Adding exception handlers with Mono.Cecil is not difficult, it just requires you to know how exception handlers are laid out in the metadata.
Let say you have the C# method:
static void Throw ()
{
throw new Exception ("oups");
}
If you decompile it, it should look somewhat similar to this:
.method private static hidebysig default void Throw () cil managed
{
IL_0000: ldstr "oups"
IL_0005: newobj instance void class [mscorlib]System.Exception::.ctor(string)
IL_000a: throw
}
Now let say that you want to inject code in this method such as it's similar to the C# code:
static void Throw ()
{
try {
throw new Exception ("oups");
} catch (Exception e) {
Console.WriteLine (e);
}
}
That is, you simply want to wrap the existing code in a try catch handler. You can do it easily with Cecil this way:
var method = ...;
var il = method.Body.GetILProcessor ();
var write = il.Create (
OpCodes.Call,
module.Import (typeof (Console).GetMethod ("WriteLine", new [] { typeof (object)})));
var ret = il.Create (OpCodes.Ret);
var leave = il.Create (OpCodes.Leave, ret);
il.InsertAfter (
method.Body.Instructions.Last (),
write);
il.InsertAfter (write, leave);
il.InsertAfter (leave, ret);
var handler = new ExceptionHandler (ExceptionHandlerType.Catch) {
TryStart = method.Body.Instructions.First (),
TryEnd = write,
HandlerStart = write,
HandlerEnd = ret,
CatchType = module.Import (typeof (Exception)),
};
method.Body.ExceptionHandlers.Add (handler);
This code is manipulating the previous method to look like this:
.method private static hidebysig default void Throw () cil managed
{
.maxstack 1
.try { // 0
IL_0000: ldstr "oups"
IL_0005: newobj instance void class [mscorlib]System.Exception::'.ctor'(string)
IL_000a: throw
} // end .try 0
catch class [mscorlib]System.Exception { // 0
IL_000b: call void class [mscorlib]System.Console::WriteLine(object)
IL_0010: leave IL_0015
} // end handler 0
IL_0015: ret
}
We're adding three new instructions: a call to Console.WriteLine, a leave to gracefully exit the catch handler, and finally (pun intended), a ret. Then we're simply creating a ExceptionHandler instance to represent a try catch handler whose try encompasses the existing body, and whose catch is the WriteLine statement.
One important thing to note is that the end instruction of a range is not contained inside the range. It's basically a [TryStart:TryEnd[ range.