今天我们继续上一篇博客“IOS开发之使用Speex格式实现简单的语音聊天功能(一)”继续往下讲,主要是讲述一下PlayManager与RecorderManager两个类的功能。
首先要讲的是RecorderManager,该类的主要功能就是负责对用户的语音进行录制,和停止录制。
#import <Foundation/Foundation.h> #import "Encapsulator.h" @protocol RecordingDelegate <NSObject> - (void)recordingFinishedWithFileName:(NSString *)filePath time:(NSTimeInterval)interval; - (void)recordingTimeout; - (void)recordingStopped; //录音机停止采集声音 - (void)recordingFailed:(NSString *)failureInfoString; @optional - (void)levelMeterChanged:(float)levelMeter; @end @interface RecorderManager : NSObject <EncapsulatingDelegate> { Encapsulator *encapsulator; NSString *filename; NSDate *dateStartRecording; NSDate *dateStopRecording; NSTimer *timerLevelMeter; NSTimer *timerTimeout; } @property (nonatomic, weak) id<RecordingDelegate> delegate; @property (nonatomic, strong) Encapsulator *encapsulator; @property (nonatomic, strong) NSDate *dateStartRecording, *dateStopRecording; @property (nonatomic, strong) NSTimer *timerLevelMeter; @property (nonatomic, strong) NSTimer *timerTimeout; + (RecorderManager *)sharedManager; - (void)startRecording; - (void)stopRecording; - (void)cancelRecording; - (NSTimeInterval)recordedTimeInterval; @end
该类的主要结构就是上面头文件中所展示的,包括一个委托RecordingDelegate,以及RecorderManager本身的类函数。该类使用了单例模式,通过调用函数shareManager即可获取它实例本身。
startRecording函数负责录音工作:
- (void)startRecording { if ( ! mAQRecorder) { mAQRecorder = new AQRecorder(); OSStatus error = AudioSessionInitialize(NULL, NULL, interruptionListener, (__bridge void *)self); if (error) printf("ERROR INITIALIZING AUDIO SESSION! %d\n", (int)error); else { UInt32 category = kAudioSessionCategory_PlayAndRecord; error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category); if (error) printf("couldn't set audio category!"); //添加属性监听,一旦有属性改变则调用其中的propListener函数 error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, propListener, (__bridge void *)self); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); UInt32 inputAvailable = 0; UInt32 size = sizeof(inputAvailable); // we do not want to allow recording if input is not available error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable); if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", (int)error); // we also need to listen to see if input availability changes error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, propListener, (__bridge void *)self); if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", (int)error); error = AudioSessionSetActive(true); if (error) printf("AudioSessionSetActive (true) failed"); } } //获取音频存放地址 filename = [NSString stringWithString:[Encapsulator defaultFileName]]; NSLog(@"filename:%@",filename); if ( ! self.encapsulator) { self.encapsulator = [[Encapsulator alloc] initWithFileName:filename]; self.encapsulator.delegete = self; } else { [self.encapsulator resetWithFileName:filename]; } if ( ! mAQRecorder->IsRunning()) { NSLog(@"audio session category : %@", [[AVAudioSession sharedInstance] category]); Boolean recordingWillBegin = mAQRecorder->StartRecord(encapsulator); if ( ! recordingWillBegin) { if ([self.delegate respondsToSelector:@selector(recordingFailed:)]) { [self.delegate recordingFailed:@"程序错误,无法继续录音,请重启程序试试"]; } return; } } self.dateStartRecording = [NSDate date]; if (!levelMeterStates) { levelMeterStates = (AudioQueueLevelMeterState *)malloc(sizeof(AudioQueueLevelMeterState) * 1); } self.timerLevelMeter = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateLevelMeter:) userInfo:nil repeats:YES]; self.timerTimeout = [NSTimer scheduledTimerWithTimeInterval:60 target:self selector:@selector(timeoutCheck:) userInfo:nil repeats:NO]; }
在startRecording函数中,先实例化类AQRecorder,该类是用C++实现的,主要用作录制音频文件(核心类)。随后调用函数AudioSessionInitialize初始化音频,并添加回调函数interruptionListener,若监听被打断则停止AQRecorder类的录制工作。若返回值不是error则对音频添加相应的属性,并且回调函数为propListener,若监听的属性不正确,就停止录音。当然了,所有的音频都是以文件为单位的,在startRecording函数中利用[EncapsulatordefaultFileName]来获取音频的存放地址,Encapsulator类也是一个很重要的类,它封装了ogg,极大的方便了我们调用它里面的函数来实现录音。
函数- (void)stopRecording的作用大家想必都知道就是停止录音,但是不取消音频;
函数- (void)cancelRecording的作用则是停止录音并且取消;
函数recordedTimeInterval则是获取录音时间,单位为float;
#import <Foundation/Foundation.h> #import <AVFoundation/AVFoundation.h> #import "Decapsulator.h" @protocol PlayingDelegate <NSObject> - (void)playingStoped; @end @interface PlayerManager : NSObject <DecapsulatingDelegate, AVAudioPlayerDelegate> { Decapsulator *decapsulator; AVAudioPlayer *avAudioPlayer; } @property (nonatomic, strong) Decapsulator *decapsulator; @property (nonatomic, strong) AVAudioPlayer *avAudioPlayer; @property (nonatomic, weak) id<PlayingDelegate> delegate; + (PlayerManager *)sharedManager; - (void)playAudioWithFileName:(NSString *)filename delegate:(id<PlayingDelegate>)newDelegate; - (void)stopPlaying; @end
该类有两个主要函数"playAudioWithFileName"与“stopPlaying”前者可以根据音频的文件名字来播放音频,后者则是停止播放。
- (void)playAudioWithFileName:(NSString *)filename delegate:(id<PlayingDelegate>)newDelegate { if ( ! filename) { return; } if ([filename rangeOfString:@".spx"].location != NSNotFound) { [[AVAudioSession sharedInstance] setActive:YES error:nil]; [self stopPlaying]; self.delegate = newDelegate; self.decapsulator = [[Decapsulator alloc] initWithFileName:filename]; self.decapsulator.delegate = self; [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil]; [self.decapsulator play]; //开启距离监听 [self startProximityMonitering]; } else if ([filename rangeOfString:@".mp3"].location != NSNotFound) { if ( ! [[NSFileManager defaultManager] fileExistsAtPath:filename]) { NSLog(@"要播放的文件不存在:%@", filename); [self.delegate playingStoped]; [newDelegate playingStoped]; return; } [self.delegate playingStoped]; self.delegate = newDelegate; NSError *error; self.avAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL URLWithString:filename] error:&error]; if (self.avAudioPlayer) { [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil]; [[AVAudioSession sharedInstance] setActive:YES error:nil]; self.avAudioPlayer.delegate = self; [self.avAudioPlayer play]; [self startProximityMonitering]; } else { [self.delegate playingStoped]; } } else { [self.delegate playingStoped]; } }
总而言之,对好奇想尝试一下开发ios语音的人来说,这几个类绝对是个福音,封装的很好,调用起来也很方便。若想用作开发语音聊天的产品,则需要我们要加深理解他背后压缩与解压缩的的原理了。