前面我写了一篇文章—android学习之remote service 的aidl详解,讲到跨进程多线程通信,我们使用aidl技术来实现。
但是平时我们大部分的应用可能只要要求跨进程通信,而不需要使用多线程,那么这时候,Messenger就是我们的一个非常好的选择。比起aidl来,Messenger实现更简单,并且不需要考虑线程安全的问题。
我参考了文章:
Android 基于Message的进程间通信 Messenger完全解析这里写链接内容
和官方文档:
android_sdk_docs_offline/guide/components/bound-services.html#Binding
大概弄明白了Messenger。
Reference to a Handler, which others can use to send messages to it. This allows for the implementation of message-based communication across processes, by creating a Messenger pointing to a Handler in one process, and handing that Messenger to another process.
Messenger是基于消息的跨进程通信,Messenger要与Handler联合使用.
这个说的太抽象了,但是,我们可以看一下Messenger的几个关键方法:
二个构造方法:
Messenger(Handler target)
Create a new Messenger pointing to the given Handler.
Messenger(IBinder target)
Create a Messenger from a raw IBinder, which had previously been retrieved with getBinder().
发送消息的方法:
send(Message message)
Send a Message to this Messenger’s Handler.
MessengerService.java
import android.app.Service;
import android.content.Intent;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.os.Messenger;
import android.os.RemoteException;
import android.util.Log;
import android.widget.Toast;
public class MessengerService extends Service {
public static final String TAG = "MessengerService";
public static final int MSG_SEND_TO_SERVER = 1;
public static final int MSG__REPLY_FROM_SERVER = 2;
final Messenger mMessenger = new Messenger(new IncomingHandler());
class IncomingHandler extends Handler {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_SEND_TO_SERVER:
Log.i(TAG, "MSG_SEND_TO_SERVER:"+"--msg.arg1:"+msg.arg1+"--msg.arg2:"+msg.arg2);
try {
Message messageReplyToClient = new Message();
messageReplyToClient.what = MSG__REPLY_FROM_SERVER;
messageReplyToClient.arg1 = msg.arg2;
messageReplyToClient.arg2 = msg.arg1;
msg.replyTo.send(messageReplyToClient);
} catch (RemoteException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
break;
default:
super.handleMessage(msg);
}
}
}
@Override
public IBinder onBind(Intent intent) {
// TODO Auto-generated method stub
Toast.makeText(getApplicationContext(), "binding", Toast.LENGTH_SHORT).show();
return mMessenger.getBinder();
}
}
大家会发现这个Server端的代码非常的简单,就是在onBind方法中返回一个mMessenger.getBinder()变量给client,并且定义一个Messenger mMessenger变量,mMessenger与IncomingHandler相关联,在handleMessage方法中处理client发送过来的信息。
我们在handleMessage方法可的主要操作是将client发送过来的Message的arg1和arg2值交换,再返回给client。
将消息返回给client端关键是要注意将要执行msg.replyTo的send方法:
msg.replyTo.send(messageReplyToClient);
在androidmanifest.xml中,我们定义service:
<service android:name=".MessengerService">
<intent-filter>
<action android:name="com.android.ACTION.MessengerService" />
</intent-filter>
</service>
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.os.Messenger;
import android.os.RemoteException;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.app.Activity;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.content.ServiceConnection;
public class MainActivity extends Activity {
public static final String TAG = "MainActivity";
public static final int MSG_SEND_TO_SERVER = 1;
public static final int MSG__REPLY_FROM_SERVER = 2;
private Messenger mMessenger;
boolean mBound;
private TextView textViewShowConnectState;
private TextView textViewMessageSendToService;
private TextView textViewMessageReceiverFromService;
private Button button;
private Messenger mMessengerReceive = new Messenger(new MyHandler());
class MyHandler extends Handler {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG__REPLY_FROM_SERVER:
Log.i(TAG, "MSG__REPLY_FROM_SERVER:"+"--msg.arg1="+msg.arg1+"--msg.arg2="+msg.arg2);
textViewMessageReceiverFromService.setText("msg:server-->client:"+"--msg.arg1="+msg.arg1+"--msg.arg2="+msg.arg2);
break;
default:
super.handleMessage(msg);
}
}
}
private ServiceConnection mConnection = new ServiceConnection() {
public void onServiceConnected(ComponentName className, IBinder service) {
mMessenger = new Messenger(service);
mBound = true;
textViewShowConnectState.setText("service connect");
}
public void onServiceDisconnected(ComponentName className) {
mMessenger = null;
mBound = false;
textViewShowConnectState.setText("service disconnect");
}
};
public void sendMessage(View v) {
if (!mBound) return;
// Create and send a message to the service, using a supported 'what' value
int arg1 = (int) (Math.random() * 100);;
int arg2 = (int) (Math.random() * 100);;
Message msg = Message.obtain(null, MSG_SEND_TO_SERVER, arg1, arg2);
msg.replyTo = mMessengerReceive;
textViewMessageSendToService.setText("msg:client-->server:"+"--msg.arg1="+msg.arg1+"--msg.arg2="+msg.arg2);
try {
mMessenger.send(msg);
} catch (RemoteException e) {
e.printStackTrace();
}
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
init();
}
private void init() {
// TODO Auto-generated method stub
textViewShowConnectState = (TextView)findViewById(R.id.textViewShowConnectState);
textViewMessageSendToService = (TextView)findViewById(R.id.textViewMessageSendToService);
textViewMessageReceiverFromService = (TextView)findViewById(R.id.textViewMessageReceiverFromService);
button = (Button)findViewById(R.id.button);
}
@Override
protected void onStart() {
super.onStart();
bindService(new Intent("com.android.ACTION.MessengerService"), mConnection,
Context.BIND_AUTO_CREATE);
}
@Override
protected void onStop() {
super.onStop();
if (mBound) {
unbindService(mConnection);
mBound = false;
}
}
}
我们Client给Server发送消息的是封装在sendMessage方法中的:
mMessenger.send(msg);
那么如何响应从server端回传的消息了,这中间的关键是把client发送到server的消息msg与回调处理的Messenger mMessengerReceive相关联:
msg.replyTo = mMessengerReceive;
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
<TextView
android:id="@+id/textViewShowConnectState"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<Button
android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/textViewShowConnectState"
android:onClick="sendMessage"
android:text="click send message to Server"
/>
<TextView
android:id="@+id/textViewMessageSendToService"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/button"/>
<TextView
android:id="@+id/textViewMessageReceiverFromService"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@id/textViewMessageSendToService"/>
</RelativeLayout>
从源码和效果图,我们可以看出,这个Demo是从Client发送一个消息到Server,Server把消息的msg.arg1和msg.arg2的值交换后再反馈给Client,Client将从Client发送到Server的消息和Server返回的消息都显示出来。
从这个Demo,我们也能非常明显的看出来,Messenger实现跨进程通信比aidl实现跨进程通信是更简单,更方便,条理也是更清晰。所以,如果实现跨进程非多线程的通信,我们推荐使用Messenger来实现。