http://d.android.com/guide/practices/screens_support.html
In this document, we can see,
1. Android size<->density configurations
Android 1.5 and earlier versions of the platform were designed to support a single screen configuration — HVGA (320x480) resolution on a 3.2" screen.
Starting from Android 1.6, the platform adds support for multiple screen sizes and resolutions, reflecting the many new types and sizes of devices on which the platform will run. This means that developers must design their applications for proper display on a range of devices and screens.
So , obvioulsy , there are 9 possible size<->density configurations.
and my smartq7 is for the large(800x480) & ldpi(133)
2. Android Screen compartiable displaying
HVGA, normal size, normal density [ emulator -skin HVGA ] |
WVGA, normal size, high density [emulator -skin WVGA854 -dpi-device 240] The application occupies full screen as its considered to be normal size. (close to 480x720) |
VGA, large size, medium density [ emulator -skin 640x480 ] The application occupies 320x480 of VGA. |
SVGA, large size, high density [ emulator -skin 800x600 -dpi-device 240] The application occupies 480x720 (=1.5 x [320x480]) of 800x600. |
This is the reason why Android apps could not display full screen on my Smartq7 lcd !!!
3. Manifest attributes for screens support
Android 1.6 introduced a new manifest element, <supports-screens>
, whose attributes you can use to control the display of your application on different classes of device screens. The smallScreens
, normalScreens
, and largeScreens
attributes correspond to the generalized screen sizes shown in earlier .
In general, when you declare a screen-size attribute (smallScreens
, normalScreens
, or largeScreens
) as "true", you are signaling to the platform that your application wants to manage its UI by itself, for all screen sizes, without the platform applying any size-compatibility behaviors (such as a virtual HVGA display area). If you declare a screen-size attribute as "false", you are signaling that your application is not designed for that screen size. The effects are conditioned by the screen size that your application does not support:
The following example shows a manifest that declares support for large, normal, and small screens in any densities.
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<supports-screens
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:resizable="true"
android:anyDensity="true" />
</manifest>