//ViBe.h
#pragma once
#include
#include "opencv2/opencv.hpp"
using namespace cv;
using namespace std;
#define NUM_SAMPLES 20 //每个像素点的样本个数
#define MIN_MATCHES 2 //#min指数
#define RADIUS 20 //Sqthere半径
#define SUBSAMPLE_FACTOR 16 //子采样概率
class ViBe_BGS
{
public:
ViBe_BGS(void);
~ViBe_BGS(void);
void init(const Mat _image); //初始化
void processFirstFrame(const Mat _image);
void testAndUpdate(const Mat _image); //更新
Mat getMask(void){ return m_mask; };
private:
Mat m_samples[NUM_SAMPLES];
Mat m_foregroundMatchCount;
Mat m_mask;
};
//ViBe.cpp
#include
#include
#include "ViBe.h"
using namespace std;
using namespace cv;
static int c_xoff[9] = { -1, 0, 1, -1, 1, -1, 0, 1, 0 }; //x的邻居点
static int c_yoff[9] = { -1, 0, 1, -1, 1, -1, 0, 1, 0 }; //y的邻居点
ViBe_BGS::ViBe_BGS(void)
{
}
ViBe_BGS::~ViBe_BGS(void)
{
}
/**************** Assign space and init ***************************/
void ViBe_BGS::init(const Mat _image)
{
for (int i = 0; i < NUM_SAMPLES; i++)
{
m_samples[i] = Mat::zeros(_image.size(), CV_8UC1);
}
m_mask = Mat::zeros(_image.size(), CV_8UC1);
m_foregroundMatchCount = Mat::zeros(_image.size(), CV_8UC1);
}
/**************** Init model from first frame ********************/
void ViBe_BGS::processFirstFrame(const Mat _image)
{
RNG rng;
int row, col;
for (int i = 0; i < _image.rows; i++)
{
for (int j = 0; j < _image.cols; j++)
{
for (int k = 0; k < NUM_SAMPLES; k++)
{
// Random pick up NUM_SAMPLES pixel in neighbourhood to construct the model
int random = rng.uniform(0, 9);
row = i + c_yoff[random];
if (row < 0)
row = 0;
if (row >= _image.rows)
row = _image.rows - 1;
col = j + c_xoff[random];
if (col < 0)
col = 0;
if (col >= _image.cols)
col = _image.cols - 1;
m_samples[k].at(i, j) = _image.at(row, col);
}
}
}
}
/**************** Test a new frame and update model ********************/
void ViBe_BGS::testAndUpdate(const Mat _image)
{
RNG rng;
for (int i = 0; i < _image.rows; i++)
{
for (int j = 0; j < _image.cols; j++)
{
int matches(0), count(0);
float dist;
while (matches < MIN_MATCHES && count < NUM_SAMPLES)
{
dist = abs(m_samples[count].at(i, j) - _image.at(i, j));
if (dist < RADIUS)
matches++;
count++;
}
if (matches >= MIN_MATCHES)
{
// It is a background pixel
m_foregroundMatchCount.at(i, j) = 0;
// Set background pixel to 0
m_mask.at(i, j) = 0;
// 如果一个像素是背景点,那么它有 1 / defaultSubsamplingFactor 的概率去更新自己的模型样本值
int random = rng.uniform(0, SUBSAMPLE_FACTOR);
if (random == 0)
{
random = rng.uniform(0, NUM_SAMPLES);
m_samples[random].at(i, j) = _image.at(i, j);
}
// 同时也有 1 / defaultSubsamplingFactor 的概率去更新它的邻居点的模型样本值
random = rng.uniform(0, SUBSAMPLE_FACTOR);
if (random == 0)
{
int row, col;
random = rng.uniform(0, 9);
row = i + c_yoff[random];
if (row < 0)
row = 0;
if (row >= _image.rows)
row = _image.rows - 1;
random = rng.uniform(0, 9);
col = j + c_xoff[random];
if (col < 0)
col = 0;
if (col >= _image.cols)
col = _image.cols - 1;
random = rng.uniform(0, NUM_SAMPLES);
m_samples[random].at(row, col) = _image.at(i, j);
}
}
else
{
// It is a foreground pixel
m_foregroundMatchCount.at(i, j)++;
// Set background pixel to 255
m_mask.at(i, j) = 255;
//如果某个像素点连续N次被检测为前景,则认为一块静止区域被误判为运动,将其更新为背景点
if (m_foregroundMatchCount.at(i, j) > 50)
{
int random = rng.uniform(0, SUBSAMPLE_FACTOR);
if (random == 0)
{
random = rng.uniform(0, NUM_SAMPLES);
m_samples[random].at(i, j) = _image.at(i, j);
}
}
}
}
}
}
//ViBeMain.cpp
#include "opencv2/opencv.hpp"
#include "ViBe.h"
#include
#include
using namespace cv;
using namespace std;
int main(int argc, char* argv[])
{
Mat frame, gray, mask;
VideoCapture capture;
capture.open("MAH00054.MP4");
if (!capture.isOpened())
{
cout << "No camera or video input!\n" << endl;
return -1;
}
ViBe_BGS Vibe_Bgs;
int count = 0;
while (1)
{
count++;
capture >> frame;
if (frame.empty())
break;
cvtColor(frame, gray, CV_RGB2GRAY);
if (count == 1)
{
Vibe_Bgs.init(gray);
Vibe_Bgs.processFirstFrame(gray);
cout << " Training GMM complete!" << endl;
}
else
{
Vibe_Bgs.testAndUpdate(gray);
mask = Vibe_Bgs.getMask();
morphologyEx(mask, mask, MORPH_OPEN, Mat());
imshow("mask", mask);
}
imshow("input", frame);
if (cvWaitKey(10) == 'q')
break;
}
return 0;
}