这节课NeHe教我们怎么使用FreeType字体库来创建字体,在OSG中通过FreeType的插件已经支持FreeType字体了,前面很多课程中的字体就是使用FreeType字体库创建的。
本课的实现过程十分的简单,创建字体,然后再回调中修改字体显示:
创建字体代码如下:
osg::Node* createFont1() { osg::MatrixTransform *zoomMT = new osg::MatrixTransform; zoomMT->setMatrix(osg::Matrix::translate(-3.0f,3.0f,-10.0f)); osgText::Text *textWords = new osgText::Text; textWords->setColor(osg::Vec4(0,0,1,1)); textWords->setText("Active WGL Bitmap Text With NeHe"); textWords->setFont("Fonts/Arial.ttf"); textWords->setCharacterSize(0.3f); textWords->setUpdateCallback(new Font1UpdateCallback); osg::Geode *fontGeode = new osg::Geode; fontGeode->addDrawable(textWords); zoomMT->addChild(fontGeode); return zoomMT; }
class Font1UpdateCallback : public osg::Drawable::UpdateCallback { public: virtual void update(osg::NodeVisitor*, osg::Drawable* draw) { static float cnt1 = 0.0; osgText::Text *text = dynamic_cast<osgText::Text*>(draw); if (!text) return; std::stringstream os; std::string str; os.precision(2); os << std::fixed << "Active WGL Bitmap Text With NeHe - " << cnt1; str = os.str(); text->setText(str); cnt1 += 0.01; } };
osg::Group *root = new osg::Group; root->addChild(createFont1()); root->addChild(createFont2()); return root;
附:本课源码(源码中可能存在错误和不足之处,仅供参考)
#include "../osgNeHe.h" #include <QtCore/QTimer> #include <QtGui/QApplication> #include <QtGui/QVBoxLayout> #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osgQt/GraphicsWindowQt> #include <osg/MatrixTransform> #include <osgText/Text> #include <osg/AnimationPath> ////////////////////////////////////////////////////////////////////////// class Font1UpdateCallback : public osg::Drawable::UpdateCallback { public: virtual void update(osg::NodeVisitor*, osg::Drawable* draw) { static float cnt1 = 0.0; osgText::Text *text = dynamic_cast<osgText::Text*>(draw); if (!text) return; std::stringstream os; std::string str; os.precision(2); os << std::fixed << "Active WGL Bitmap Text With NeHe - " << cnt1; str = os.str(); text->setText(str); cnt1 += 0.01; } }; class Font2UpdateCallback : public osg::Drawable::UpdateCallback { public: virtual void update(osg::NodeVisitor*, osg::Drawable* draw) { static float cnt1 = 0.0; osgText::Text *text = dynamic_cast<osgText::Text*>(draw); if (!text) return; std::stringstream os; std::string str; os.precision(2); os << std::fixed << "Active FreeType Text - " << cnt1; str = os.str(); text->setText(str); cnt1 += 0.02; } }; ////////////////////////////////////////////////////////////////////////// osg::Node* createFont1() { osg::MatrixTransform *zoomMT = new osg::MatrixTransform; zoomMT->setMatrix(osg::Matrix::translate(-3.0f,3.0f,-10.0f)); osgText::Text *textWords = new osgText::Text; textWords->setColor(osg::Vec4(0,0,1,1)); textWords->setText("Active WGL Bitmap Text With NeHe"); textWords->setFont("Fonts/Arial.ttf"); textWords->setCharacterSize(0.3f); textWords->setUpdateCallback(new Font1UpdateCallback); osg::Geode *fontGeode = new osg::Geode; fontGeode->addDrawable(textWords); zoomMT->addChild(fontGeode); return zoomMT; } osg::Node* createFont2() { osg::MatrixTransform *zoomMT = new osg::MatrixTransform; zoomMT->setMatrix(osg::Matrix::translate(0.0f,-2.0f,-1.0f)); osg::MatrixTransform *rotZ = new osg::MatrixTransform; rotZ->setMatrix(osg::Matrix::rotate(0, osg::Z_AXIS)); rotZ->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::Z_AXIS, 0.5)); osg::MatrixTransform *transMT = new osg::MatrixTransform; transMT->setMatrix(osg::Matrix::translate(-5, 0, -10)); zoomMT->addChild(rotZ); rotZ->addChild(transMT); osgText::Text *textWords = new osgText::Text; textWords->setColor(osg::Vec4(1,0,0,1)); textWords->setText("Active FreeType Text"); textWords->setFont("Fonts/Arial.ttf"); textWords->setCharacterSize(0.6f); textWords->setUpdateCallback(new Font2UpdateCallback); osg::Geode *fontGeode = new osg::Geode; fontGeode->addDrawable(textWords); transMT->addChild(fontGeode); return zoomMT; } ////////////////////////////////////////////////////////////////////////// class ViewerWidget : public QWidget, public osgViewer::Viewer { public: ViewerWidget(osg::Node *scene = NULL) { QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(renderWidget); layout->setContentsMargins(0, 0, 0, 1); setLayout( layout ); connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) ); _timer.start( 10 ); } QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene ) { osg::Camera* camera = this->getCamera(); camera->setGraphicsContext( gw ); const osg::GraphicsContext::Traits* traits = gw->getTraits(); camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) ); camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) ); camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f ); camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 0), osg::Vec3d(0, 0, -1), osg::Vec3d(0, 1, 0)); this->setSceneData( scene ); return gw->getGLWidget(); } osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false ) { osg::DisplaySettings* ds = osg::DisplaySettings::instance().get(); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; traits->windowName = name; traits->windowDecoration = windowDecoration; traits->x = x; traits->y = y; traits->width = w; traits->height = h; traits->doubleBuffer = true; traits->alpha = ds->getMinimumNumAlphaBits(); traits->stencil = ds->getMinimumNumStencilBits(); traits->sampleBuffers = ds->getMultiSamples(); traits->samples = ds->getNumMultiSamples(); return new osgQt::GraphicsWindowQt(traits.get()); } virtual void paintEvent( QPaintEvent* event ) { frame(); } protected: QTimer _timer; }; osg::Node* buildScene() { osg::Group *root = new osg::Group; root->addChild(createFont1()); root->addChild(createFont2()); return root; } int main( int argc, char** argv ) { QApplication app(argc, argv); ViewerWidget* viewWidget = new ViewerWidget(buildScene()); viewWidget->setGeometry( 100, 100, 640, 480 ); viewWidget->show(); return app.exec(); }