UIImageView *tmpLargeIconView = [[UIImageView alloc] initWithFrame:CGRectMake(20.0, 40.0, 280.0, 280.0)];
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一般图片圆角显示都是四个角都显示圆角,如果只有这个功能需求,采用常用的方法就可以了,也不用费那么多事情。但是在有些情况下需要只显示图片的2个圆角,就不太好实现了。
先看效果图 ,未做圆角转换的图片
做了4个角的圆角转换的图片
只做了下面2个圆角转换的图片
如何实现画四个方向的弧线呢?
先看看示意图
头文件
#import
<
Foundation
/
Foundation.h
>
typedef
enum
{
UIImageRoundedCornerTopLeft
=
1
,
UIImageRoundedCornerTopRight
=
1
<<
1
,
UIImageRoundedCornerBottomRight
=
1
<<
2
,
UIImageRoundedCornerBottomLeft
=
1
<<
3
} UIImageRoundedCorner;
@interface UIImage (Utility)
//
+ (void)addRoundedRectToPath(CGContextRef context, CGRect rect, float radius, UIImageRoundedCorner cornerMask);
-
(UIImage
*
)roundedRectWith:(
float
)radius cornerMask:(UIImageRoundedCorner)cornerMask;
@end
实现文件
#import
"
UIImage+Utility.h
"
//
UIKit坐标系统原点在左上角,y方向向下的(坐标系A),但在Quartz中坐标系原点在左下角,y方向向上的(坐标系B)。图片绘制也是颠倒的。
static
void
addRoundedRectToPath(CGContextRef context, CGRect rect,
float
radius, UIImageRoundedCorner cornerMask)
{
//
原点在左下方,y方向向上。移动到线条2的起点。
CGContextMoveToPoint(context, rect.origin.x, rect.origin.y
+
radius);
//
画出线条2, 目前画线的起始点已经移动到线条2的结束地方了。
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y
+
rect.size.height
-
radius);
//
如果左上角需要画圆角,画出一个弧线出来。
if
(cornerMask
&
UIImageRoundedCornerTopLeft) {
//
已左上的正方形的右下脚为圆心,半径为radius, 180度到90度画一个弧线,
CGContextAddArc(context, rect.origin.x
+
radius, rect.origin.y
+
rect.size.height
-
radius,
radius, M_PI, M_PI
/
2
,
1
);
}
else
{
//
如果不需要画左上角的弧度。从线2终点,画到线3的终点,
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y
+
rect.size.height);
//
线3终点,画到线4的起点
CGContextAddLineToPoint(context, rect.origin.x
+
radius, rect.origin.y
+
rect.size.height);
}
//
画线4的起始,到线4的终点
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width
-
radius,
rect.origin.y
+
rect.size.height);
//
画右上角
if
(cornerMask
&
UIImageRoundedCornerTopRight) {
CGContextAddArc(context, rect.origin.x
+
rect.size.width
-
radius,
rect.origin.y
+
rect.size.height
-
radius, radius, M_PI
/
2
,
0.0f
,
1
);
}
else
{
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width, rect.origin.y
+
rect.size.height);
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width, rect.origin.y
+
rect.size.height
-
radius);
}
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width, rect.origin.y
+
radius);
//
画右下角弧线
if
(cornerMask
&
UIImageRoundedCornerBottomRight) {
CGContextAddArc(context, rect.origin.x
+
rect.size.width
-
radius, rect.origin.y
+
radius,
radius,
0.0f
,
-
M_PI
/
2
,
1
);
}
else
{
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x
+
rect.size.width
-
radius, rect.origin.y);
}
CGContextAddLineToPoint(context, rect.origin.x
+
radius, rect.origin.y);
//
画左下角弧线
if
(cornerMask
&
UIImageRoundedCornerBottomLeft) {
CGContextAddArc(context, rect.origin.x
+
radius, rect.origin.y
+
radius, radius,
-
M_PI
/
2
, M_PI,
1
);
}
else
{
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y
+
radius);
}
CGContextClosePath(context);
}
@implementation UIImage (Utility)
-
(UIImage
*
)roundedRectWith:(
float
)radius cornerMask:(UIImageRoundedCorner)cornerMask
{
UIImageView
*
bkImageViewTmp
=
[[[UIImageView alloc] initWithImage:self] autorelease];
int
w
=
self.size.width;
int
h
=
self.size.height;
CGColorSpaceRef colorSpace
=
CGColorSpaceCreateDeviceRGB();
CGContextRef context
=
CGBitmapContextCreate(NULL, w, h,
8
,
4
*
w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
addRoundedRectToPath(context,bkImageViewTmp.frame, radius, cornerMask);
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(
0
,
0
, w, h), self.CGImage);
CGImageRef imageMasked
=
CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage
*
newImage
=
[UIImage imageWithCGImage:imageMasked];
CGImageRelease(imageMasked);
return
newImage;
}
@end
实现方法如下:
-
(IBAction)showRectImage
{
UIImage
*
rectImage
=
[UIImage imageNamed:
@"
test.jpg
"
];
self.imageView.image
=
rectImage;
}
-
(IBAction)showRoundImage
{
UIImage
*
rectImage
=
[UIImage imageNamed:
@"
test.jpg
"
];
UIImage
*
roundImage
=
[rectImage roundedRectWith:
100
cornerMask:UIImageRoundedCornerBottomLeft
|
UIImageRoundedCornerBottomRight
|
UIImageRoundedCornerTopLeft
|
UIImageRoundedCornerTopRight];
self.imageView.image
=
roundImage;
}
-
(IBAction)show2RoundImage
{
UIImage
*
rectImage
=
[UIImage imageNamed:
@"
test.jpg
"
];
UIImage
*
round2Image
=
[rectImage roundedRectWith:
100
cornerMask:UIImageRoundedCornerBottomLeft
|
UIImageRoundedCornerBottomRight];
self.imageView.image
=
round2Image;
}
对于四个角,用下面的角进行逻辑或的方法。
UIImageRoundedCornerTopRight
UIImageRoundedCornerTopLeft
UIImageRoundedCornerBottomRight
UIImageRoundedCornerBottomLeft
项目文件下载
参考URL
http://stackoverflow.com/questions/4847163/round-two-corners-in-uiview
http://stackoverflow.com/questions/4845211/just-two-rounded-corners
http://blog.sallarp.com/iphone-uiimage-round-corners/
出处http://no001.blog.51cto.com/1142339/637732