The float4
structure encapsulates 4 float
values and can be used to represent a 4-element vector or a row of a 4-column matrix:
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struct
float4
{
float4() {};
float4(
float
s) : x(s), y(s), z(s), w(s) {}
float4(
float
x,
float
y,
float
z,
float
w) : x(x), y(y), z(z), w(w) {}
float
x, y, z, w;
inline
float4 operator*(
float
s)
const
{
return
float4(x*s, y*s, z*s, w*s); }
inline
float4 operator+(
const
float4& a)
const
{
return
float4(x+a.x, y+a.y, z+a.z, w+a.w); }
};
// dot product of two float4 vectors
inline
float
dot(
const
float4& a,
const
float4& b) {
return
a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
}
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Similar to the float4
datatype, we define another common type: float3
. It can be used, for example, for representing 3D vectors.
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struct
float3
{
float3() {};
float3(
float
s) : x(s), y(s), z(s) {}
float3(
float
x,
float
y,
float
z) : x(x), y(y), z(z) {}
float
x, y, z;
inline
float3 operator*(
float
s)
const
{
return
float3(x*s, y*s, z*s); }
inline
float3 operator+(
const
float3& a)
const
{
return
float3(x+a.x, y+a.y, z+a.z); }
};
// dot product of two float3 vectors
inline
float
dot(
const
float3& a,
const
float3& b) {
return
a.x * b.x + a.y * b.y + a.z * b.z;
}
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The float2
datatype contains 2 float elements:
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struct
float3
{
float2() {};
float2(
float
s) : x(s), y(s) {}
float2(
float
x,
float
y) : x(x), y(y) {}
float
x, y;
};
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