Description
``Accordian'' Patience |
You are to simulate the playing of games of ``Accordian'' patience, the rules for which are as follows:
Deal cards one by one in a row from left to right, not overlapping. Whenever the card matches its immediate neighbour on the left, or matches the third card to the left, it may be moved onto that card. Cards match if they are of the same suit or same rank. After making a move, look to see if it has made additional moves possible. Only the top card of each pile may be moved at any given time. Gaps between piles should be closed up as soon as they appear by moving all piles on the right of the gap one position to the left. Deal out the whole pack, combining cards towards the left whenever possible. The game is won if the pack is reduced to a single pile.
Situations can arise where more than one play is possible. Where two cards may be moved, you should adopt the strategy of always moving the leftmost card possible. Where a card may be moved either one position to the left or three positions to the left, move it three positions.
Input data to the program specifies the order in which cards are dealt from the pack. The input contains pairs of lines, each line containing 26 cards separated by single space characters. The final line of the input file contains a # as its first character. Cards are represented as a two character code. The first character is the face-value (A=Ace, 2-9, T=10, J=Jack, Q=Queen, K=King) and the second character is the suit (C=Clubs, D=Diamonds, H=Hearts, S=Spades).
One line of output must be produced for each pair of lines (that between them describe a pack of 52 cards) in the input. Each line of output shows the number of cards in each of the piles remaining after playing ``Accordian patience'' with the pack of cards as described by the corresponding pairs of input lines.
QD AD 8H 5S 3H 5H TC 4D JH KS 6H 8S JS AC AS 8D 2H QS TS 3S AH 4H TH TD 3C 6S 8C 7D 4C 4S 7S 9H 7C 5D 2S KD 2D QH JD 6D 9D JC 2C KH 3D QC 6C 9S KC 7H 9C 5C AC 2C 3C 4C 5C 6C 7C 8C 9C TC JC QC KC AD 2D 3D 4D 5D 6D 7D 8D TD 9D JD QD KD AH 2H 3H 4H 5H 6H 7H 8H 9H KH 6S QH TH AS 2S 3S 4S 5S JH 7S 8S 9S TS JS QS KS #
6 piles remaining: 40 8 1 1 1 1 1 pile remaining: 52
题目大概意思,有很多牌,从左到右不重叠地放在桌面上,如果当前牌和相邻左边第一张或第三张牌匹配(花色或者值相同)就把当前的牌压在左边的那堆牌上,依此类推,直到无法移动牌为止。
思路:模拟呗,刚开始用vector做,速度慢啊2000多MS,后来改成list做,各种操蛋报错,还是1A,1000M,还是比
蒲贵宇用C语言慢,他600MS。
LIST版:
language:c++
code:
#include<iostream> #include<stack> #include<list> #include<cstdio> using namespace std; struct card { char x,y; card(char a,char b):x(a),y(b) {} }; bool judge(card a,card b) { if(a.x==b.x||a.y==b.y)return true; return false; } list<stack<card> >::iterator pre3(const list<stack<card> >::iterator i) { list<stack<card> >::iterator a=i; return ------a; } list<stack<card> >::iterator pre1(const list<stack<card> >::iterator i) { list<stack<card> >::iterator a=i; return --a; } int main() { char s[3]; list<stack<card> > cards; list<stack<card> >::iterator i; while(scanf("%s",s),s[0]!='#') { card c(s[0],s[1]); stack<card>temp; temp.push(c); cards.push_back(temp); if(cards.size()==52) { bool ismoved=1; while(ismoved) { ismoved =false; size_t count; for(i=cards.begin(),count=0; i!=cards.end(); i++,count++) { if(count>2&&judge(i->top(),pre3(i)->top())) { pre3(i)->push(i->top()); i->pop(); ismoved=true; if(i->empty()) cards.erase(i); break; } if(count>0&&judge(i->top(),pre1(i)->top())) { pre1(i)->push(i->top()); i->pop(); ismoved=true; if(i->empty()) cards.erase(i); break; } } } if(cards.size()==1) printf("%d pile remaining:",cards.size()); else printf("%d piles remaining:",cards.size()); for(i=cards.begin(); i!=cards.end(); i++) { printf(" %d",i->size()); } printf("\n"); ismoved=true; cards.clear(); } } return 0; }
vector版:
language:c++
code:
#include<iostream> #include<stack> #include<vector> #include<cstdio> using namespace std; struct card { char x,y; card(char a,char b):x(a),y(b) {} }; bool judge(card a,card b) { if(a.x==b.x||a.y==b.y)return true; return false; } int main() { char s[3]; bool ismoved=1; vector<stack<card> > cards; while(scanf("%s",s),s[0]!='#') { card c(s[0],s[1]); stack<card>temp; temp.push(c); cards.push_back(temp); if(cards.size()==52) { while(ismoved) { size_t i; ismoved =false; for(i=0; i<cards.size(); i++) { if(i>2&&judge(cards[i].top(),cards[i-3].top())) { cards[i-3].push(cards[i].top()); cards[i].pop(); ismoved=true; if(cards[i].empty()) cards.erase(cards.begin()+i); break; } if(i>0&&judge(cards[i].top(),cards[i-1].top())) { cards[i-1].push(cards[i].top()); cards[i].pop(); ismoved=true; if(cards[i].empty()) cards.erase(cards.begin()+i); break; } } } if(cards.size()==1) printf("%d pile remaining:",cards.size()); else printf("%d piles remaining:",cards.size()); for(size_t i=0; i!=cards.size(); i++) { printf(" %d",cards[i].size()); } printf("\n"); ismoved=true; cards.clear(); } } return 0; }