标准的C#观察者(observer)模式

using System;
using System.Collections.Generic;
using System.Text;

namespace Delegate {
       // 热水器
       public class Heater {
              private int temperature;
              public string type = “RealFire 001″;              // 添加型号作为演示
              public string area = “China Xian”;                     // 添加产地作为演示
              //声明委托
              public delegate void BoiledEventHandler(Object sender, BoliedEventArgs e);
              public event BoiledEventHandler Boiled;       //声明事件 

              // 定义BoliedEventArgs类,传递给Observer所感兴趣的信息
              public class BoliedEventArgs : EventArgs {
                     public readonly int temperature;
                     public BoliedEventArgs(int temperature) {
                            this.temperature = temperature;
                     }
              } 

              // 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视
              protected virtual void OnBolied(BoliedEventArgs e) {
                     if (Boiled != null) {       // 如果有对象注册
                            Boiled(this, e);       // 调用所有注册对象的方法
                     }
              }
              
              // 烧水。
              public void BoilWater() {
                     for (int i = 0; i <= 100; i++) {
                            temperature = i;
                            if (temperature > 95) {
                                   //建立BoliedEventArgs 对象。
                                   BoliedEventArgs e = new BoliedEventArgs(temperature); .
                                   OnBolied(e);       // 调用 OnBolied方法
                            }
                     }
              }
       }

       // 警报器
       public class Alarm {
              public void MakeAlert(Object sender, Heater.BoliedEventArgs e) {
                     Heater heater = (Heater)sender;              //这里是不是很熟悉呢?
                     //访问 sender 中的公共字段
                     Console.WriteLine(”Alarm:{0} - {1}: “, heater.area, heater.type);
                     Console.WriteLine(”Alarm: 嘀嘀嘀,水已经 {0} 度了:”, e.temperature); 
                     Console.WriteLine();
              } 

       }
       // 显示器
       public class Display {
              public static void ShowMsg(Object sender, Heater.BoliedEventArgs e) {       //静态方法
                     Heater heater = (Heater)sender;
                     Console.WriteLine(”Display:{0} - {1}: “, heater.area, heater.type);
                     Console.WriteLine(”Display:水快烧开了,当前温度:{0}度。”, e.temperature);
                     Console.WriteLine();
              }
       }

       class Program {
              static void Main() {
                     Heater heater = new Heater();
                     Alarm alarm = new Alarm();

                     heater.Boiled += alarm.MakeAlert;       //注册方法
                     heater.Boiled += (new Alarm()).MakeAlert;              //给匿名对象注册方法
                     heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert);       //也可以这么注册
                     heater.Boiled += Display.ShowMsg;              //注册静态方法 

                     heater.BoilWater();       //烧水,会自动调用注册过对象的方法
              }
       }
}

Www_
 

输出为:

以下为引用的内容:
Alarm:China Xian - RealFire 001:
Alarm: 嘀嘀嘀,水已经 96 度了:
Alarm:China Xian - RealFire 001:
Alarm: 嘀嘀嘀,水已经 96 度了:
Alarm:China Xian - RealFire 001:
Alarm: 嘀嘀嘀,水已经 96 度了:
Display:China Xian - RealFire 001:
Display:水快烧开了,当前温度:96度。



本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/fdsa123456/archive/2009/02/11/3877678.aspx

 

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