“托管扩展性框架(Managed Extensibility Framework,简称MEF),是微软.NET框架下为提高应用和组件复用程度而推出的,用于使组件能够最大化的重用。使用MEF能够使静态编译的.NET应用程序转换为动态组合,这将是创建可扩展应用、可扩展框架和应用扩展的好途径。它将做为.NET Framework 4.0的组成部分之一发布。现在,MEF也将被包含在Silverlight 4.0中。
那么MEF是怎样工作的呢?简单分为三个步骤:
•Export (输出) •Import (输入) •Compose (组合) 简短说一下MEF的工作原理,MEF的核心包括一个catalog和一个CompositionContainer。category用于发现扩展,而container用于协调创建和梳理依赖性。每个可组合的Part提供了一个或多个Export,并且通常依赖于一个或多个外部提供的服务或Import。每个Part管理一个实例为应用程序运行。
下面我们做一个小型可扩展计算器示例来解释这三个过程
1.首先下载MEF框架包,Silverlight 4.0会自带,不过微软已经将其开源了。 http://www.codeplex.com/MEF 2.创建一个Silverlight Navigate Application ,并添加程序集引用(MEF_Beta_2\bin\SL目录下 System.ComponentModel.Composition.dll) 在项目下添加两个类文件Package.cs和PackageCatalog.cs,这两个文件在最新的MEF版本中没有提供,主要用于加载silverlight的Xap包。 这两个文件在MEF框架的Sample中提供了(MEF_Beta_2\Samples\PictureViewer\PictureViewer.Common),将这两个类的访问修饰符改为public, 添加后注意修改命名空间。 3.修改Home.cs 类
代码
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel.Composition; using System.ComponentModel;
namespace MefDemo { //用于更新界面的委托 public delegate void OperateHandler(IOperate Op);
/// <summary> /// 运算器接口 /// </summary> public interface IOperate { double Op(double left, double right); string Symbol { set; get; } string Label { get; set; } }
/// <summary> /// 加法运算器 /// </summary> [Export(typeof(IOperate))] public class AddButton : Button, IOperate { [Import("AddButtonContract",AllowRecomposition = true)] public string Label { get { return this.Content.ToString(); } set { this.Content = value; } }
[Import("AddSybomContract", AllowRecomposition = true)] public string Symbol { set; get; }
[Import("ClickHandler")] public OperateHandler ClickAction { get; set; }
#region IOperate 成员
public double Op(double left, double right) { return left + right; }
#endregion
public AddButton() { this.Click += (s, e) => ClickAction(this); } }
/// <summary> /// 减法运算器 /// </summary> [Export(typeof(IOperate))] public class SubButton : Button, IOperate { [Import("SubButtonContract",AllowRecomposition=true)] public string Label { get { return this.Content.ToString(); } set { this.Content = value; } }
[Import("SubSybomContract", AllowRecomposition = true)] public string Symbol { set; get; }
[Import("ClickHandler")] public OperateHandler ClickAction { get; set; }
#region IOperate 成员
public double Op(double left, double right) { return left - right; }
#endregion
public SubButton() { this.Click += (s, e) => ClickAction(this); } }
/// <summary> /// 为每个运算器的属性提供值 /// </summary> public class ComponentAttributeProvider { [Export("AddButtonContract")] public string AddLabel { get { return "Add"; } } [Export("AddSybomContract")] public string AddSymbol { get { return "+"; } } [Export("SubButtonContract")] public string SubLabel { get { return "Sub"; } } [Export("SubSybomContract")] public string SubSymbol { get { return "-"; } } } } 4.修改 Home.xaml
代码
<navigation:Page x:Class="MefDemo.Home" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation" mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480" Title="Home" Style="{StaticResource PageStyle}">
<navigation:Page.Resources> <ItemsPanelTemplate x:Key="ItemsPanelTemplate1"> <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center"/> </ItemsPanelTemplate> </navigation:Page.Resources>
<Grid x:Name="LayoutRoot"> <ScrollViewer x:Name="PageScrollViewer" Style="{StaticResource PageScrollViewerStyle}">
<StackPanel x:Name="ContentStackPanel" Background="Black"> <StackPanel Orientation="Horizontal" Width="455" Height="89" Margin="91,0,91,-30"> <TextBox x:Name="LeftNum" HorizontalAlignment="Left" VerticalAlignment="Center" Width="83" TextWrapping="Wrap"/> <TextBlock x:Name="Symbol" Width="62" Text="+" TextWrapping="Wrap" FontSize="24" Foreground="#FFF80606" TextAlignment="Center" VerticalAlignment="Center" HorizontalAlignment="Left"/> <TextBox x:Name="RightNum" HorizontalAlignment="Left" VerticalAlignment="Center" Width="78" TextWrapping="Wrap"/> <TextBlock Width="64" Text="=" TextWrapping="Wrap" Foreground="#FFF20808" FontSize="21.333" TextAlignment="Center" VerticalAlignment="Center" HorizontalAlignment="Left"/> <TextBox x:Name="Result" HorizontalAlignment="Left" VerticalAlignment="Center" Width="146" TextWrapping="Wrap"/> </StackPanel> <ListBox x:Name="operateList" ItemsSource="{Binding}" ItemsPanel="{StaticResource ItemsPanelTemplate1}" Height="99" Background="{x:Null}" BorderBrush="{x:Null}"/> <Button x:Name="DynamicLoadButton" Height="40" Width="196" Content="DynamicLoadOperate"/> </StackPanel> </ScrollViewer> </Grid>
</navigation:Page>
5.新建类 OperatorComponent.cs
代码
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel.Composition; using System.ComponentModel;
namespace MefDemo { //用于更新界面的委托 public delegate void OperateHandler(IOperate Op);
/// <summary> /// 运算器接口 /// </summary> public interface IOperate { double Op(double left, double right); string Symbol { set; get; } string Label { get; set; } }
/// <summary> /// 加法运算器 /// </summary> [Export(typeof(IOperate))] public class AddButton : Button, IOperate { [Import("AddButtonContract",AllowRecomposition = true)] public string Label { get { return this.Content.ToString(); } set { this.Content = value; } }
[Import("AddSybomContract", AllowRecomposition = true)] public string Symbol { set; get; }
[Import("ClickHandler")] public OperateHandler ClickAction { get; set; }
#region IOperate 成员
public double Op(double left, double right) { return left + right; }
#endregion
public AddButton() { this.Click += (s, e) => ClickAction(this); } }
/// <summary> /// 减法运算器 /// </summary> [Export(typeof(IOperate))] public class SubButton : Button, IOperate { [Import("SubButtonContract",AllowRecomposition=true)] public string Label { get { return this.Content.ToString(); } set { this.Content = value; } }
[Import("SubSybomContract", AllowRecomposition = true)] public string Symbol { set; get; }
[Import("ClickHandler")] public OperateHandler ClickAction { get; set; }
#region IOperate 成员
public double Op(double left, double right) { return left - right; }
#endregion
public SubButton() { this.Click += (s, e) => ClickAction(this); } }
/// <summary> /// 为每个运算器的属性提供值 /// </summary> public class ComponentAttributeProvider { [Export("AddButtonContract")] public string AddLabel { get { return "Add"; } } [Export("AddSybomContract")] public string AddSymbol { get { return "+"; } } [Export("SubButtonContract")] public string SubLabel { get { return "Sub"; } } [Export("SubSybomContract")] public string SubSymbol { get { return "-"; } } } }
6.运行。 这样就构建了一个简单的运算器,其中的Export、Import就像一个个管道一样相互连接。
7.按照这样的设计,我们想要对其进行扩展,就必须把接口分离。新建一个Silverlight ClassLibrary Project(Named ContractLibrary),这个Library用来封装所有的扩展接口,定义Import/Export契约。 现在把原项目中的OperatorComponent.cs 类中的接口迁移到Library项目中,新建类文件OperateContract.cs 。
代码
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes;
namespace ContractLibrary { public delegate void OperateHandler(IOperate Op);
/// <summary> /// 运算器接口 /// </summary> public interface IOperate { double Op(double left, double right); string Symbol { set; get; } string Label { get; set; } } } 编译通过后在Silverlight主工程(MefDemo)中添加对ContractLibrary项目的引用 8.再新建一个Silverlight ClassLibrary Project (Named StaticExtension),,这个工程就是我们用来静态扩展的DLL。 a). 在工程下新建我们的运算器类,AddButton.cs , SubButton.cs.(代码不变). b). 但注意要添加对ContractLibrary项目的引用和MEF的框架集引用) 。 c). 添加全局属性配置类(ComponentConfiguration.cs) d). 删除主工程中的ComponetOperater.cs. e). 添加对StaticExtension的引用.
9.OK,这样我们就可以任意扩展运算器,添加更多的扩展运算了。
10.那么下面是添加一个新的乘法运算所要做的工作。 在StaticExtension中添加新类 Multiply.cs
代码
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel.Composition; using ContractLibrary;
namespace StaticExtension { /// <summary> /// 乘法运算器 /// </summary> [Export(typeof(IOperate))] public class MultiplyButton : Button, IOperate { [Import("MultiplyButtonContract", AllowRecomposition = true)] public string Label { get { return this.Content.ToString(); } set { this.Content = value; } }
[Import("MultiplySybomContract", AllowRecomposition = true)] public string Symbol { set; get; }
[Import("ClickHandler")] public OperateHandler ClickAction { get; set; }
#region IOperate 成员
public double Op(double left, double right) { return left * right; }
#endregion
public MultiplyButton() { this.Click += (s, e) => ClickAction(this); } } }
11.上面的是静态加载,那么现在我们使用MEF实现动态扩展运算器。桌面程序的动态扩展是动态加载DLL,而对于Silverlight的Web程序则是动态加载Xap包了。 新建普通Silverlight Application(Named DynamicExtension).
去掉勾选Add a test page that references the application. 1). 删掉App和Main等不必要的文件,只留一个空的Silverlight项目,以减少Xap包的大小。 2). 添加ContractLibrary和MEF框架集的引用(可以将引用程序集属性CopyLocal设置为false,因为我们在主工程中已经添加了,可以重用) 3). 添加类Division.cs.
代码
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel.Composition; using ContractLibrary;
namespace DynamicExtension { /// <summary> /// 乘法运算器 /// </summary> [Export(typeof(IOperate))] public class DivisionButton : Button, IOperate { [Import("DivisionButtonContract", AllowRecomposition = true)] public string Label { get { return this.Content.ToString(); } set { this.Content = value; } }
[Import("DivisionSybomContract", AllowRecomposition = true)] public string Symbol { set; get; }
[Import("ClickHandler")] public OperateHandler ClickAction { get; set; }
#region IOperate 成员
public double Op(double left, double right) { return left * right; }
#endregion
public DivisionButton() { this.Click += (s, e) => ClickAction(this); } } }
4). 添加配置类ComponentConfiguration.cs
代码
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.ComponentModel.Composition;
namespace DynamicExtension { /// <summary> /// 为每个运算器的属性配置值 /// </summary> public class ComponentConfiguration { [Export("DivisionButtonContract")] public string AddLabel { get { return "Div"; } } [Export("DivisionSybomContract")] public string AddSymbol { get { return "/"; } } } }
5). 修改Home.cs ,为其注册下载包的相关事件和回调
1. 代码
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using System.Collections.ObjectModel; using System.ComponentModel.Composition.Hosting; using System.Reflection; using System.ComponentModel.Composition; using ContractLibrary;
namespace MefDemo { public partial class Home : Page { [ImportMany(typeof(IOperate),AllowRecomposition = true)] public ObservableCollection<IOperate> Operates = new ObservableCollection<IOperate>();
[Export("ClickHandler")] public OperateHandler ClickHandler { get { return OperateButton_Click; } }
private PackageCatalog Catalog;
/// <summary> /// 用于界面控件响应运算后的一些更新工作 /// </summary> /// <param name="Operate">运算器</param> public void OperateButton_Click(IOperate Operate) { try { Symbol.Text = Operate.Symbol; double left = double.Parse(LeftNum.Text); double right = double.Parse(RightNum.Text); this.Result.Text = Operate.Op(left, right).ToString(); } catch (Exception e) { ChildWindow errorWin = new ErrorWindow(e); errorWin.Show(); } }
public Home() { InitializeComponent();
this.Loaded += new RoutedEventHandler(Home_Loaded); //注册按钮事件 this.DynamicLoadButton.Click += (s, e) => { //下载包 Package.DownloadPackageAsync( new Uri("DynamicExtension.xap", UriKind.Relative), (args, package) => Catalog.AddPackage(package) ); //包被添加到PackageCatalog后会自动重新组合 //并对添加了AllowRecomposition = true属性的Import导入器重新输入数据 }; }
void Home_Loaded(object sender, RoutedEventArgs e) { //组合当前XAP包中所有部件(Parts) Catalog = new PackageCatalog(); Catalog.AddPackage(Package.Current); CompositionContainer container = new CompositionContainer(Catalog); container.ComposeParts(this);
//组合后所有实现运算接口(IOperate)的运算器都将被自动填充到 Operates 集合。 //将运算器绑定到 ListBox 控件,用于呈现。 this.operateList.DataContext = Operates; }
// Executes when the user navigates to this page. protected override void OnNavigatedTo(NavigationEventArgs e) { }
} }
Ok,最终界面。 点击DynamicLoadOperate按钮后
程序中还有很多细节没有展开说明,理论性的介绍可以参考MSDN和CodePlex上的文档。