCurrentEvent.er_eventbits); fRefTable.Release(ref); } } #if EVENT_CONTEXT_DEBUG SInt64 yieldStart = OS::Milliseconds(); #endif this->ThreadYield(); #if EVENT_CONTEXT_DEBUG SInt64 yieldDur = OS::Milliseconds() - yieldStart; static SInt64 numZeroYields; if ( yieldDur > 1 ) { qtss_printf( "EventThread time in OSTHread::Yield %i, numZeroYields %i\n", (SInt32)yieldDur, (SInt32)numZeroYields ); numZeroYields = 0; } else numZeroYields++; #endif } }
有Socket事件发生时处理流程:
1.构造StrPtrLen类型变量idStr,在fRefTable表中查找标识为idStr的2.OSRef类型引用。
3.通过引用指针ref查找EventContext对象
4.调用EventContext的ProcessEvent方法(重点关注)
5.在fRefTable释放ref引用指针
这里要着重关注ProcessEvent()方法:
ProcessEvent作为虚函数有两个实现,
EventContext类中实现了ProcessEvent方法(对应情况b)
EventContext的派生类TCPListenerSocket中实现了ProcessEvent方法。(对应情况a)
各位读者好好理解下面的a和b对应的内容。
a). 建立新的RTSP连接请求事件
fRefTable表插入时间: QTSServer::StartTasks()中的 fListeners[x]->RequestEvent(EV_RE);,
存入的对象为RTSPListenerSocket
调用方法: TCPListenerSocket::ProcessEvent
方法描述: 此方法调用RTSPListenerSocket的GetSessionTask方法建立一个RTSPSession,并把相应的套接口加入侦听队列,等待RTSP请求。
然后还需调用this->RequestEvent(EV_RE)把建立RTSP连接的请求加入到侦听队列。
b). 已有RTSP连接上的RTSP请求消息事件
fRefTable表插入时间: 上一步的this->RequestEvent(EV_RE)
调用方法: EventContext::ProcessEvent
方法描述: 通过Task的Signal把对应的RTSPSession类型的Task加入到TaskThread::fTaskQueue中等待TaskThread处理。
另外介绍下TCPListenerSocket::ProcessEvent方法,RTSPSession就这这里的GetSessionTask中被创建。摘取片段进行备注说明
//获取RTSPSession的fSocket参数,然后将当前接收数据的socket赋值给该参数; theTask = this->GetSessionTask(&theSocket); if (theTask == NULL) { //this should be a disconnect. do an ioctl call? close(osSocket); if (theSocket) theSocket->fState &= ~kConnected; // turn off connected state } else//创建成功,接着创建Socket对象; { //把刚刚建立好的RTSP连接加入到侦听队列,等待RTSP请求的到来; theSocket->Set(osSocket, &addr); theSocket->InitNonBlocking(osSocket); //将新建的RTSPSession保存到EventContext对应的fTask属性,当该socket连接后面的消息事件到来时即将该RTSPSession任务加入到task线程中; theSocket->SetTask(theTask); theSocket->RequestEvent(EV_RE);//新对象监听读事件;(EventContext开始监听该socket连接之上发送的消息) //theTask就是新建的RTSPSession; theTask->SetThreadPicker(Task::GetBlockingTaskThreadPicker()); //The RTSP Task processing threads
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