高斯模糊三种方法优劣性

package com.example.test.qtest;

import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;

/**
 * Created by scq on 17-2-10.
 */
public class GaussianBlur {
    private Context mContext;

    public GaussianBlur(Context context) {
        this.mContext = context;
    }

    @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
    /**
     * 高斯模糊
     * 方法一 : RenderScript是Android在API 11之后加入的,用于高效的图片处理,包括模糊、混合、矩阵卷积计算等
     * 优点:处理时间快
     * 缺点:模糊程度比较低
     * **/
    public Bitmap blurRenderScriptBitmap(Bitmap bitmap){

        //创建一个空位图,其大小与要模糊的位图大小相同
        Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);

        //实例化一个新的Renderscript
        RenderScript rs = RenderScript.create(mContext);

        //使用Renderscript创建一个内在模糊脚本
        ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));

        //使用Renderscript和in / out位图创建分配(in / out)
        Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
        Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);

        //设置模糊的半径 半径范围(1.0f ~ 25.0f)
        blurScript.setRadius(25.0f);

        //执行Renderscript
        blurScript.setInput(allIn);
        blurScript.forEach(allOut);

        //将out Allocation创建的最终位图复制到outBitmap
        allOut.copyTo(outBitmap);

        //回收原始位图
        bitmap.recycle();

        //完成一切后,销毁Renderscript。
        rs.destroy();

        return outBitmap;
    }

    /**
     * 高斯模糊
     * 方法二 : 实现高斯模糊的效果,使用了特殊的算法
     * 优点 : 比第三种可以快很多
     * 缺点 : 比第一种(RenderScript)还是慢一些
     * **/
    public static Bitmap doFastBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }

    /**
     * 高斯模糊
     * 方法三 : 使用矩阵处理
     * 优点 : 简单易懂
     * 缺点 : 处理速度慢
     * **/
    public static void gaussBlur(int[] data, int width, int height, int radius,
                                 float sigma) {

        float pa = (float) (1 / (Math.sqrt(2 * Math.PI) * sigma));
        float pb = -1.0f / (2 * sigma * sigma);

        // generate the Gauss Matrix
        float[] gaussMatrix = new float[radius * 2 + 1];
        float gaussSum = 0f;
        for (int i = 0, x = -radius; x <= radius; ++x, ++i) {
            float g = (float) (pa * Math.exp(pb * x * x));
            gaussMatrix[i] = g;
            gaussSum += g;
        }

        for (int i = 0, length = gaussMatrix.length; i < length; ++i) {
            gaussMatrix[i] /= gaussSum;
        }

        // x direction
        for (int y = 0; y < height; ++y) {
            for (int x = 0; x < width; ++x) {
                float r = 0, g = 0, b = 0;
                gaussSum = 0;
                for (int j = -radius; j <= radius; ++j) {
                    int k = x + j;
                    if (k >= 0 && k < width) {
                        int index = y * width + k;
                        int color = data[index];
                        int cr = (color & 0x00ff0000) >> 16;
                        int cg = (color & 0x0000ff00) >> 8;
                        int cb = (color & 0x000000ff);

                        r += cr * gaussMatrix[j + radius];
                        g += cg * gaussMatrix[j + radius];
                        b += cb * gaussMatrix[j + radius];

                        gaussSum += gaussMatrix[j + radius];
                    }
                }

                int index = y * width + x;
                int cr = (int) (r / gaussSum);
                int cg = (int) (g / gaussSum);
                int cb = (int) (b / gaussSum);

                data[index] = cr << 16 | cg << 8 | cb | 0xff000000;
            }
        }

        // y direction
        for (int x = 0; x < width; ++x) {
            for (int y = 0; y < height; ++y) {
                float r = 0, g = 0, b = 0;
                gaussSum = 0;
                for (int j = -radius; j <= radius; ++j) {
                    int k = y + j;
                    if (k >= 0 && k < height) {
                        int index = k * width + x;
                        int color = data[index];
                        int cr = (color & 0x00ff0000) >> 16;
                        int cg = (color & 0x0000ff00) >> 8;
                        int cb = (color & 0x000000ff);

                        r += cr * gaussMatrix[j + radius];
                        g += cg * gaussMatrix[j + radius];
                        b += cb * gaussMatrix[j + radius];

                        gaussSum += gaussMatrix[j + radius];
                    }
                }

                int index = y * width + x;
                int cr = (int) (r / gaussSum);
                int cg = (int) (g / gaussSum);
                int cb = (int) (b / gaussSum);
                data[index] = cr << 16 | cg << 8 | cb | 0xff000000;
            }
        }
    }
}

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