iphone simple animation example

 

An Example Basic Animation

 

CABasicAnimation *theAnimation;
 
// create the animation object, specifying the position property as the key path
// the key path is relative to the target animation object (in this case a CALayer)
theAnimation=[CABasicAnimation animationWithKeyPath:@"position"];
 
// set the fromValue and toValue to the appropriate points
theAnimation.fromValue=[NSValue valueWithPoint:NSMakePoint(74.0,74.0)];
theAnimation.toValue=[NSValue valueWithPoint:NSMakePoint(566.0,406.0)];
 
// set the duration to 3.0 seconds
theAnimation.duration=3.0;
 
// set a custom timing function
theAnimation.timingFunction=[CAMediaTimingFunction functionWithControlPoints:0.25f :0.1f :0.25f :1.0f];

 Providing Keyframe Values

 

// create a CGPath that implements two arcs (a bounce)
CGMutablePathRef thePath = CGPathCreateMutable();
CGPathMoveToPoint(thePath,NULL,74.0,74.0);
CGPathAddCurveToPoint(thePath,NULL,74.0,500.0,
                                   320.0,500.0,
                                   320.0,74.0);
CGPathAddCurveToPoint(thePath,NULL,320.0,500.0,
                                   566.0,500.0,
                                   566.0,74.0);
 
CAKeyframeAnimation * theAnimation;
 
// create the animation object, specifying the position property as the key path
// the key path is relative to the target animation object (in this case a CALayer)
theAnimation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
theAnimation.path=thePath;
 
// set the duration to 5.0 seconds
theAnimation.duration=5.0;
 
 
// release the path
CFRelease(thePath);

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