设计模式笔记之五 命令模式

 

命令模式的定义: 将请求封装成对象,以便使用不同的请求、队列或者日志来参数化其他对象。命令模式也支持可撤销的操作。

 

UML图(暂略)

 

例子:

 

/**
 * 命令接口类
 */
public interface ICommand {
	
	/**
	 * 执行接口
	 */
	public void execute();
	
	/**
	 * 撤销接口
	 */
	public void undo();

}

/**
 * 具体的命令实现类1
 */
public class ConcreteCommand1 implements ICommand {

	private Receiver1 receiver;
	
	public ConcreteCommand1(Receiver1 receiver) {
	
		this.receiver = receiver;
	}
	
	@Override
	public void execute() {
		
		System.out.println("ConcreteCommand1 execute...");
		receiver.doSomething();
	}

	@Override
	public void undo() {
		
		System.out.println("ConcreteCommand1 undo...");
		receiver.doSomething2();
	}
	
}

/**
 * 具体的命令实现类2
 */
public class ConcreteCommand2 implements ICommand {

	private Receiver2 receiver;
	
	public ConcreteCommand2(Receiver2 receiver) {
	
		this.receiver = receiver;
	}
	
	@Override
	public void execute() {
		
		System.out.println("ConcreteCommand2 execute...");
		receiver.doSomething();
	}

	@Override
	public void undo() {
		
		System.out.println("ConcreteCommand2 undo...");
		receiver.doSomething2();
	}
	
}

/**
 * 命令接收者1
 */
public class Receiver1 {

	/**
	 * 命令具体实现
	 */
	public void doSomething() {
		
		System.out.println("Receiver1 doSomething...");
	}
	
	/**
	 * 命令具体实现
	 */
	public void doSomething2() {
		
		System.out.println("Receiver1 doSomething2...");
	}
	
}

/**
 * 命令接收者2
 */
public class Receiver2 {

	/**
	 * 命令具体实现
	 */
	public void doSomething() {
		
		System.out.println("Receiver2 doSomething...");
	}
	
	/**
	 * 命令具体实现
	 */
	public void doSomething2() {
		
		System.out.println("Receiver2 doSomething2...");
	}
	
}

/**
 * 命令模式的使用
 */
public class TestCommand {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		
		ICommand command1 = new ConcreteCommand1(new Receiver1());
		command1.execute();
		command1.undo();
		
		ICommand command2 = new ConcreteCommand2(new Receiver2());
		command2.execute();
		command2.undo();
		
	}

}

 

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