#include<iostream> #include<cmath> using namespace std; class CPoint { public: CPoint(double xx,double yy); double distance1(CPoint p)const; private : double x,y; }; CPoint::CPoint(double xx,double yy) { x=xx; y=yy; } double CPoint::distance1(CPoint p)const { double l; l=sqrt((p.x-x)*(p.x-x)+(p.y-y)*(p.y-y)); return l; } class CTriangle { public: CTriangle(CPoint &X,CPoint &Y,CPoint &Z):A(X),B(Y),C(Z) {} //给出三点的构造函数 void setTriangle(CPoint &X,CPoint &Y,CPoint &Z);// double perimeter(void);//计算三角形的周长 double area(void);//计算并返回三角形的面积 bool isRightTriangle(); //是否为直角三角形 bool isIsoscelesTriangle(); //是否为等腰三角形 private: CPoint A,B,C; //三顶点 }; void CTriangle::setTriangle(CPoint &X,CPoint &Y,CPoint &Z) { A=X; B=Y; C=Z; } double CTriangle::perimeter(void ) { double a=A.distance1(B),b=A.distance1(C),c=B.distance1(C); return (a+b+c); } double CTriangle::area(void) { double a=A.distance1(B),b=A.distance1(C),c=B.distance1(C); double l=(a+b+c)/2; double s=sqrt(l* (l - a) * (l - b) * (l - c)); return s; } bool CTriangle::isRightTriangle() { double a=A.distance1(B),b=A.distance1(C),c=B.distance1(C); if(a*a+b*b==c*c||a*a+c*c==b*b||b*b+c*c==a*a) return true; else return false; } bool CTriangle::isIsoscelesTriangle() { double a=A.distance1(B),b=A.distance1(C),c=B.distance1(C); if(a==b||c==b||a==c) return true; else return true; } int main() { CPoint X(2,3),Y(5,4),Z(7,8); CTriangle C1(X,Y,Z); cout<<"该三角形的周长为:"<<C1.perimeter()<<"该三角形的面积为:"<<C1.area()<<endl; cout<<"该三角形"<<(C1.isRightTriangle()?"是":"不是")<<"直角三角形"<<endl; cout<<"改三角形"<<(C1.isIsoscelesTriangle()?"是":"不是")<<"等腰三角形"<<endl; return 0; }