D3D11CreateDeviceAndSwapChain创建失败

今天程序突然跑步起来,诡异之极啊,说我的Device创建失败,之前还好好的呢,最后找出原因。

UINT createDeviceFlags = 0;
#if defined(DEBUG) || defined(_DEBUG)  
	createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif

	// 创建驱动对象
	D3D11CreateDeviceAndSwapChain( NULL, 
		D3D_DRIVER_TYPE_HARDWARE,//D3D_DRIVER_TYPE_REFERENCE,
		NULL, 
		createDeviceFlags,
		&featureLevel, 
		1, 
		D3D11_SDK_VERSION, 
		&swapChainDesc, 
		&mSwapChain, 
		&mDevice, 
		&mFeatureLevels, // 返回结果一直是 0 有毛用
		&mImmediateContext );

 问题就出现在createDeviceFlags这个参数

#if defined(DEBUG) || defined(_DEBUG)  
	createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif

 这个的意思是,让驱动支持debug,当然具体是神马就不清楚了。重要的是D3D11_CREATE_DEVICE_DEBUG 需要安装 Windows 8 SDK。

D3D11_CREATE_DEVICE_DEBUG
Creates a device that supports the debug layer. 
To use this flag, you must have D3D11*SDKLayers.dll installed; otherwise, device creation fails. To get D3D11_1SDKLayers.dll, install the SDK for Windows 8.

 如果装的 VS2012,默认装 Windows 8 SDK,就没这个问题了。

解决办法就是注释掉这段代码

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