dialog.show(100, 100,100,100, true);
5、声音播放
try {
InputStream is = getClass().getResourceAsStream(
"/res/NewMailSound.wav");
Player player = Manager.createPlayer(is, "audio/x-wav");
player.start();
} catch (Exception e) {
e.printStackTrace();
}
6、使得TextField也能够在触屏手机上点击时出现输入编辑
解决方法:
在TextField源码上 加上editString();函数:
public void pointerReleased(int x, int y) {
// unlike text area the text field supports shifting the cursor with the touch screen
editString();
String text = getText();
int textLength = text.length();
int position = 0;
Font f = getStyle().getFont();
x -= getAbsoluteX();
for(int iter = 0 ; iter < textLength ; iter++) {
int width = f.substringWidth(text, 0, iter);
if(x > width) {
position = iter;
} else {
break;
}
}
if(position == textLength - 1) {
if(f.stringWidth(text) < x) {
position = textLength;
}
}
setCursorPosition(position);
repaint();
}
或者官方的解决方法:http://forums.java.net/jive/thread.jspa?threadID=52716
7、震动
public void MakeVibrate() {
new Thread() {
public void run() {
try {
Display.getInstance().vibrate(2000);
} catch (Exception e) {
e.printStackTrace();
}
}
}.start();
}
8、导致内存激增的原因(可以用自动模拟器的内存检测器进行监测C:/WTK2.5.2/bin/prefs.exe将你要的设置勾选)
而lwuit里面的源码有两句是会导致内存一直占用,一个是TextField中的这段代码
// public boolean animate() { // boolean ani = super.animate(); // if (hasFocus()) { // long currentTime = System.currentTimeMillis(); // if (drawCursor) { // if ((currentTime - cursorBlinkTime) > blinkOnTime) { // cursorBlinkTime = currentTime; // drawCursor = false; // return true; // } // } else { // if ((currentTime - cursorBlinkTime) > blinkOffTime) { // cursorBlinkTime = currentTime; // drawCursor = true; // return true; // } // } // if (pressedAndNotReleased) { // if (currentTime - pressTime >= getLongClickDuration()) { // longClick(pressedKeyCode); // } // } else { // if (pendingCommit && currentTime - releaseTime > commitTimeout) { // commitChange(); // } // } // } else { // drawCursor = false; // } // return ani; // }
一个是Display
lwuitGraphics.setGraphics(impl.getNativeGraphics());
这两个暂时还没有仔细去研究,但是确实吃内存的所在。
还有就是要巧用System.gc();进行内存回收,这样就会尽量的减少内存溢出的情况。
9、滚动条拖拽方向与内容显示相反,component中的代码修改如下
public void pointerDragged(int x, int y) { if (isScrollable() && isSmoothScrolling()) { int axisValue; if (isScrollableY()) { axisValue = y; } else { axisValue = x; } if (!dragActivated) { dragActivated = true; beforeLastScrollY = axisValue; lastScrollY = axisValue; getComponentForm().setDraggedComponent(this); } //save time and locations to create velocity when the //pointer is released long currentTime = System.currentTimeMillis(); if (currentTime != lastTime[(pLastDragged + lastTime.length + 1) % lastTime.length]) { lastTime[pLastDragged] = System.currentTimeMillis(); lastDragged[pLastDragged] = axisValue; pLastDragged = (++pLastDragged) % lastTime.length; } beforeLastScrollY = lastScrollY; lastScrollY = axisValue; // we drag inversly to get a feel of grabbing a physical screen // and pulling it in the reverse direction of the drag if (isScrollableY()) { int scroll = getScrollY() - (beforeLastScrollY - axisValue); if (scroll >= 0 && scroll < getPreferredH() - getHeight()) { setScrollY(scroll); } } else { int scroll = getScrollX() - (beforeLastScrollY - axisValue); if (scroll >= 0 && scroll < getPreferredW() - getWidth()) { setScrollX(scroll); } } } else { //try to find a scrollable element until you reach the Form Component parent = getParent(); if (!(parent instanceof Form)) { parent.pointerDragged(x, y); } } }
10、开启wtk模拟器的触摸屏功能
打开/wtklib/devices/DefaultColorPhone目录下的DefaultColorPhone.properties文件(最好先安装一个UltraEdit之类的文本编辑器)。
然后找到touch_screen选项,修改为touch_screen=true
11、设置模拟器权限,以免开发过程中弹出烦人的提示
打开wtk模拟器。
选择Edit->Preferences->Security
然后将Security domain的选项设置为maximum。
12、内存和性能监视器
Edit->Preferences->Memory Monitor
Edit->Preferences->Profiler