html5画布canvas

canvas 元素用于在网页上绘制图形。
创建 Canvas 元素

<canvas id="myCanvas" width="200" height="100"></canvas>

通过 JavaScript 来绘制

<script type="text/javascript"> var c=document.getElementById("myCanvas"); var cxt=c.getContext("2d"); cxt.fillStyle="#FF0000"; cxt.fillRect(0,0,150,75); </script>

getContext(“2d”) 对象是内建的 HTML5 对象,拥有多种绘制路径、矩形、圆形、字符以及添加图像的方法。

canvas变换
translate(偏移):以起始点为基准点,移动当前坐标位置
rotate(旋转):参数为弧度
scale(缩放)

实例(漫天飞雪)

<!doctype html>
<html lang="en">
 <head>
  <meta charset="UTF-8">
  <meta name="Generator" content="EditPlus®">
  <meta name="Author" content="">
  <meta name="Keywords" content="">
  <meta name="Description" content="">
  <title>Document</title>
  <style type="text/css"> * {margin: 0; padding: 0;}</p> <p>body { /*You can use any kind of background here.*/ background: #6b92b9; } canvas { display: block; } body{ background:#6b92b9; } </style>
</head>
<body>

<button id="btn">Hello</button>

<canvas id="canvas" width="100%" height="100%" style="position:fixed; top:0px;left:0px;z-index:80;pointer-events:none;"></canvas>

<script> window.onload = function(){ //canvas init var canvas = document.getElementById("canvas"); var btn = document.getElementById("btn"); btn.onclick = function() { //alert(this.innerHTML); this.innerHTML="pressed"; } var ctx = canvas.getContext("2d"); //canvas dimensions var W = window.innerWidth; var H = window.innerHeight; canvas.width = W; canvas.height = H; //snowflake particles var mp = 500; //max particles var particles = []; for(var i = 0; i < mp; i++) { particles.push({ x: Math.random()*W, //x-coordinate y: Math.random()*H, //y-coordinate r: Math.random()*3+1, //radius d: Math.random()*mp //density }) } //Lets draw the flakes function draw() { ctx.clearRect(0, 0, W, H); ctx.fillStyle = "rgba(255, 255, 255, 0.8)"; /* ctx.fillStyle = "#FF0000";*/ ctx.beginPath(); for(var i = 0; i < mp; i++) { var p = particles[i]; ctx.moveTo(p.x, p.y); ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true); } ctx.fill(); update(); } //Function to move the snowflakes //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes var angle = 0; function update() { angle += 0.01; for(var i = 0; i < mp; i++) { var p = particles[i]; //Updating X and Y coordinates //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards //Every particle has its own density which can be used to make the downward movement different for each flake //Lets make it more random by adding in the radius p.y += Math.cos(angle+p.d) + 1 + p.r/2; p.x += Math.sin(angle) * 2; //Sending flakes back from the top when it exits //Lets make it a bit more organic and let flakes enter from the left and right also. if(p.x > W || p.x < 0 || p.y > H) { if(i%3 > 0) //66.67% of the flakes { particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d}; } else { //If the flake is exitting from the right if(Math.sin(angle) > 0) { //Enter fromth particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d}; } else { //Enter from the right particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d}; } } } } } //animation loop setInterval(draw, 50); } </script>
 </body>
</html>

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