基于EasyDarwin的实现无人机(4G)远程视频传输--EventThread事件监听

EventThread负责侦听Darwin系统的Socket事件,包括以下两类, 对于两类事件是分别如何处理的,我们从头开始分析。
a)   建立新的RTSP连接请求事件
b)   已有RTSP连接上的RTSP请求消息事件

EventThread的创建
RunServer.cpp 中StartServer函数初始化调用了 Socket::Initialize(),在该函数内即创建了EventThread,但是这里仅为创建,并未启动,所以还没有进入到线程的Entry()函数
EventThred的运行
因为EasyDarwin支持多种平台的运行,我们进一步分析可以发现
static void StartThread() { sEventThread->Start(); }
启动了在上一步创建的sEventThread类所对应的线程
sEventThread继承于OSThread

void OSThread::Start()
{
#ifdef __Win32__
    unsigned int theId = 0; // We don't care about the identifier
    fThreadID = (HANDLE)_beginthreadex( NULL,   // Inherit security
                                        0,      // Inherit stack size
                                        _Entry, // Entry function
                                        (void*)this,    // Entry arg
                                        0,      // Begin executing immediately
                                        &theId );
    Assert(fThreadID != NULL);
#elif __PTHREADS__
    pthread_attr_t* theAttrP;
#ifdef _POSIX_THREAD_PRIORITY_SCHEDULING
    //theAttrP = &sThreadAttr;
    theAttrP = 0;
#else
    theAttrP = NULL;
#endif
    int err = pthread_create((pthread_t*)&fThreadID, theAttrP, _Entry, (void*)this);
    Assert(err == 0);
#else
    fThreadID = (UInt32)cthread_fork((cthread_fn_t)_Entry, (any_t)this);
#endif
}

上面对于不同平台的函数做了预定义,这种写法值得参考
我们可以看到这个监听线程的线程函数为_Entry,我们可以看到_Entry的实现

#ifdef __Win32__
unsigned int WINAPI OSThread::_Entry(LPVOID inThread)
#else
void* OSThread::_Entry(void *inThread)  //static
#endif
{
    OSThread* theThread = (OSThread*)inThread;
#ifdef __Win32__
    BOOL theErr = ::TlsSetValue(sThreadStorageIndex, theThread);
    Assert(theErr == TRUE);
#elif __PTHREADS__
    theThread->fThreadID = (pthread_t)pthread_self();
    pthread_setspecific(OSThread::gMainKey, theThread);
#else
    theThread->fThreadID = (UInt32)cthread_self();
    cthread_set_data(cthread_self(), (any_t)theThread);
#endif
    theThread->SwitchPersonality();
    //
    // Run the thread
    theThread->Entry();
    return NULL;
}

EventThread 线程启动后进入,EventThread::Entry()函数中开始调用select_waitevent函数监听所有的Socket端口,直到有事件发生为止
当有事件发生时:

void EventThread::Entry()
{
    struct eventreq theCurrentEvent;
    ::memset( &theCurrentEvent, '\0', sizeof(theCurrentEvent) );
    
    while (true)
    {
        int theErrno = EINTR;
        while (theErrno == EINTR)
        {
#if MACOSXEVENTQUEUE
            int theReturnValue = waitevent(&theCurrentEvent, NULL);
#else
//调用select_waitevent函数监听所有的Socket端口,直到有事件发生为止
            int theReturnValue = select_waitevent(&theCurrentEvent, NULL);
#endif  
            //Sort of a hack. In the POSIX version of the server, waitevent can return
            //an actual POSIX errorcode.
            if (theReturnValue >= 0)
                theErrno = theReturnValue;
            else
                theErrno = OSThread::GetErrno();
        }
        
        AssertV(theErrno == 0, theErrno);
        
        //ok, there's data waiting on this socket. Send a wakeup.
        if (theCurrentEvent.er_data != NULL)
        {
            //The cookie in this event is an ObjectID. Resolve that objectID into
            //a pointer.
            StrPtrLen idStr((char*)&theCurrentEvent.er_data, sizeof(theCurrentEvent.er_data));
            OSRef* ref = fRefTable.Resolve(&idStr);
            if (ref != NULL)
            {
                EventContext* theContext = (EventContext*)ref->GetObject();
#if DEBUG
                theContext->fModwatched = false;
#endif
                theContext->ProcessEvent(theCurrentEvent.er_eventbits);
                fRefTable.Release(ref);
                
                
            }
        }

#if EVENT_CONTEXT_DEBUG
        SInt64  yieldStart = OS::Milliseconds();
#endif

        this->ThreadYield();

#if EVENT_CONTEXT_DEBUG
        SInt64  yieldDur = OS::Milliseconds() - yieldStart;
        static SInt64   numZeroYields;
        
        if ( yieldDur > 1 )
        {
            qtss_printf( "EventThread time in OSTHread::Yield %i, numZeroYields %i\n", (SInt32)yieldDur, (SInt32)numZeroYields );
            numZeroYields = 0;
        }
        else
            numZeroYields++;
#endif
    }
}

有Socket事件发生时处理流程:
1.构造StrPtrLen类型变量idStr,在fRefTable表中查找标识为idStr的2.OSRef类型引用。
3.通过引用指针ref查找EventContext对象
4.调用EventContext的ProcessEvent方法(重点关注)
5.在fRefTable释放ref引用指针

这里要着重关注ProcessEvent()方法:
ProcessEvent作为虚函数有两个实现,
EventContext类中实现了ProcessEvent方法(对应情况b)
EventContext的派生类TCPListenerSocket中实现了ProcessEvent方法。(对应情况a)

各位读者好好理解下面的a和b对应的内容。
a). 建立新的RTSP连接请求事件
fRefTable表插入时间: QTSServer::StartTasks()中的 fListeners[x]->RequestEvent(EV_RE);,
存入的对象为RTSPListenerSocket
调用方法: TCPListenerSocket::ProcessEvent
方法描述: 此方法调用RTSPListenerSocket的GetSessionTask方法建立一个RTSPSession,并把相应的套接口加入侦听队列,等待RTSP请求。
然后还需调用this->RequestEvent(EV_RE)把建立RTSP连接的请求加入到侦听队列。

b). 已有RTSP连接上的RTSP请求消息事件
fRefTable表插入时间: 上一步的this->RequestEvent(EV_RE)
调用方法: EventContext::ProcessEvent
方法描述: 通过Task的Signal把对应的RTSPSession类型的Task加入到TaskThread::fTaskQueue中等待TaskThread处理。
另外介绍下TCPListenerSocket::ProcessEvent方法,RTSPSession就这这里的GetSessionTask中被创建。摘取片段进行备注说明

//获取RTSPSession的fSocket参数,然后将当前接收数据的socket赋值给该参数;  
   theTask = this->GetSessionTask(&theSocket);  
   if (theTask == NULL)  
   {    //this should be a disconnect. do an ioctl call?  
       close(osSocket);  
       if (theSocket)  
           theSocket->fState &= ~kConnected; // turn off connected state  
   }  
   else//创建成功,接着创建Socket对象;  
   {
       //把刚刚建立好的RTSP连接加入到侦听队列,等待RTSP请求的到来;  
       theSocket->Set(osSocket, &addr);  
       theSocket->InitNonBlocking(osSocket);  
    //将新建的RTSPSession保存到EventContext对应的fTask属性,当该socket连接后面的消息事件到来时即将该RTSPSession任务加入到task线程中;  
       theSocket->SetTask(theTask);  
       theSocket->RequestEvent(EV_RE);//新对象监听读事件;(EventContext开始监听该socket连接之上发送的消息)  

//theTask就是新建的RTSPSession;  
       theTask->SetThreadPicker(Task::GetBlockingTaskThreadPicker()); //The RTSP Task processing threads
更多类容请看:http://www.amovauto.com 阿木技术社区

你可能感兴趣的:(darwin,视频传输)