print(">>Script: Player Log Message.")
local TEAM_ALLIANCE=0
local TEAM_HORDE=1
--CLASS 职业
local CLASS_WARRIOR = 1 --战士
local CLASS_PALADIN = 2 --圣骑士
local CLASS_HUNTER = 3 --猎人
local CLASS_ROGUE = 4 --盗贼
local CLASS_PRIEST = 5 --牧师
local CLASS_DEATH_KNIGHT = 6 --死亡骑士
local CLASS_SHAMAN = 7 --萨满
local CLASS_MAGE = 8 --法师
local CLASS_WARLOCK = 9 --术士
local CLASS_DRUID = 11 --德鲁伊
local ClassName={--职业表
[CLASS_WARRIOR] ="战士",
[CLASS_PALADIN] ="圣骑士",
[CLASS_HUNTER] ="猎人",
[CLASS_ROGUE] ="盗贼",
[CLASS_PRIEST] ="牧师",
[CLASS_DEATH_KNIGHT]="死亡骑士",
[CLASS_SHAMAN] ="萨满",
[CLASS_MAGE] ="法师",
[CLASS_WARLOCK] ="术士",
[CLASS_DRUID] ="德鲁伊",
}
local function GetPlayerInfo(player)--得到玩家信息
local Pclass = ClassName[player:GetClass()] or "? ? ?" --得到职业
local Pname = player:GetName()
local Pteam = ""
local team=player:GetTeam()
if(team==TEAM_ALLIANCE)then
Pteam ="|cFF0070d0联盟|r"
elseif(team==TEAM_HORDE)then
Pteam ="|cFFF000A0部落|r"
end
return string.format("%s%s玩家[|cFF00FF00|Hplayer:%s|h%s|h|r]",Pteam,Pclass,Pname,Pname)
end
local function PlayerFirstLogin(event, player)--玩家首次登录
SendWorldMessage("|cFFFF0000[系统]欢迎|r"..GetPlayerInfo(player).." |cFFFF0000首次进入魔兽世界。|r")
print("Player is Created. GUID:"..player:GetGUIDLow())
end
local function PlayerLogin(event, player)--玩家登录
SendWorldMessage("|cFFFF0000[系统]|r欢迎"..GetPlayerInfo(player).." 上线")
print("Player is Login. GUID:"..player:GetGUIDLow())
end
local function PlayerLogout(event, player)--玩家登出
SendWorldMessage("|cFFFF0000[系统]|r"..GetPlayerInfo(player).." 下线。")
print("Player is Logout. GUID:"..player:GetGUIDLow())
end
--PLAYER_EVENT_ON_FIRST_LOGIN = 30 -- (event, player)
RegisterPlayerEvent(30, PlayerFirstLogin)--首次登录
--PLAYER_EVENT_ON_LOGIN = 3 -- (event, player)
RegisterPlayerEvent(3, PlayerLogin)--登录
--PLAYER_EVENT_ON_LOGOUT = 4 -- (event, player)
RegisterPlayerEvent(4, PlayerLogout)--登出