Modeless dialog boxes have often puzzled newbie programmers. Basically a modeless dialog box is one that allows us to interact with other windows even when the modeless dialog is still on screen. If you keep in mind a few nifty little tricks then programming modeless dialogs will be a piece of cake.
The straightforward way to create a modeless dialog is using Create()
. Pass the name of the dialog's template resource and an optional CWnd*
which points to the parent window. If you don't pass a parent window pointer the main application window will be used as the parent window. Create()
will return true
if the call was successful.
Since Create()
returns immediately unlike DoModal()
, you must never declare your modeless dialog as a local variable with scope and lifetime only within the function where it is declared. Instead allocate the modeless dialog on the heap. If you don't do that, the modeless dialog will be destroyed the moment, you exit the function within which you declared it.
An alternative solution is to declare your modeless dialog as a heap member object of your main frame window or your CWinApp
derived class. An advantage with this method is that you actually have control over the modeless dialog, since you have a pointer to it.
By the way, unlike modal dialogs, modeless dialogs need to have the WS_VISIBLE
style set if you want them to be visible immediately after creation. Otherwise you'll have to explicitly call ShowWindow()
with SW_SHOW
. In fact I recommend that you do this, instead of going all over the place, changing default styles.
CModeLess *m_pmodeless = new CModeLess(this); m_pmodeless->Create(CModeLess::IDD); m_pmodeless->ShowWindow(SW_SHOW);
The usual practice is to make the parent window the main window of your application, which is typically the main frame window. Now one issue with this is that the modeless dialog will remain on top of this parent window. It allows you to interact with the main frame window, perhaps it contains a CView
derived view. But it may be annoying and undesirable to have the modeless dialog remain on top. The solution here is to create the modeless dialog as a child of the desktop. Use GetDesktopWindow()
to get a pointer to the Desktop and pass that as the parent window for the modeless dialog in your call to Create()
.
m_pmodeless->Create(CModeLess::IDD,GetDesktopWindow());
Since we have allocated memory on the heap, we must delete it when the modeless dialog is destroyed, otherwise we'll soon run into big trouble with memory leaking left, right and center. When the dialog is destroyed the last message our handler class receives is the WM_NCDESTROY
message. The OnNcDestroy
function is invoked and this in turns calls the virtual function PostNcDestroy
. That's exactly where we can delete
our modeless dialog. First call the base class function so that it does it's own cleaning up.
void CModeLess::PostNcDestroy() { CDialog::PostNcDestroy(); delete this; }
If the modeless dialog is a member object of the parent window class, we have a slight issue here. The member variable still holds a pointer reference, but the memory it references has been deleted. There are workarounds to this problem. One method is to post an user defined message to the parent window and handle it in the parent class, by setting the modeless dialog member variable to NULL
. Another method is to use GetParent()
to get the parent window, if any and then cast it to the actual parent class. Now we have access to the parent class's member variable that holds the pointer to the modeless dialog. Set that to NULL
. The latter method is portrayed later where I discuss how to restrict a modeless dialog to one instance. The former method is shown below :-
void CModeLess::PostNcDestroy() { CDialog::PostNcDestroy(); GetParent()->PostMessage(WM_MODELESS_CLOSED,0,0); delete this; }
LRESULT CMainFrame::OnMyMethod(WPARAM wParam, LPARAM lParam) { m_pmodeless = NULL; return 0; }
In modal dialog boxes, everybody including the queen's cook, has the OK/Cancel buttons. In my opinion, and presumably in many other more learned people's opinions, you'd do good to avoid having OK and Cancel on a modeless dialog. But if for some unavoidable reason, you badly want to have them on your modeless dialog, then you'll need to over-ride both functions.
Here is my modeless version of the OnCancel()
function. As you can see I have simply called DestroyWindow()
and I haven't bothered to call the base class. In fact don't call the base class at all. The base class function will callEndDialog()
which is associated with DoModal()
.
void CModeLess::OnCancel()
{
DestroyWindow();
}
Okay, now for my modeless version of OnOK()
. I have called DestroyWindow()
as in the OnCancel()
, but there is some extra code too as you can see. I am calling UpdateData
, because that's what OnOK()
does in a modal dialog. If the DDV macro validations are successful then UpdateData(true)
returns true
and we destroy the window, else the DDV message box is automatically shown to the user and we refuse to destroy the dialog. Thus we are simulating the behavior of a modal dialog's OK button here.
void CModeLess::OnOK() { if(UpdateData(true)) { DestroyWindow(); } }
In modal dialogs, we can still access the data variables when DoModal()
returns because the dialog object has not been destroyed yet, only the underlying dialog window has been destroyed. This is also possible with modeless dialogs using a nifty trick as shown below.
void CModeLess::OnOK() { if(UpdateData(true)) { ((CMainFrame*)m_parent)->m_x=m_sss; DestroyWindow(); } }
Here I have assigned the value of the dialog data variable m_sss
to the parent class's member variable, m_x
. Here,m_parent
is a pointer to the parent window. If you are wondering where I got this m_parent
from, scroll up and see how I have constructed my modeless dialog object. I'll repeat that single line to refresh your memory, and also to help you avoid scrolling, thus saving you some energy.
CModeLess *m_pmodeless = new CModeLess(this);
As you can see, I have passed this
to the constructor. In my case, this is a pointer to my CFrameWnd
derived class which App Wizard has named as CMainFrame
for me. Now take a look at my CModeLess
class's constructor.
CModeLess::CModeLess(CWnd* pParent /*=NULL*/) : CDialog(CModeLess::IDD, pParent) { //{{AFX_DATA_INIT(CModeLess) m_sss = 0; //}}AFX_DATA_INIT m_parent=pParent; //This is where I point m_parent to my main frame window }
It all slowly makes sense, eh?
Let's say you want to have only one instance of the modeless dialog alive at one time. In that case, each time the user initiates some action that results in the bringing up of the modeless dialog you have to check and see if the modeless dialog is already active. Say, m_pmodeless
is the modeless dialog member of your class. In the class constructor setm_pmodeless
to NULL
. Now each time you check to see if m_pmodeless
is NULL
and if it is NULL
, create a new modeless dialog, otherwise, show a MessageBox
that the dialog is already active or use SetForegroundWindow()
to bring the modeless dialog to the foreground..
Here is how I create my modeless dialog now that I want to restrict them to just one at a time:-
if(m_pmodeless) { m_pmodeless->SetForegroundWindow(); } else { m_pmodeless = new CModeLess(this); m_pmodeless->Create(CModeLess::IDD); m_pmodeless->ShowWindow(SW_SHOW); }
But when the dialog is destroyed we need to inform the parent class that the pointer it holds is now useless. What we do is to set that pointer to NULL
in the PostNcDestroy
. In fact it is essential that you do this, otherwise the next time the user tries to activate the modeless dialog, your program will crash as it thinks m_pmodeless
is still pointing to a valid dialog window and tried to call SetForegroundWindow()
on it. And here is my PostNcDestroy
:-
void CModeLess::PostNcDestroy() { CDialog::PostNcDestroy(); ((CMainFrame*)m_parent)->m_pmodeless = NULL; delete this; }