其余文章索引:
MPAndroidChart 教程:概述
MPAndroidChart 教程:开始 Getting Started(一)
MPAndroidChart 教程:与图表进行手势交互 Interaction with the Chart(二)
MPAndroidChart 教程:坐标轴,X轴,Y轴,Labels(三)
MPAndroidChart 教程:设置数据,设置颜色(四)
MPAndroidChart 教程:数据格式器 ValueFormatter(五)
MPAndroidChart 教程:图表的具体设置 Specific chart settings(六)
MPAndroidchart 教程:图例 Legend(七)
MPAndroidChart 教程:动态和实时数据 Dynamic & Realtime Data(八)
MPAndroidChart 教程:修改视窗 Modifying the Viewport(九)
MPAndroidChart 教程:动画 Animations(十)
MPAndroidChart 教程:MarkerView(十一)
MPAndroidChart 教程:ChartData类,ChartData子类, DataSet类,DataSet子类(十二)
时间仓促,难免有错误,有的话希望大家在评论中指出,谢谢。
源码:范例代码在线查看或下载
// 设置动画
chart.animateX(8000); // 图1
chart.animateY(8000); // 图2
chart.animateXY(8000, 8000); // 图3
chart.animateY(8000, Easing.EasingOption.EaseInElastic ); // 图4
// 设置动画
chart.animateX(8000); // 图1
chart.animateY(8000); // 图2
chart.animateXY(8000, 8000); // 图3
chart.animateY(8000, Easing.EasingOption.EaseInSine); // 图4
// 设置动画
chart.animateX(8000); // 图1
chart.animateY(8000); // 图2
chart.animateXY(8000,8000); // 图3
chart.animateY(8000, Easing.EasingOption.EaseOutBounce); // 图4
MPAndroidChart 的动画机制只在Android API 11 (Android 3.0.x)
和以上有效。
在低于 Android 3.0.x 的版本中动画不会执行(但不会引起 crash)。
所有图表类型都支持动画,可以用来创建/建立图表在一个很棒的方法。三种不同的动画方法存在,动画,或者x轴和y轴分别:
animateX(int durationMillis)
: 水平轴的图表值动画,这意味着在指定的时间内从左到右 建立图表。animateY(int durationMillis)
: 垂直轴的图表值动画,这意味着在指定的时间内从下到上 建立图表。animateXY(int xDuration, int yDuration)
: 两个轴的图表值动画,从左到右,从下到上 建立图表。 mChart.animateX(3000); // animate horizontal 3000 milliseconds
// or:
mChart.animateY(3000); // animate vertical 3000 milliseconds
// or:
mChart.animateXY(3000, 3000); // animate horizontal and vertical 3000 milliseconds
任意一种 animate(...)
动画方法被调用后,无需再调用 invalidate()
方法。
/** * Object responsible for all animations in the Chart. ANIMATIONS ONLY WORK FOR * API LEVEL 11 (Android 3.0.x) AND HIGHER. */
@SuppressLint("NewApi")
public class ChartAnimator {
/** object that is updated upon animation update */
private AnimatorUpdateListener mListener;
public ChartAnimator() {}
public ChartAnimator(AnimatorUpdateListener listener) {
mListener = listener;
}
/** the phase that is animated and influences the drawn values on the y-axis */
protected float mPhaseY = 1f;
/** the phase that is animated and influences the drawn values on the x-axis */
protected float mPhaseX = 1f;
// 下面的动画方法
}
/** * Animates the rendering of the chart on the x-axis with the specified * animation time. If animate(...) is called, no further calling of * invalidate() is necessary to refresh the chart. * * @param durationMillis */
public void animateX(int durationMillis) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorX = ObjectAnimator.ofFloat(this, "phaseX", 0f, 1f);
animatorX.setDuration(durationMillis);
animatorX.addUpdateListener(mListener);
animatorX.start();
}
public void animateX(int durationMillis, Easing.EasingOption easing) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorX = ObjectAnimator.ofFloat(this, "phaseX", 0f, 1f);
animatorX.setInterpolator(Easing.getEasingFunctionFromOption(easing));
animatorX.setDuration(durationMillis);
animatorX.addUpdateListener(mListener);
animatorX.start();
}
public void animateX(int durationMillis, EasingFunction easing) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorX = ObjectAnimator.ofFloat(this, "phaseX", 0f, 1f);
animatorX.setInterpolator(easing);
animatorX.setDuration(durationMillis);
animatorX.addUpdateListener(mListener);
animatorX.start();
}
/** * Animates the rendering of the chart on the y-axis with the specified * animation time. If animate(...) is called, no further calling of * invalidate() is necessary to refresh the chart. * * @param durationMillis */
public void animateY(int durationMillis) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorY = ObjectAnimator.ofFloat(this, "phaseY", 0f, 1f);
animatorY.setDuration(durationMillis);
animatorY.addUpdateListener(mListener);
animatorY.start();
}
public void animateY(int durationMillis, Easing.EasingOption easing) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorY = ObjectAnimator.ofFloat(this, "phaseY", 0f, 1f);
animatorY.setInterpolator(Easing.getEasingFunctionFromOption(easing));
animatorY.setDuration(durationMillis);
animatorY.addUpdateListener(mListener);
animatorY.start();
}
public void animateY(int durationMillis, EasingFunction easing) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorY = ObjectAnimator.ofFloat(this, "phaseY", 0f, 1f);
animatorY.setInterpolator(easing);
animatorY.setDuration(durationMillis);
animatorY.addUpdateListener(mListener);
animatorY.start();
}
/** * Animates the drawing / rendering of the chart on both x- and y-axis with * the specified animation time. If animate(...) is called, no further * calling of invalidate() is necessary to refresh the chart. * * @param durationMillisX * @param durationMillisY */
public void animateXY(int durationMillisX, int durationMillisY) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorY = ObjectAnimator.ofFloat(this, "phaseY", 0f, 1f);
animatorY.setDuration(
durationMillisY);
ObjectAnimator animatorX = ObjectAnimator.ofFloat(this, "phaseX", 0f, 1f);
animatorX.setDuration(
durationMillisX);
// make sure only one animator produces update-callbacks (which then
// call invalidate())
if (durationMillisX > durationMillisY) {
animatorX.addUpdateListener(mListener);
} else {
animatorY.addUpdateListener(mListener);
}
animatorX.start();
animatorY.start();
}
public void animateXY(int durationMillisX, int durationMillisY, Easing.EasingOption easingX,
Easing.EasingOption easingY) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorY = ObjectAnimator.ofFloat(this, "phaseY", 0f, 1f);
animatorY.setInterpolator(Easing.getEasingFunctionFromOption(easingY));
animatorY.setDuration(
durationMillisY);
ObjectAnimator animatorX = ObjectAnimator.ofFloat(this, "phaseX", 0f, 1f);
animatorX.setInterpolator(Easing.getEasingFunctionFromOption(easingX));
animatorX.setDuration(
durationMillisX);
// make sure only one animator produces update-callbacks (which then
// call invalidate())
if (durationMillisX > durationMillisY) {
animatorX.addUpdateListener(mListener);
} else {
animatorY.addUpdateListener(mListener);
}
animatorX.start();
animatorY.start();
}
public void animateXY(int durationMillisX, int durationMillisY, EasingFunction easingX,
EasingFunction easingY) {
if (android.os.Build.VERSION.SDK_INT < 11)
return;
ObjectAnimator animatorY = ObjectAnimator.ofFloat(this, "phaseY", 0f, 1f);
animatorY.setInterpolator(easingY);
animatorY.setDuration(
durationMillisY);
ObjectAnimator animatorX = ObjectAnimator.ofFloat(this, "phaseX", 0f, 1f);
animatorX.setInterpolator(easingX);
animatorX.setDuration(
durationMillisX);
// make sure only one animator produces update-callbacks (which then
// call invalidate())
if (durationMillisX > durationMillisY) {
animatorX.addUpdateListener(mListener);
} else {
animatorY.addUpdateListener(mListener);
}
animatorX.start();
animatorY.start();
}
这个库可以让你对动画应用”缓动函数”。
您可以选择以下预定义的静态 Easing.EasingOption
:
public enum EasingOption {
Linear,
EaseInQuad,
EaseOutQuad,
EaseInOutQuad,
EaseInCubic,
EaseOutCubic,
EaseInOutCubic,
EaseInQuart,
EaseOutQuart,
EaseInOutQuart,
EaseInSine,
EaseOutSine,
EaseInOutSine,
EaseInExpo,
EaseOutExpo,
EaseInOutExpo,
EaseInCirc,
EaseOutCirc,
EaseInOutCirc,
EaseInElastic,
EaseOutElastic,
EaseInOutElastic,
EaseInBack,
EaseOutBack,
EaseInOutBack,
EaseInBounce,
EaseOutBounce,
EaseInOutBounce,
}
基本上,有以下两种方式进行 easing 你的动画。
1) 预定义的缓动选项:(下面代码可在所有 Android 版本运行)
public void animateY(int durationmillis, Easing.EasingOption option);
// animate both axes with easing
mChart.animateY(3000, Easing.EasingOption.EaseOutBack);
Easing.EasingOption
。2) 自定义缓动函数(在 Android 3.0 自定义缓动函数会使应用 crash):
public void animateY(int durationmillis, EasingFunction function);
EasingFunction
interface : /** * Interface for creating custom made easing functions. */
public interface EasingFunction {
/** * Called everytime the animation is updated. * @param input - the time passed since the animation started (value between 0 and 1) */
public float getInterpolation(float input);
}
// animate both axes with easing
mChart.animateY(3000, new MyEasingFunction());
本节完。