最近学习emgucv,我在写读摄像头的程序然后需要bitmap 转texture2D 其实可以直接使用setdata<bytes>的方法赋值,感觉帧率不是一般的低,是无法忍受的。
也试了多种方法,基本上都是无法忍受的。可能有人会用得到,将搜集的列下来。
这是一些方法的搜集。
Texture2D toBitmap 的方法
public static Bitmap FastTextureToBitmap(Texture2D texture) { // Setup pointer back to bitmap Bitmap newBitmap = new Bitmap(texture.Width, texture.Height); // Get color data from the texture Microsoft.Xna.Framework.Graphics.Color[ textureColors = GetColorDataFromTexture(texture); System.Drawing.Imaging.BitmapData bmpData = newBitmap.LockBits(new System.Drawing.Rectangle(0, 0, newBitmap.Width, newBitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); // Loop through pixels and set values unsafe { byte* bmpPointer = (byte*)bmpData.Scan0; for (int y = 0; y < texture.Height; y++) { for (int x = 0; x < texture.Width; x++) { bmpPointer[0] = textureColors[x + y * texture.Width].B; bmpPointer[1] = textureColors[x + y * texture.Width].G; bmpPointer[2] = textureColors[x + y * texture.Width].R; bmpPointer[3] = textureColors[x + y * texture.Width].A; bmpPointer += 4; } bmpPointer += bmpData.Stride - (bmpData.Width * 4); } } textureColors = null; newBitmap.UnlockBits(bmpData); return newBitmap; }
bitmap to texture2D 的方法:
private Texture2D GetTexture(GraphicsDevice dev, System.Drawing.Bitmap bmp) { int[] imgData = new int[bmp.Width * bmp.Height]; Texture2D texture = new Texture2D(dev, bmp.Width, bmp.Height); unsafe { // lock bitmap System.Drawing.Imaging.BitmapData origdata = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat); uint* byteData = (uint*)origdata.Scan0; // Switch bgra -> rgba for (int i = 0; i < imgData.Length; i++) { byteData[i] = (byteData[i] & 0x000000ff) << 16 | (byteData[i] & 0x0000FF00) | (byteData[i] & 0x00FF0000) >> 16 | (byteData[i] & 0xFF000000); } // copy data System.Runtime.InteropServices.Marshal.Copy(origdata.Scan0, imgData, 0, bmp.Width * bmp.Height); byteData = null; // unlock bitmap bmp.UnlockBits(origdata); } texture.SetData(imgData); return texture; }
貌似对于赋值这一步C#的效率好像不高,帧率一般都会降的很低。我还没有想到更好的办法,表示无奈中。。。
实际上还有一个方法可以直接使用
1publicstatic Texture2D BitmapToTexture2D( 2 GraphicsDevice GraphicsDevice, 3 System.Drawing.Bitmap image) 4{ 5 // Buffer size is size of color array multiplied by 4 because 6// each pixel has four color bytes 7int bufferSize = image.Height * image.Width * 4; 8 9 // Create new memory stream and save image to stream so 10// we don't have to save and read file 11 System.IO.MemoryStream memoryStream = 12 new System.IO.MemoryStream(bufferSize); 13 image.Save(memoryStream, System.Drawing.Imaging.ImageFormat.Png); 14 15 // Creates a texture from IO.Stream - our memory stream 16 Texture2D texture = Texture2D.FromStream( 17 GraphicsDevice, memoryStream); 18 19return texture; 20}
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; namespace MrXNAHelper { public class ImageToTexture { byte[] bmpBytes; Texture2D background; int width, height; Game game; public ImageToTexture(Game game, int width, int height) { this.width = width; this.height = height; this.game = game; GenerateBitmap(game, width, height); } public ImageToTexture(Game game) { this.game = game; } private void GenerateBitmap(Game game, int width, int height) { background = new Texture2D(game.GraphicsDevice, width, height); } public Texture2D ConvertBitmapToTexture(Bitmap b) { game.GraphicsDevice.Textures[0] = null; if (background == null || b.Width != background.Width || b.Height != background.Height) { width = b.Width; height = b.Height; GenerateBitmap(game, width, height); } BitmapData bData = b.LockBits(new System.Drawing.Rectangle(new System.Drawing.Point(), b.Size), ImageLockMode.ReadOnly, PixelFormat.Format32bppRgb); // number of bytes in the bitmap int byteCount = bData.Stride * b.Height; if (bmpBytes == null || bmpBytes.Length != byteCount) bmpBytes = new byte[byteCount]; // Copy the locked bytes from memory Marshal.Copy(bData.Scan0, bmpBytes, 0, byteCount); // don't forget to unlock the bitmap!! b.UnlockBits(bData); background.SetData(bmpBytes); return background; } } }我终于会插代码了,,,,囧
byte[] bgrData = nextFrame.Bytes; for (int i = 0; i < colorData.Length; i++) colorData[i] = new Color(bgrData[3 * i + 2], bgrData[3 * i + 1], bgrData[3 * i]);惊人也没有用到什么内存指针之类的,但是就做到了。使用2张贴图交错的加载方法。膜拜老外啊。