CWnd类的SendMessage和PostMessage成员函数.
第一步:在头文件中自定义消息,如:
#define WM_USER_MSG (WM_USER +100)
第二步:通过类向导点击Message选项卡,添加自定义消息WM_USER_MSG.
第三步:实现自定义消息的响应函数.
第四步:发送消息.
发送消息有两种方式.
1 同步发送(SendMessage)
LRESULT SendMessage( UINT message, WPARAM wParam = 0, LPARAM lParam = 0 );
message:消息ID.
wParam:参数1
lParam:参数2
返回值:消息函数函数的处理结果.
这里同步发送是指发送消息并处理完后才返回.如:
http://msdn.microsoft.com/en-US/library/t64sseb3(v=vs.80)
// In a dialog-based app, if you add a minimize button to your // dialog, you will need the code below to draw the icon. void CMyDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon represented by handle m_hIcon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } }
MSDN中对SendMessage解说如下:
The SendMessage member function calls the window procedure directly and does not return until that window procedure has processed the message
即只有当消息处理函数处理完消息后这个"发送"操作才会返回结束.
2 异步方式(PostMessage)
http://msdn.microsoft.com/en-US/library/9tdesxec(v=vs.80)
BOOL PostMessage( UINT message, WPARAM wParam = 0, LPARAM lParam = 0 );
参数说明与SendMessage一样,不过返回值不同,这个接口的返回是将消息发送到消息队列可立即返回,并不等待消息处理完后返回.
发送消息也可以通过Windos API函数:
LRESULT WINAPI SendMessage( _In_ HWND hWnd, _In_ UINT Msg, _In_ WPARAM wParam, _In_ LPARAM lParam );
hWnd为要发送的窗口句柄.
LRESULT Res=::SendMessage(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
相对应的异步发送接口为:
BOOL WINAPI PostMessage( _In_opt_ HWND hWnd, _In_ UINT Msg, _In_ WPARAM wParam, _In_ LPARAM lParam );
使用与::SendMessage一样.