【AS3代码】小球拖拽(MouseEvent的方式 和 startDrag的方式)

package
{
     import com.ui.Ball;
     import com.ui.Ship;
    
     import flash.display.Sprite;
     import flash.events.MouseEvent;

     public  class Main  extends Sprite
    {    
         private  var ball:Ball;
         public  function Main():void
        {
            init();
        }
         private  function init():void
        {
            ball = new Ball();
            ball.x = 100;
            ball.y = 100;
            this.addChild(ball);
            ball.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
        }
         private  function onMouseDown(event:MouseEvent):void
        {
            stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
        }
         private  function onMouseUp(event:MouseEvent):void
        {
            stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
            stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
        }
         private  function onMouseMove(event:MouseEvent):void
        {
            ball.x = this.mouseX + (this.mouseX - ball.x);
            ball.y = this.mouseY + (this.mouseY - ball.y);
        }
    }
}

 

 package

{
     import com.ui.Ball;
     import com.ui.Ship;
    
     import flash.display.Sprite;
     import flash.events.MouseEvent;

     public  class Main  extends Sprite
    {    
         private  var ball:Ball;
         public  function Main():void
        {
            init();
        }
         private  function init():void
        {
            ball = new Ball();
            ball.x = 100;
            ball.y = 100;
            this.addChild(ball);
            ball.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
        }
         private  function onMouseDown(event:MouseEvent):void
        {
            ball.startDrag();
            stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
        }
         private  function onMouseUp(event:MouseEvent):void
        {
            ball.stopDrag();
        }
    }
}

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