android6.0 power显示(亮度等)深入分析(二)DisplayManagerService

上篇博客我们分析了,PowerManagerService和DisplayPowerController这两个类,我也提到了和android5.1的变化,把背光这块放到了DisplayManagerService中了,之前这块没有分析过,今天分析下DisplayManagerService和背光的关系。

看了DisplayManagerService的注释,发现现在所以的显示设备都放在DisplayManagerService管理,wifiDisplay,defaultDisplay(背光)。


一、DisplayManagerService注册localDisplay的适配层

我们先来看构造函数:

    public DisplayManagerService(Context context) {
        super(context);
        mContext = context;
        mHandler = new DisplayManagerHandler(DisplayThread.get().getLooper());//消息处理
        mUiHandler = UiThread.getHandler();
        mDisplayAdapterListener = new DisplayAdapterListener();//display适配层监视器
        mSingleDisplayDemoMode = SystemProperties.getBoolean("persist.demo.singledisplay", false);

        PowerManager pm = (PowerManager) mContext.getSystemService(Context.POWER_SERVICE);
        mGlobalDisplayBrightness = pm.getDefaultScreenBrightnessSetting();//成员变量屏幕亮度
    }

我们再来看onStart函数,publish了一个BinderService和LocalService,还有发送了一个消息。

    @Override
    public void onStart() {
        mHandler.sendEmptyMessage(MSG_REGISTER_DEFAULT_DISPLAY_ADAPTER);

        publishBinderService(Context.DISPLAY_SERVICE, new BinderService(),
                true /*allowIsolated*/);
        publishLocalService(DisplayManagerInternal.class, new LocalService());
    }
我们看消息处理,就是调用了registerDefaultDisplayAdapter函数:

        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_REGISTER_DEFAULT_DISPLAY_ADAPTER:
                    registerDefaultDisplayAdapter();
                    break;

registerDefaultDisplayAdapter函数

    private void registerDefaultDisplayAdapter() {
        // Register default display adapter.
        synchronized (mSyncRoot) {
            registerDisplayAdapterLocked(new LocalDisplayAdapter(
                    mSyncRoot, mContext, mHandler, mDisplayAdapterListener));
        }
    }

再来看看registerDisplayAdapterLocked

    private void registerDisplayAdapterLocked(DisplayAdapter adapter) {
        mDisplayAdapters.add(adapter);
        adapter.registerLocked();
    }

这里就是register了DefaultDisplay的适配层,就是和背光相关的。在新建LocalDisplayAdapter的时候我们把mDisplayAdapterListener传过去了。


二、LocalDisplayAdapter & LocalDisplayDevice

LocalDisplayAdapter构造函数调用了父类的,而父类也就是保存了变量

    public LocalDisplayAdapter(DisplayManagerService.SyncRoot syncRoot,
            Context context, Handler handler, Listener listener) {
        super(syncRoot, context, handler, listener, TAG);
    }

上面又紧跟着调用了registerLocked函数

    public void registerLocked() {
        super.registerLocked();

        mHotplugReceiver = new HotplugDisplayEventReceiver(getHandler().getLooper());

        for (int builtInDisplayId : BUILT_IN_DISPLAY_IDS_TO_SCAN) {
            tryConnectDisplayLocked(builtInDisplayId);
        }
    }

tryConnectDisplayLocked函数,先是看传入的builtInDisplayId是否支持,一个是main,一个是hdmi的。

    private void tryConnectDisplayLocked(int builtInDisplayId) {
        IBinder displayToken = SurfaceControl.getBuiltInDisplay(builtInDisplayId);
        if (displayToken != null) {
            SurfaceControl.PhysicalDisplayInfo[] configs =
                    SurfaceControl.getDisplayConfigs(displayToken);
            if (configs == null) {
                // There are no valid configs for this device, so we can't use it
                Slog.w(TAG, "No valid configs found for display device " +
                        builtInDisplayId);
                return;
            }
            int activeConfig = SurfaceControl.getActiveConfig(displayToken);
            if (activeConfig < 0) {
                // There is no active config, and for now we don't have the
                // policy to set one.
                Slog.w(TAG, "No active config found for display device " +
                        builtInDisplayId);
                return;
            }
            LocalDisplayDevice device = mDevices.get(builtInDisplayId);
            if (device == null) {
                // Display was added.
                device = new LocalDisplayDevice(displayToken, builtInDisplayId,
                        configs, activeConfig);
                mDevices.put(builtInDisplayId, device);
                sendDisplayDeviceEventLocked(device, DISPLAY_DEVICE_EVENT_ADDED);
            } else if (device.updatePhysicalDisplayInfoLocked(configs, activeConfig)) {
                // Display properties changed.
                sendDisplayDeviceEventLocked(device, DISPLAY_DEVICE_EVENT_CHANGED);
            }
        } else {
            // The display is no longer available. Ignore the attempt to add it.
            // If it was connected but has already been disconnected, we'll get a
            // disconnect event that will remove it from mDevices.
        }
    }

然后再去查找这个LocalDisplayDevice,如果是找到了需要更新下configs,没找到需要新建一个LocalDisplayDevice。最后都调用了sendDisplayDeviceEventLocked函数。

我们再来看LocalDisplayDevice,如果传入的是BUILT_IN_DISPLAY_ID_MAIN就是背光的,我们获取背光的Light,保存在mBackLight变量。

        public LocalDisplayDevice(IBinder displayToken, int builtInDisplayId,
                SurfaceControl.PhysicalDisplayInfo[] physicalDisplayInfos, int activeDisplayInfo) {
            super(LocalDisplayAdapter.this, displayToken, UNIQUE_ID_PREFIX + builtInDisplayId);
            mBuiltInDisplayId = builtInDisplayId;
            updatePhysicalDisplayInfoLocked(physicalDisplayInfos, activeDisplayInfo);
            if (mBuiltInDisplayId == SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN) {
                LightsManager lights = LocalServices.getService(LightsManager.class);
                mBacklight = lights.getLight(LightsManager.LIGHT_ID_BACKLIGHT);
            } else {
                mBacklight = null;
            }
        }

然后上面函数调用了sendDisplayDeviceEventLocked函数,就是调用了传入的参数DisplayAdapterListener

    protected final void sendDisplayDeviceEventLocked(
            final DisplayDevice device, final int event) {
        mHandler.post(new Runnable() {
            @Override
            public void run() {
                mListener.onDisplayDeviceEvent(device, event);
            }
        });
    }

如果是新建就调用了handleDisplayDeviceAdded函数,

    private final class DisplayAdapterListener implements DisplayAdapter.Listener {
        @Override
        public void onDisplayDeviceEvent(DisplayDevice device, int event) {
            switch (event) {
                case DisplayAdapter.DISPLAY_DEVICE_EVENT_ADDED:
                    handleDisplayDeviceAdded(device);
                    break;

                case DisplayAdapter.DISPLAY_DEVICE_EVENT_CHANGED:
                    handleDisplayDeviceChanged(device);
                    break;

                case DisplayAdapter.DISPLAY_DEVICE_EVENT_REMOVED:
                    handleDisplayDeviceRemoved(device);
                    break;
            }
        }

        @Override
        public void onTraversalRequested() {
            synchronized (mSyncRoot) {
                scheduleTraversalLocked(false);
            }
        }
    }

我们先来看看handleDisplayDeviceAdded,最后将device保存在了mDisplayDevices中。

    private void handleDisplayDeviceAdded(DisplayDevice device) {
        synchronized (mSyncRoot) {
            handleDisplayDeviceAddedLocked(device);
        }
    }

    private void handleDisplayDeviceAddedLocked(DisplayDevice device) {
        DisplayDeviceInfo info = device.getDisplayDeviceInfoLocked();
        if (mDisplayDevices.contains(device)) {
            Slog.w(TAG, "Attempted to add already added display device: " + info);
            return;
        }

        Slog.i(TAG, "Display device added: " + info);
        device.mDebugLastLoggedDeviceInfo = info;

        mDisplayDevices.add(device);
        addLogicalDisplayLocked(device);
        Runnable work = updateDisplayStateLocked(device);
        if (work != null) {
            work.run();
        }
        scheduleTraversalLocked(false);
    }


三、设置背光

现在我们在上篇博客不是说背光的调制最后是在DisplayManagerService中,是在下面函数的requestGlobalDisplayStateInternal中调用的

        public void initPowerManagement(final DisplayPowerCallbacks callbacks, Handler handler,
                SensorManager sensorManager) {
            synchronized (mSyncRoot) {
                DisplayBlanker blanker = new DisplayBlanker() {
                    @Override
                    public void requestDisplayState(int state, int brightness) {
                        // The order of operations is important for legacy reasons.
                        if (state == Display.STATE_OFF) {
                            requestGlobalDisplayStateInternal(state, brightness);
                        }

                        callbacks.onDisplayStateChange(state);

                        if (state != Display.STATE_OFF) {
                            requestGlobalDisplayStateInternal(state, brightness);
                        }
                    }
                };
                mDisplayPowerController = new DisplayPowerController(
                        mContext, callbacks, handler, sensorManager, blanker);
            }
        }

我们再来看看requestGlobalDisplayStateInternal函数:

    private void requestGlobalDisplayStateInternal(int state, int brightness) {
        if (state == Display.STATE_UNKNOWN) {
            state = Display.STATE_ON;
        }
        if (state == Display.STATE_OFF) {
            brightness = PowerManager.BRIGHTNESS_OFF;
        } else if (brightness < 0) {
            brightness = PowerManager.BRIGHTNESS_DEFAULT;
        } else if (brightness > PowerManager.BRIGHTNESS_ON) {
            brightness = PowerManager.BRIGHTNESS_ON;
        }

        synchronized (mTempDisplayStateWorkQueue) {
            try {
                // Update the display state within the lock.
                // Note that we do not need to schedule traversals here although it
                // may happen as a side-effect of displays changing state.
                synchronized (mSyncRoot) {
                    if (mGlobalDisplayState == state
                            && mGlobalDisplayBrightness == brightness) {
                        return; // no change
                    }

                    Trace.traceBegin(Trace.TRACE_TAG_POWER, "requestGlobalDisplayState("
                            + Display.stateToString(state)
                            + ", brightness=" + brightness + ")");
                    mGlobalDisplayState = state;
                    mGlobalDisplayBrightness = brightness;
                    applyGlobalDisplayStateLocked(mTempDisplayStateWorkQueue);
                }

                // Setting the display power state can take hundreds of milliseconds
                // to complete so we defer the most expensive part of the work until
                // after we have exited the critical section to avoid blocking other
                // threads for a long time.
                for (int i = 0; i < mTempDisplayStateWorkQueue.size(); i++) {
                    mTempDisplayStateWorkQueue.get(i).run();
                }
                Trace.traceEnd(Trace.TRACE_TAG_POWER);
            } finally {
                mTempDisplayStateWorkQueue.clear();
            }
        }
    }

再看看applyGlobalDisplayStateLocked函数,最后遍历device调用updateDisplayStateLocked函数

    private void applyGlobalDisplayStateLocked(List<Runnable> workQueue) {
        final int count = mDisplayDevices.size();
        for (int i = 0; i < count; i++) {
            DisplayDevice device = mDisplayDevices.get(i);
            Runnable runnable = updateDisplayStateLocked(device);
            if (runnable != null) {
                workQueue.add(runnable);
            }
        }
    }

updateDisplayStateLocked函数调用device的requestDisplayStateLocked返回是Runnable,最后放在workQueue队列中

    private Runnable updateDisplayStateLocked(DisplayDevice device) {
        // Blank or unblank the display immediately to match the state requested
        // by the display power controller (if known).
        DisplayDeviceInfo info = device.getDisplayDeviceInfoLocked();
        if ((info.flags & DisplayDeviceInfo.FLAG_NEVER_BLANK) == 0) {
            return device.requestDisplayStateLocked(mGlobalDisplayState, mGlobalDisplayBrightness);
        }
        return null;
    }

我们再来看看LocalDisplayDevice的requestDisplayStateLocked函数

       public Runnable requestDisplayStateLocked(final int state, final int brightness) {
            // Assume that the brightness is off if the display is being turned off.
            assert state != Display.STATE_OFF || brightness == PowerManager.BRIGHTNESS_OFF;

            final boolean stateChanged = (mState != state);
            final boolean brightnessChanged = (mBrightness != brightness) && mBacklight != null;
            if (stateChanged || brightnessChanged) {
                final int displayId = mBuiltInDisplayId;
                final IBinder token = getDisplayTokenLocked();
                final int oldState = mState;

                if (stateChanged) {
                    mState = state;// 状态
                    updateDeviceInfoLocked();
                }

                if (brightnessChanged) {
                    mBrightness = brightness;//保存亮度
                }

                // Defer actually setting the display state until after we have exited
                // the critical section since it can take hundreds of milliseconds
                // to complete.
                return new Runnable() {
                    @Override
                    public void run() {
                        // Exit a suspended state before making any changes.
                        int currentState = oldState;
                        if (Display.isSuspendedState(oldState)
                                || oldState == Display.STATE_UNKNOWN) {
                            if (!Display.isSuspendedState(state)) {
                                setDisplayState(state);
                                currentState = state;
                            } else if (state == Display.STATE_DOZE_SUSPEND
                                    || oldState == Display.STATE_DOZE_SUSPEND) {
                                setDisplayState(Display.STATE_DOZE);
                                currentState = Display.STATE_DOZE;
                            } else {
                                return; // old state and new state is off
                            }
                        }

                        // Apply brightness changes given that we are in a non-suspended state.
                        if (brightnessChanged) {
                            setDisplayBrightness(brightness);//设置亮度
                        }

                        // Enter the final desired state, possibly suspended.
                        if (state != currentState) {
                            setDisplayState(state);
                        }
                    }

                    private void setDisplayState(int state) {
                        if (DEBUG) {
                            Slog.d(TAG, "setDisplayState("
                                    + "id=" + displayId
                                    + ", state=" + Display.stateToString(state) + ")");
                        }

                        Trace.traceBegin(Trace.TRACE_TAG_POWER, "setDisplayState("
                                + "id=" + displayId
                                + ", state=" + Display.stateToString(state) + ")");
                        try {
                            final int mode = getPowerModeForState(state);
                            SurfaceControl.setDisplayPowerMode(token, mode);
                        } finally {
                            Trace.traceEnd(Trace.TRACE_TAG_POWER);
                        }
                    }

                    private void setDisplayBrightness(int brightness) {
                        if (DEBUG) {
                            Slog.d(TAG, "setDisplayBrightness("
                                    + "id=" + displayId + ", brightness=" + brightness + ")");
                        }

                        Trace.traceBegin(Trace.TRACE_TAG_POWER, "setDisplayBrightness("
                                + "id=" + displayId + ", brightness=" + brightness + ")");
                        try {
                            mBacklight.setBrightness(brightness);//真正的设置背光
                        } finally {
                            Trace.traceEnd(Trace.TRACE_TAG_POWER);
                        }
                    }
                };
            }
            return null;
        }

上面函数返回一个Runnable放在workQueue,在Runnable 中会调用mBacklight.setBrightness设置背光。

之前是将Runnable接口都放在了mTempDisplayStateWorkQueue中,然后遍历调用了run函数。最后就调用到了LocalDisplayDevice的Runnable接口中设置背光了。

                synchronized (mSyncRoot) {
                    if (mGlobalDisplayState == state
                            && mGlobalDisplayBrightness == brightness) {
                        return; // no change
                    }

                    Trace.traceBegin(Trace.TRACE_TAG_POWER, "requestGlobalDisplayState("
                            + Display.stateToString(state)
                            + ", brightness=" + brightness + ")");
                    mGlobalDisplayState = state;
                    mGlobalDisplayBrightness = brightness;
                    applyGlobalDisplayStateLocked(mTempDisplayStateWorkQueue);
                }

                // Setting the display power state can take hundreds of milliseconds
                // to complete so we defer the most expensive part of the work until
                // after we have exited the critical section to avoid blocking other
                // threads for a long time.
                for (int i = 0; i < mTempDisplayStateWorkQueue.size(); i++) {
                    mTempDisplayStateWorkQueue.get(i).run();
                }



四、背光hal层

我们先来看看LightsService

public class LightsService extends SystemService {
    static final String TAG = "LightsService";
    static final boolean DEBUG = false;

    final LightImpl mLights[] = new LightImpl[LightsManager.LIGHT_ID_COUNT];

    private final class LightImpl extends Light {

        private LightImpl(int id) {
            mId = id;
        }

        @Override
        public void setBrightness(int brightness) {
            setBrightness(brightness, BRIGHTNESS_MODE_USER);
        }

        @Override
        public void setBrightness(int brightness, int brightnessMode) {
            synchronized (this) {
                int color = brightness & 0x000000ff;
                color = 0xff000000 | (color << 16) | (color << 8) | color;
                setLightLocked(color, LIGHT_FLASH_NONE, 0, 0, brightnessMode);
            }
        }

setLightLocked中最后调用了setLight_native函数。

        private void setLightLocked(int color, int mode, int onMS, int offMS, int brightnessMode) {
            if (color != mColor || mode != mMode || onMS != mOnMS || offMS != mOffMS) {
                if (DEBUG) Slog.v(TAG, "setLight #" + mId + ": color=#"
                        + Integer.toHexString(color));
                mColor = color;
                mMode = mode;
                mOnMS = onMS;
                mOffMS = offMS;
                Trace.traceBegin(Trace.TRACE_TAG_POWER, "setLight(" + mId + ", 0x"
                        + Integer.toHexString(color) + ")");
                try {
                    setLight_native(mNativePointer, mId, color, mode, onMS, offMS, brightnessMode);
                } finally {
                    Trace.traceEnd(Trace.TRACE_TAG_POWER);
                }
            }
        }

setLight_native函数如下,其主要也是依赖上面传下来的ptr,作为devices的指针。

static void setLight_native(JNIEnv* /* env */, jobject /* clazz */, jlong ptr,
        jint light, jint colorARGB, jint flashMode, jint onMS, jint offMS, jint brightnessMode)
{
    Devices* devices = (Devices*)ptr;
    light_state_t state;

    if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) {
        return ;
    }

    memset(&state, 0, sizeof(light_state_t));
    state.color = colorARGB;
    state.flashMode = flashMode;
    state.flashOnMS = onMS;
    state.flashOffMS = offMS;
    state.brightnessMode = brightnessMode;

    {
        ALOGD_IF_SLOW(50, "Excessive delay setting light");
        devices->lights[light]->set_light(devices->lights[light], &state);
    }
}

而mNativePointer也是调用了init_native函数

static jlong init_native(JNIEnv* /* env */, jobject /* clazz */)
{
    int err;
    hw_module_t* module;
    Devices* devices;
    
    devices = (Devices*)malloc(sizeof(Devices));

    err = hw_get_module(LIGHTS_HARDWARE_MODULE_ID, (hw_module_t const**)&module);
    if (err == 0) {
        devices->lights[LIGHT_INDEX_BACKLIGHT]
                = get_device(module, LIGHT_ID_BACKLIGHT);
        devices->lights[LIGHT_INDEX_KEYBOARD]
                = get_device(module, LIGHT_ID_KEYBOARD);
        devices->lights[LIGHT_INDEX_BUTTONS]
                = get_device(module, LIGHT_ID_BUTTONS);
        devices->lights[LIGHT_INDEX_BATTERY]
                = get_device(module, LIGHT_ID_BATTERY);
        devices->lights[LIGHT_INDEX_NOTIFICATIONS]
                = get_device(module, LIGHT_ID_NOTIFICATIONS);
        devices->lights[LIGHT_INDEX_ATTENTION]
                = get_device(module, LIGHT_ID_ATTENTION);
        devices->lights[LIGHT_INDEX_BLUETOOTH]
                = get_device(module, LIGHT_ID_BLUETOOTH);
        devices->lights[LIGHT_INDEX_WIFI]
                = get_device(module, LIGHT_ID_WIFI);
    } else {
        memset(devices, 0, sizeof(Devices));
    }

    return (jlong)devices;
}

这就到驱动了,最终到hardware目录下有个lights.c文件有下面函数

static int open_lights(const struct hw_module_t *module, char const *name,
						struct hw_device_t **device)
{
	int (*set_light)(struct light_device_t *dev,
		struct light_state_t const *state);

	if (0 == strcmp(LIGHT_ID_BACKLIGHT, name))
		set_light = set_light_backlight;
	else if (0 == strcmp(LIGHT_ID_NOTIFICATIONS, name))
		set_light = set_light_leds_notifications;
	else if (0 == strcmp(LIGHT_ID_ATTENTION, name))
		set_light = set_light_leds_attention;
	else if (0 == strcmp(LIGHT_ID_BATTERY,name))
		set_light = set_light_leds_battery;
	else if (0 == strcmp(LIGHT_ID_BUTTONS,name))
		set_light = set_light_keyboard;
	else
		return -EINVAL;

	pthread_once(&g_init, init_g_lock);

	struct light_device_t *dev = malloc(sizeof(struct light_device_t));
	memset(dev, 0, sizeof(*dev));

	dev->common.tag = HARDWARE_DEVICE_TAG;
	dev->common.version = 0;
	dev->common.module = (struct hw_module_t *)module;
	dev->common.close = (int (*)(struct hw_device_t *))close_lights;
	dev->set_light = set_light;

	*device = (struct hw_device_t *)dev;

	return 0;
}
下面我们再来看set_light_backlight函数:

static int
set_light_backlight(struct light_device_t* dev,
        struct light_state_t const* state)
{
    int err = 0;
    int brightness = rgb_to_brightness(state);
    if(!dev) {
        return -1;
    }
    pthread_mutex_lock(&g_lock);
    err = write_int(LCD_FILE, brightness);
    pthread_mutex_unlock(&g_lock);
    return err;
}

其中

char const*const LCD_FILE
        = "/sys/class/leds/lcd-backlight/brightness";

这样最后设置背光就是往这个节点里面写值,我们可以看下这个节点值。

root@lte26007:/sys/class/leds/lcd-backlight # cat brightness
102



五、总结

这篇博客我们主要分析了,DisplayMangerService是如何设置背光节点的,以及一些hal层的代码。






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