在3.2以前,我们要拿到UITouch跟使用者互动,大部分都是透过UIResponder的四种methods
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
有些人会把UITouch重新wrap丢到自己的queue里面去处理, 不然就是直接在这几个function里直接判断,其实都不会差太多,简单的说...就是麻烦 3.2以后,透过UIGestureRecognizer及其它继承它的UIxxxGestureRecognizer, 侦测使用者输入就变的简单许多 |
UILongPressGestureRecognizer UIPanGestureRecognizer UIPinchGestureRecognizer UIRotationGestureRecognizer UISwipeGestureRecognizer UITapGestureRecognizer
照名字看大概就知道这是做什么用的,所以我就不解释啦,直接看用法..... 以UIPanGestureRecognizer为例,这是处理使用者用一只手指(或多只)在屏幕上滑来滑去的动作, 要侦测这个动作,只要加下面这段code进viewDidLoad或任何你需要的地方... |
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanFrom:)]; [self.view addGestureRecognizer:panRecognizer]; panRecognizer.maximumNumberOfTouches = 1; panRecognizer.delegate = self; [panRecognizer release];
第一个很简单,就是确定要给这个recognizer handle的event,就会去call这个class底下的handlePanFrom: 然后把recognizer加进UIView里(addGestureRecognizer), 因为同时间我只想知道一只手指的动作,所以我用maximumNumberOfTouches=1来限制, 当然,你可以改变maximumNumberOfTouches跟minimumNumberOfTouches的值来当成filter,接着把delegate设定成自己(记得header要加上UIGestureRecognizerDelegate),不过这样还没有结束... 我们要补上这个delegate method |
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch { }
里面可以先filter event,决定要不要丢给一开始assign给panRecognizer的selector function 譬如我只想要看某个subview的事件 |
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{ UIView *aview = [self.view viewWithTag:1000]; if (touch.view != aview) { return NO; // 不理這個event } return YES; }
接下来就是
- (void)handlePanFrom:(UIPanGestureRecognizer *)recognizer { //拿到手指目前的位置 CGPoint location = [recognizer locationInView:self.view]; UIView *aview = [self.view viewWithTag:1000]; // 如果UIGestureRecognizerStateEnded的話...你是拿不到location的 // 不判斷的話,底下改frame會讓這個subview消失,因為origin的x和y就不見了!!! if(recognizer.state != UIGestureRecognizerStateEnded) { aview.frame = CGRectMake(location.x, location.y, aview.frame.size.width, aview.frame.size.height); } }
不同的UIGestureRecognizer subclass都会有不同特点,譬如说Pinch的scale,velocity和Swipe的direction, 直接简化了处理UITouch的步骤,大家只要知道这些特点,处理使用者输入就会得心应手啦~ 遇到灵异事件...记得先看看有没有判断UIGestureRecognizer的state |