Socket編程--簡單非同步(異步)服務端與客戶端示例

以下非同步(異步)示例全部使用tcp協議.

1.在編寫服務端及客戶端代碼之前,先編寫一個共用的用於保存接收信息的類:

    // 接收到的數據 State object for receiving data from remote device. 
     public   class  StateObject
    {
        
//  Client socket. 
         public  Socket workSocket  =   null ;
        
//  Size of receive buffer. 
         public   const   int  BufferSize  =   256 ;
        
//  Receive buffer. 
         public   byte [] buffer  =   new   byte [BufferSize];
        
//  Received data string. 
         public  StringBuilder sb  =   new  StringBuilder();
    }

2.服務端示例:

 示例程序创建一个接收来自客户端的连接请求的服务器。该服务器是用异步套接字生成的,因此在等待来自客户端的连接时不挂起服务器应用程序的执行。该应用程序接收来自客户端的字符串,在控制台显示该字符串,然后将该字符串回显到客户端。来自客户端的字符串必须包含字符串“<EOF>”, 以发出表示消息结尾的信号。

     public   class  AsynchronousSocketListener
    {
        
//  定義線程標識 
         public   static  ManualResetEvent allDone  =   new  ManualResetEvent( false );
        
public  AsynchronousSocketListener()
        {
        }
        
public   static   void  StartListening()
        {
            
//  暫存接收數據
             byte [] bytes  =   new  Byte[ 1024 ];
            
//  建立本地端口 
            
//  The DNS name of the computer running the listener is "host.contoso.com". 
            IPHostEntry ipHostInfo  =  Dns.GetHostEntry(Dns.GetHostName());
            IPAddress ipAddress 
=  ipHostInfo.AddressList[ 0 ];
            IPEndPoint localEndPoint 
=   new  IPEndPoint(ipAddress,  11000 );
            
//  建立socket
            Socket listener  =   new  Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            
//  Bind本地端口並偵聽連接
             try
            {
                listener.Bind(localEndPoint);
                listener.Listen(
100 );
                
while  ( true )
                {
                    
//  Set the event to nonsignaled state. 
                    allDone.Reset();
                    
//  開始偵聽  
                    Console.WriteLine( " Waiting for a connection... " );
                    listener.BeginAccept(
new  AsyncCallback(AcceptCallback), listener);
                    
//  暫停直到有新的連接 Wait until a connection is made before continuing. 
                    allDone.WaitOne();
                }
            }
            
catch  (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
            Console.WriteLine(
" Press ENTER to continue... " );
            Console.Read();
        }
        
public   static   void  AcceptCallback(IAsyncResult ar)
        {
            
//  標識主線程繼續 
            allDone.Set();
            
//  Get the socket that handles the client request. 
            Socket listener  =  (Socket)ar.AsyncState;
            Socket handler 
=  listener.EndAccept(ar);
            
//  Create the state object. 
            StateObject state  =   new  StateObject();
            state.workSocket 
=  handler;
            handler.BeginReceive(state.buffer, 
0 , StateObject.BufferSize,  0 new  AsyncCallback(ReadCallback), state);
        }
        
public   static   void  ReadCallback(IAsyncResult ar)
        {
            String content 
=  String.Empty;
            
//  Retrieve the state object and the handler socket 
            
//  from the asynchronous state object. 
            StateObject state  =  (StateObject)ar.AsyncState;
            Socket handler 
=  state.workSocket;
            
//  Read data from the client socket.  
             int  bytesRead  =  handler.EndReceive(ar);
            
if  (bytesRead  >   0 )
            {
                
//  There  might be more data, so store the data received so far. 
                state.sb.Append(Encoding.ASCII.GetString(state.buffer,  0 , bytesRead));
                
//  檢查是否含有文件尾標識,如果沒有,繼續讀取數據
                content  =  state.sb.ToString();
                
if  (content.IndexOf( " <EOF> " >   - 1 )
                {
                    
//  顯示接收到的數據 
                    Console.WriteLine( " Read {0} bytes from socket.   Data : {1} " , content.Length, content);
                    
//  發送數據 Echo the data back to the client. 
                    Send(handler, content);
                }
                
else
                {
                    
//  繼續接收數據 
                    handler.BeginReceive(state.buffer,  0 , StateObject.BufferSize,  0 new  AsyncCallback(ReadCallback), state);
                }
            }
        }
        
private   static   void  Send(Socket handler, String data)
        {
            
//  將字符串轉化為字節數組
             byte [] byteData  =  Encoding.ASCII.GetBytes(data);
            
//  開始發送數據 
            handler.BeginSend(byteData,  0 , byteData.Length,  0 new  AsyncCallback(SendCallback), handler);
        }
        
private   static   void  SendCallback(IAsyncResult ar)
        {
            
try
            {
                
//  Retrieve the socket from the state object. 
                Socket handler  =  (Socket)ar.AsyncState;
                
//  完成發送數據
                 int  bytesSent  =  handler.EndSend(ar);
                Console.WriteLine(
" Sent {0} bytes to client. " , bytesSent);
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            
catch  (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
public   static   int  Main(String[] args)
        {
            StartListening();
            
return   0 ;
        }

    }


3.客戶端示例:

示例程序创建一个连接到服务器的客户端。该客户端是用异步套接字生成的,因此在等待服务器返回响应时不挂起客户端应用程序的执行。该应用程序将字符串发送到服务器,然后在控制台显示该服务器返回的字符串。

     public   class  AsynchronousClient
    {
        
//  定義遠程端口
         private   const   int  port  =   11000 ;
        
//  ManualResetEvent instances signal completion. 
         private   static  ManualResetEvent connectDone  =   new  ManualResetEvent( false );
        
private   static  ManualResetEvent sendDone  =   new  ManualResetEvent( false );
        
private   static  ManualResetEvent receiveDone  =   new  ManualResetEvent( false );
        
//  接收到的數據 The response from the remote device. 
         private   static  String response  =  String.Empty;
        
private   static   void  StartClient()
        {
            
//  連接遠程設備
             try
            { 
                
//  建立遠程端口 
                IPHostEntry ipHostInfo  =  Dns.GetHostEntry( " host.contoso.com " );
                IPAddress ipAddress 
=  ipHostInfo.AddressList[ 0 ];
                IPEndPoint remoteEP 
=   new  IPEndPoint(ipAddress, port);
                
//  建立socket
                Socket client  =   new  Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                
//  連接遠程端口
                client.BeginConnect(remoteEP,  new  AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();
                
//  發送數據
                Send(client,  " This is a test<EOF> " );
                sendDone.WaitOne();
                
//  接收數據
                Receive(client);
                receiveDone.WaitOne();
                
//  顯示接收到的數據
                Console.WriteLine( " Response received : {0} " , response);
                
//  關閉socket 
                client.Shutdown(SocketShutdown.Both);
                client.Close();
            }
            
catch  (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
private   static   void  ConnectCallback(IAsyncResult ar)
        {
            
try
            {
                
//  Retrieve the socket from the state object. 
                Socket client  =  (Socket)ar.AsyncState;
                
//  完成連接
                client.EndConnect(ar);
                Console.WriteLine(
" Socket connected to {0} " ,
                client.RemoteEndPoint.ToString());
                
//  標識連接完成
                connectDone.Set();
            }
            
catch  (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
private   static   void  Receive(Socket client)
        {
            
try
            {
                
//  Create the state object. 
                StateObject state  =   new  StateObject();
                state.workSocket 
=  client;
                
//  開始接收數據 
                client.BeginReceive(state.buffer,  0 , StateObject.BufferSize,  0 new  AsyncCallback(ReceiveCallback), state);
            }
            
catch  (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
private   static   void  ReceiveCallback(IAsyncResult ar)
        {
            
try
            {
                
//  Retrieve the state object and the client socket  
                
//  from the asynchronous state object. 
                StateObject state  =  (StateObject)ar.AsyncState;
                Socket client 
=  state.workSocket;
                
//  Read data from the remote device. 
                 int  bytesRead  =  client.EndReceive(ar);
                
if  (bytesRead  >   0 )
                {
                    
//  There might be more data, so store the data received so far. 
                    state.sb.Append(Encoding.ASCII.GetString(state.buffer,  0 , bytesRead));
                    
//  繼續接收數據 
                    client.BeginReceive(state.buffer,  0 , StateObject.BufferSize,  0 new  AsyncCallback(ReceiveCallback), state);
                }
                
else
                {
                    
// 數據接收完後,顯示數據.
                     if  (state.sb.Length  >   1 )
                    {
                        response 
=  state.sb.ToString();
                    }
                    
// 標識數據接收完畢
                    receiveDone.Set();
                }
            }
            
catch  (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        
private   static   void  Send(Socket client, String data)
        {
            
// 將字符串轉化為ascii字節數組
             byte [] byteData  =  Encoding.ASCII.GetBytes(data);
            
//  開始發送數據 
            client.BeginSend(byteData,  0 , byteData.Length,  0 new  AsyncCallback(SendCallback), client);
        }
        
private   static   void  SendCallback(IAsyncResult ar)
        {
            
try
            {
                
//  Retrieve the socket from the state object. 
                Socket client  =  (Socket)ar.AsyncState;
                
//  完成發送數據
                 int  bytesSent  =  client.EndSend(ar);
                Console.WriteLine(
" Sent {0} bytes to server. " , bytesSent);
                
//  標識數據發送完畢 
                sendDone.Set();
            }
            
catch  (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
       
public   static   int  Main(String[] args)
        {
            StartClient();
            
return   0 ;
        }

    }

 

參考文獻: 1. http://www.jb51.net/html/200703/85/8049.htm

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