#include <stdio.h> #include <stdlib.h> #include <assert.h> #include <fstream> #include <string> #include <gl/glew.h> #include <GL/glut.h> #pragma comment(lib,"glew32.lib") #pragma comment(lib,"glut32.lib") using namespace std; /* Create checkerboard image */ #define checkImageWidth 64 #define checkImageHeight 64 GLubyte checkImage[checkImageHeight][checkImageWidth][3]; static GLdouble zoomFactor = 1.0; //static GLint height; void makeCheckImage(void) { int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; checkImage[i][j][0] = (GLubyte) c; checkImage[i][j][1] = (GLubyte) c; checkImage[i][j][2] = (GLubyte) c; } } } static GLuint unpackBuffer = 0; static int width=0, height = 0, totals=0; void readBitmp24(const std::string& filename, void* &ptr) { fstream in(filename.c_str(), ios_base::in|ios_base::binary); if (!in) { ptr = NULL; return; } //int width=0, height = 0; in.seekg(0x12); //18个字节开始读取宽度和高度 in.read((char*)&width, sizeof(int)); in.read((char*)&height,sizeof(int)); //BMP的每行按照4个字节对齐 int lineLength = width*3; while (lineLength % 4 != 0) ++lineLength; totals = lineLength * height; ptr = malloc(totals); in.seekg(0x36); //54开始是数据,按照行读取 in.read((char*)ptr, totals); in.close(); } void init(void) { glClearColor (0.0, 0.0, 0.0, 0.0); glShadeModel(GL_FLAT); makeCheckImage(); //默认按照4个字节对齐 //glPixelStorei(GL_UNPACK_ALIGNMENT, 4); void* ptrData = NULL; readBitmp24(std::string("e:/test.bmp"), ptrData); glewInit(); glGenBuffers(1,&unpackBuffer); assert(unpackBuffer != 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer); glBufferData(GL_PIXEL_UNPACK_BUFFER,totals, ptrData,GL_STATIC_DRAW); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); free(ptrData); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glRasterPos2i(0, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer); //glPixelZoom(4,4); glDrawPixels(width, height, GL_BGR_EXT, GL_UNSIGNED_BYTE, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glFlush(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); //height = (GLint) h; glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void motion(int x, int y) { //static GLint screeny; //screeny = height - (GLint) y; //glRasterPos2i (x, screeny); //glPixelZoom (zoomFactor, zoomFactor); //glCopyPixels (0, 0, checkImageWidth, checkImageHeight, GL_COLOR); //glPixelZoom (1.0, 1.0); //glFlush (); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 'r': case 'R': zoomFactor = 1.0; glutPostRedisplay(); printf ("zoomFactor reset to 1.0\n"); break; case 'z': zoomFactor += 0.5; if (zoomFactor >= 3.0) zoomFactor = 3.0; printf ("zoomFactor is now %4.1f\n", zoomFactor); break; case 'Z': zoomFactor -= 0.5; if (zoomFactor <= 0.5) zoomFactor = 0.5; printf ("zoomFactor is now %4.1f\n", zoomFactor); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(600, 600); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMotionFunc(motion); glutMainLoop(); return 0; }
运行效果