理解object slicing

摘自:http://blog.csdn.net/RayChase/archive/2008/03/27/2223381.aspx

#include <iostream>
using namespace std;
class Grandfather{
public:
    
virtual void display()=0;
    
void run(){                    
        cout
<<"Grandfather Run!!! ";
    }

}
;
class Father:public Grandfather{
public:
    
int fatherValue;
    
void display(){
        cout
<<"Father Display!! ";
    }

    
void run(){
        cout
<<"Father Run!!! ";
    }

}
;
class Uncle:public Grandfather{
public:
    
int uncleValue;
    
void display(){
        cout
<<"Uncle Display!! ";
    }

    
void run(){
        cout
<<"Uncle Run!!! ";
    }

}
;
class Son:public Father{
public:
    
int sonValue;
    
void display(){
        cout
<<"Son Display!! ";
    }

}
;
void main(){
    Grandfather
* grandfather_pt=NULL;
    Father
* father_pt=NULL;
    Son
* son_pt=NULL;

    Father father;
    Uncle uncle;
    Son son;

    cout
<<"静态绑定 不用virtual关键字: ";
    grandfather_pt
=&uncle;
    grandfather_pt
->run();
    grandfather_pt
=&father;
    grandfather_pt
->run();

    cout
<<" 动态绑定 纯虚函数: ";
    grandfather_pt
=&uncle;
    grandfather_pt
->display();
    grandfather_pt
=&father;
    grandfather_pt
->display();

    cout
<<" 指针强制转换 ";
    ( (Father
*)(&son) )->display();
//    ( (Father*)(&son) )->run();

    cout
<<" 对象强制转换 ";
    ((Father)son).display();        
//只允许upcasting,不允许downcasting
    cout<<" 编译器为了防止对象切割的发生,自动调用拷贝构造函数,因此,比较地址: ";
    cout
<<( father_pt=&((Father)son) )<<endl;    //注意优先级
    cout<<&son<<endl;
    cout
<<"发现二者不同! ";
}

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