网络游戏性能测试五步曲(Link_近期持续更新)

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网络游戏性能测试五步曲

撰写五步曲的背景:最近很多朋友来问这个话题,于是腾出时间规划这个五个乐章。希望能在近期抽出时间,来阐述我的观点。当然,期间肯定有很多不足之处,望各位业内的达人多多包涵。

撰写五步曲的目标:一方面对上半年的工作做个总结与归纳,其次对入住金山后,本人对游戏性能测试一些理解和感悟。主要表达本人对软件测试的一些思考,其中很多方面借鉴了Load Runner这个工具本身对性能测试的一些理解。

五步曲适合的人群:对游戏性能测试有一定兴趣、近期需要展开相关规划、喜欢探讨喜欢研究等

五步曲乐章的目录:

网络游戏性能测试一步曲:如何规划游戏产品性能测试

http://blog.csdn.net/nilxin/archive/2007/07/16/1694034.aspx

网络游戏性能测试二步曲:如何建立可靠的业务数据模型

网络游戏性能测试三步曲:如何设计游戏性能测试用例

网络游戏性能测试四步曲:游戏产品测试需要关注的性能指标

网络游戏性能测试五步曲:根据规划如何实施游戏产品性能测试

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