自己的五子棋版本1.1

五子棋是一个简单的游戏,游戏规则也是很简单。
1、黑白棋子轮流下,黑子先行
2、相同颜色五子连成一行胜出。

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.imageio.*;
import java.io.*;
/**
 * Description:
 * 
网站: 疯狂Java联盟 *
Copyright (C), 2001-2012, Yeeku.H.Lee *
This program is protected by copyright laws. *
Program Name: *
Date: * @author Yeeku.H.Lee [email protected] * @version 1.0 */
public class Gobang { // 下面三个位图分别代表棋盘、黑子、白子 BufferedImage table; BufferedImage black; BufferedImage white; // 当鼠标移动时候的选择框 BufferedImage selected; //一个人不能连着走 private static long n = -1; // 定义棋盘的大小 private static int BOARD_SIZE = 15; // 定义棋盘宽、高多少个像素 private final int TABLE_WIDTH = 535; private final int TABLE_HETGHT = 536; // 定义棋盘坐标的像素值和棋盘数组之间的比率。 private final int RATE = TABLE_WIDTH / BOARD_SIZE; // 定义棋盘坐标的像素值和棋盘数组之间的偏移距。 private final int X_OFFSET = 5; private final int Y_OFFSET = 6; // 定义一个二维数组来充当棋盘 private String[][] board = new String[BOARD_SIZE][BOARD_SIZE]; // 五子棋游戏的窗口 JFrame f = new JFrame("五子棋游戏"); // 五子棋游戏棋盘对应的Canvas组件 ChessBoard chessBoard = new ChessBoard(); // 当前选中点的坐标 private int selectedX = -1; private int selectedY = -1; public void init()throws Exception { table = ImageIO.read(new File("image/board.jpg")); black = ImageIO.read(new File("image/black.gif")); white = ImageIO.read(new File("image/white.gif")); selected = ImageIO.read(new File("image/selected.gif")); // 把每个元素赋为"╋","╋"代表没有棋子 for (int i = 0 ; i < BOARD_SIZE ; i++) { for ( int j = 0 ; j < BOARD_SIZE ; j++) { board[i][j] = "╋"; } } chessBoard.setPreferredSize(new Dimension( TABLE_WIDTH , TABLE_HETGHT)); chessBoard.addMouseListener(new MouseAdapter() { public void mouseClicked(MouseEvent e) { // 将用户鼠标事件的坐标转换成棋子数组的坐标。 int xPos = (int)((e.getX() - X_OFFSET) / RATE); int yPos = (int)((e.getY() - Y_OFFSET ) / RATE); if(n%2!=0&&board[xPos][yPos]=="╋") { board[xPos][yPos] = "●"; n++; } else { board[xPos][yPos] = "○"; n++; } /* 电脑随机生成两个整数,作为电脑下棋的坐标,赋给board数组。 还涉及: 1.如果下棋的点已经有棋子,不能重复下棋。 2.每次下棋后,需要扫描谁赢了 */ chessBoard.repaint(); } // 当鼠标退出棋盘区后,复位选中点坐标 public void mouseExited(MouseEvent e) { selectedX = -1; selectedY = -1; chessBoard.repaint(); } }); chessBoard.addMouseMotionListener(new MouseMotionAdapter() { // 当鼠标移动时,改变选中点的坐标 public void mouseMoved(MouseEvent e) { selectedX = (e.getX() - X_OFFSET) / RATE; selectedY = (e.getY() - Y_OFFSET) / RATE; chessBoard.repaint(); } }); f.add(chessBoard); f.pack(); f.setVisible(true); } public static void main(String[] args)throws Exception { Gobang gb = new Gobang(); gb.init(); } class ChessBoard extends JPanel { // 重写JPanel的paint方法,实现绘画 public void paint(Graphics g) { // 将绘制五子棋棋盘 g.drawImage(table , 0 , 0 , null); // 绘制选中点的红框 if (selectedX >= 0 && selectedY >= 0) g.drawImage(selected , selectedX * RATE + X_OFFSET , selectedY * RATE + Y_OFFSET, null); // 遍历数组,绘制棋子。 for (int i = 0 ; i < BOARD_SIZE ; i++) { for ( int j = 0 ; j < BOARD_SIZE ; j++) { // 绘制黑棋 if (board[i][j].equals("●")) { g.drawImage(black , i * RATE + X_OFFSET , j * RATE + Y_OFFSET, null); } // 绘制白棋 if (board[i][j].equals("○")) { g.drawImage(white, i * RATE + X_OFFSET , j * RATE + Y_OFFSET, null); } } } } } }

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