NetBeans 自动生成的3D旋转方盒子
package cube3d;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.DepthTest;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.RectangleBuilder;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
import javafx.util.Duration;
/**
* A sample that demonstrates an animated rotation of 3D cubes. When the
* application runs in standalone mode, the scene must be constructed with
* the depthBuffer argument set to true, and the root node must have depthTest
* set to true.
*
* @see javafx.scene.transform.Rotate
* @see javafx.scene.paint.Color
* @see javafx.scene.shape.RectangleBuilder
*/
public class Cube3D extends Application {
private Timeline animation;
private void init(Stage primaryStage) {
Group root = new Group();
root.setDepthTest(DepthTest.ENABLE);
primaryStage.setResizable(false);
primaryStage.setScene(new Scene(root, 400, 150, true));
primaryStage.getScene().setCamera(new PerspectiveCamera());
root.getTransforms().addAll(
new Translate(400 / 2, 150 / 2),
new Rotate(180, Rotate.X_AXIS)
);
root.getChildren().add(create3dContent());
}
public Node create3dContent() {
Cube c = new Cube(50,Color.RED,1);
c.rx.setAngle(45);
c.ry.setAngle(45);
Cube c2 = new Cube(50,Color.GREEN,1);
c2.setTranslateX(100);
c2.rx.setAngle(45);
c2.ry.setAngle(45);
Cube c3 = new Cube(50,Color.ORANGE,1);
c3.setTranslateX(-100);
c3.rx.setAngle(45);
c3.ry.setAngle(45);
animation = new Timeline();
animation.getKeyFrames().addAll(
new KeyFrame(Duration.ZERO,
new KeyValue(c.ry.angleProperty(), 0d),
new KeyValue(c2.rx.angleProperty(), 0d),
new KeyValue(c3.rz.angleProperty(), 0d)
),
new KeyFrame(Duration.seconds(1),
new KeyValue(c.ry.angleProperty(), 360d),
new KeyValue(c2.rx.angleProperty(), 360d),
new KeyValue(c3.rz.angleProperty(), 360d)
));
animation.setCycleCount(Animation.INDEFINITE);
return new Group(c,c2,c3);
}
public void play() {
animation.play();
}
@Override public void stop() {
animation.pause();
}
public class Cube extends Group {
final Rotate rx = new Rotate(0,Rotate.X_AXIS);
final Rotate ry = new Rotate(0,Rotate.Y_AXIS);
final Rotate rz = new Rotate(0,Rotate.Z_AXIS);
public Cube(double size, Color color, double shade) {
getTransforms().addAll(rz, ry, rx);
getChildren().addAll(
RectangleBuilder.create() // back face
.width(size).height(size)
.fill(color.deriveColor(0.0, 1.0, (1 - 0.5*shade), 1.0))
.translateX(-0.5*size)
.translateY(-0.5*size)
.translateZ(0.5*size)
.build(),
RectangleBuilder.create() // bottom face
.width(size).height(size)
.fill(color.deriveColor(0.0, 1.0, (1 - 0.4*shade), 1.0))
.translateX(-0.5*size)
.translateY(0)
.rotationAxis(Rotate.X_AXIS)
.rotate(90)
.build(),
RectangleBuilder.create() // right face
.width(size).height(size)
.fill(color.deriveColor(0.0, 1.0, (1 - 0.3*shade), 1.0))
.translateX(-1*size)
.translateY(-0.5*size)
.rotationAxis(Rotate.Y_AXIS)
.rotate(90)
.build(),
RectangleBuilder.create() // left face
.width(size).height(size)
.fill(color.deriveColor(0.0, 1.0, (1 - 0.2*shade), 1.0))
.translateX(0)
.translateY(-0.5*size)
.rotationAxis(Rotate.Y_AXIS)
.rotate(90)
.build(),
RectangleBuilder.create() // top face
.width(size).height(size)
.fill(color.deriveColor(0.0, 1.0, (1 - 0.1*shade), 1.0))
.translateX(-0.5*size)
.translateY(-1*size)
.rotationAxis(Rotate.X_AXIS)
.rotate(90)
.build(),
RectangleBuilder.create() // top face
.width(size).height(size)
.fill(color)
.translateX(-0.5*size)
.translateY(-0.5*size)
.translateZ(-0.5*size)
.build()
);
}
}
@Override public void start(Stage primaryStage) throws Exception {
init(primaryStage);
primaryStage.show();
play();
}
/**
* The main() method is ignored in correctly deployed JavaFX
* application. main() serves only as fallback in case the
* application can not be launched through deployment artifacts,
* e.g., in IDEs with limited FX support. NetBeans ignores main().
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}