实战之 秒表计数

/*
*******************************************************************************
* 文件名:main.c
* 描  述:秒表计数
* 作  者:CLAY
* 版本号:v1.0.0
* 日  期: 2018年2月10日
* 备  注:对应键盘映射的ESC键让秒表复位,回车键让秒表起停。
*        S8 -- reset ..  S12 -- Start/stop 
*******************************************************************************
*/

#include 
#define u8 unsigned char 
#define u16 unsigned int
#define u32 unsigned long

sbit KEY_IN_1 = P3^3;
sbit KEY_IN_2 = P3^2;
sbit KEY_IN_3 = P3^1;
sbit KEY_IN_4 = P3^0;
sbit KEY_OUT_1 = P4^4;
sbit KEY_OUT_2 = P4^2;
sbit KEY_OUT_3 = P3^5;
sbit KEY_OUT_4 = P3^4;

u8 code LedChar[] = {
    0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8, 
    0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
u8 LedBuff[] = {
    0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
};

u8 KeySta[4][4] = {
    {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
};
u8 code KeyCodeMap[4][4] = {    //映射关系是从板子的左往右看
    {0x30, 0x37, 0x34, 0x31}, //S4,  S5,  S6,  S7  ==>   数字键0、数字键7、数字键4、数字键1
    {0x1B, 0x38, 0x35, 0x32}, //S8,  S9,  S10, S11 ==>   ESC 键    数字键8、数字键5、数字键2
    {0x0D, 0x39, 0x36, 0x33}, //S12, S13, S14, S15 ==>   回车键    、数字键9、数字键6、数字键3
    {0x27, 0x28, 0x25, 0x26}  //S16, S17, S18, S19 ==>   向右键    、向下键 、向左键 、向上键
};

//板子方正之后,正着看就是:
//数字键1、数字键2、数字键3、向上键
//数字键4、数字键5、数字键6、向左键
//数字键7、数字键8、数字键9、向下键
//数字键0、ESC 键 、回车键 、向右键

bit StopwatchRunning = 0; //定义运行标志
bit StopwatchRefresh = 0; //定义是否刷新
u8  DecimalPart = 0;
u16 IntegerPart = 0;


void CloseFucker();
void Timer0Init();
void KeyDriver();
void StopwatchDisplay();

void main()
{
    CloseFucker();
    Timer0Init();
    ET0 = 1;
    EA = 1;
    LedBuff[0] = LedChar[0];

    while (1)
    {
        if (StopwatchRefresh)
        {
            StopwatchRefresh = 0;
            StopwatchDisplay();
        }
        KeyDriver();
    }
}

void CloseFucker()
{
    P2 = (P2 & 0x1F) | 0x80; //关闭LED
    P0 = 0xFF;
    P2 = 0x00;

    P2 = (P2 & 0x1F) | 0xA0; //关闭蜂鸣器和继电器
    P0 = P0 & 0xAF;
    P2 = 0x00;
}

void Timer0Init()       //1毫秒@11.0592MHz
{
    AUXR &= 0x7F;       //定时器时钟12T模式
    TMOD &= 0xF0;       //设置定时器模式
    TMOD |= 0x01;       //设置定时器模式
    TL0 = 0x66;     //设置定时初值
    TH0 = 0xFC;     //设置定时初值
    TF0 = 0;        //清除TF0标志
    TR0 = 1;        //定时器0开始计时
}

void ShowNumber(long num)
{
    bit flag = 0; //正数 - 0; 负数 - 1; 
    char k;
    u8 buff[8];

    if (num < 0)
    {
        flag = 1;
        num = -num;
    }
    else
    {
        flag = 0;
    }

    for (k=0; k<8; k++)
    {
        buff[k] = num % 10;
        num /= 10;
    }

//  do{
//      buff[k++] = num % 10;
//      num /= 10;
//  }while(num > 0);

    for (k=7; k>0; k--)
    {
        if (buff[k] == 0x00)
        {
            LedBuff[k] = 0xFF;
        }
        else
        {
            break;
        }
    }
    if (flag)
    {
        if (k<7)                                                  
        {
            LedBuff[k+1] = 0xBF;
        }
    }
    for ( ; k>=0; k--)
    {
        LedBuff[k] = LedChar[buff[k]];
    }
}

void StopwatchDisplay()
{
    char k;
    u8 buff[4];

    LedBuff[0] = LedChar[DecimalPart%10]; //对应后两位是直接显示
    LedBuff[1] = LedChar[DecimalPart/10];

    buff[0] = IntegerPart % 10;
    buff[1] = IntegerPart/10 % 10;
    buff[2] = IntegerPart/100 % 10;
    buff[3] = IntegerPart/1000 % 10;

    for (k=3; k>0; k--)
    {
        if (buff[k] == 0x00)
        {
            LedBuff[k+2] = 0xFF;
        }
        else
        {
            break;
        }
    }
    for ( ; k>=0; k--)
    {
        LedBuff[k+2] = LedChar[buff[k]];    
    }
    LedBuff[2] &= 0x7F; //第三个数码管显示小数点。共阳数码管.....
}   

void StopwatchReset()
{
    StopwatchRunning = 0;
    DecimalPart = 0;
    IntegerPart = 0;
    StopwatchRefresh = 1;
}
void StopwatchAction()
{
    if (StopwatchRunning)
        StopwatchRunning = 0;
    else
        StopwatchRunning = 1;
}

void KeyAction(u8 keycode)
{
    if (keycode == 0x1B)
    {
        StopwatchReset();
    }
    else if (keycode == 0x0D)
    {
        StopwatchAction();
    }
}

void KeyDriver()
{
    u8 i, j;
    static u8 backup[4][4] = {
        {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
    }; 

    for (i=0; i<4; i++)
    {
        for (j=0; j<4; j++)
        {
            if (KeySta[i][j] != backup[i][j])
            {
                if (backup[i][j] == 0)
                {
                    KeyAction(KeyCodeMap[i][j]);    
                }
                backup[i][j] = KeySta[i][j];
            }
        }
    }
}


void LedScan()
{
    static u8 index=0;

    P2 = (P2 & 0x1F) | 0xE0; //消隐
    P0 = 0xFF;
    P2 = 0x00;

    P2 = (P2 & 0x1F) | 0xC0; //位选
    P0 = 0x80 >> index;
    P2 = 0x00;

    P2 = (P2 & 0x1F) | 0xE0; //段选
    P0 = LedBuff[index];
    P2 = 0x00;

    if (index<7)
        index++;
    else
        index=0;
}

void KeyScan()
{
    u8 i;
    static u8 keyout = 0;
    static u8 keybuff[4][4] = {
        {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF},
        {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}
    };

    switch (keyout)
    {
        case 0: KEY_OUT_1 = 0; KEY_OUT_4 = 1; break;
        case 1: KEY_OUT_2 = 0; KEY_OUT_1 = 1; break;
        case 2: KEY_OUT_3 = 0; KEY_OUT_2 = 1; break;
        case 3: KEY_OUT_4 = 0; KEY_OUT_3 = 1; break;
        default : break;
    }

    keybuff[keyout][0] = (keybuff[keyout][0] << 1) | KEY_IN_1;
    keybuff[keyout][1] = (keybuff[keyout][1] << 1) | KEY_IN_2;
    keybuff[keyout][2] = (keybuff[keyout][2] << 1) | KEY_IN_3;
    keybuff[keyout][3] = (keybuff[keyout][3] << 1) | KEY_IN_4;

    for (i=0; i<4; i++)
    {
        if ((keybuff[keyout][i] & 0x0F) == 0x0F)
            KeySta[keyout][i] = 1;
        else if ((keybuff[keyout][i] & 0x0F) == 0x00)
            KeySta[keyout][i] = 0;
        else{}              
    }

    keyout++;
    keyout &= 0x03;

}

void StopwatchCount()
{
    if (StopwatchRunning)
    {
        DecimalPart++;
        if (DecimalPart == 100)
        {
            DecimalPart = 0;
            IntegerPart++;
            if (IntegerPart == 10000)
            {
                IntegerPart = 0;
            }
        }   
        StopwatchRefresh = 1;
    }   
}

void InterruptTimer0() interrupt 1
{
    static u8 tmr10ms = 0;
    TH0 = 0xFC;
    TL0 = 0x66;

    LedScan();
    KeyScan();

    tmr10ms++;
    if (tmr10ms == 10)
    {
        tmr10ms = 0;
        StopwatchCount();
    }
}

体会一下函数式编程的方便,哈哈哈。。。

底层写的好,敲码没烦恼。。。


当然了,上面这个是在写好的模块上直接添加的逻辑,很多冗余的东西,下面展示一个去除冗余的代码。。。

/*
*******************************************************************************
* 文件名:main.c    
* 描  述:秒表计数器
* 作  者:CLAY
* 版本号:v1.0.1
* 日  期: 
* 备  注:去除冗余
*        S17 -- reset ..  S18 -- Start/stop  
*******************************************************************************
*/

#include 

#define u8 unsigned char
#define u16 unsigned int
#define u32 unsigned long


sbit KEY_IN_1 = P3^3;
sbit KEY_IN_2 = P3^2;
sbit KEY_IN_3 = P3^1;
sbit KEY_IN_4 = P3^0;
sbit KEY_OUT_4 = P3^4;

u8 code LedChar[] = {
    0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
    0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E
};
u8 LedBuff[] = {
    0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,0XFF, 0xFF
};
u8 KeySta[4] = { 1, 1, 1, 1};


bit StopwatchRefresh = 1;//这里置1,上电显示0.00
bit StopwatchRunning = 0;
u8  DecimalPart = 0;
u16 IntegerPart = 0;
u8 T0RH;
u8 T0RL;


void ConfigTimer0(u16 ms);
void KeyDriver();
void CloseFucker();
void StopwatchDisplay();

void main()
{
    EA = 1;
    CloseFucker();
    ConfigTimer0(1);
    KEY_OUT_4 = 0;


    while(1)
    {
        if(StopwatchRefresh)
        {
            StopwatchRefresh = 0;
            StopwatchDisplay();
        }
        KeyDriver();    
    }
}

void CloseFucker()
{
    P2 = (P2 & 0x1F) | 0xA0;
    P0 = 0xAF;
    P2 = 0x00;
}

void ConfigTimer0(u16 ms)
{
    u32 tmp;

    tmp = (11059200/12);
    tmp = (tmp*ms)/1000;
    tmp = 65536 - tmp;
    T0RH = (u8)(tmp >> 8);
    T0RL = (u8)tmp;
    TMOD &= 0xF0;
    TMOD |= 0x01;
    TH0 = T0RH;
    TL0 = T0RL;
    ET0 = 1;
    TR0 = 1;        
}

void StopwatchDisplay()
{
    char i;
    u8 buff[4];

    LedBuff[0] = LedChar[DecimalPart%10];
    LedBuff[1] = LedChar[DecimalPart/10];

    buff[0] = IntegerPart % 10; 
    buff[1] = IntegerPart/10 % 10;
    buff[2] = IntegerPart/100 % 10;
    buff[3] = IntegerPart/1000 % 10;

    for(i=3; i>0; i--)
    {
        if(buff[i] == 0x00)
        {
            LedBuff[i+2] = 0xFF;
        }
        else
        {
            break;
        }   
    }
    for( ; i>=0; i--)
    {
        LedBuff[i+2] = LedChar[buff[i]];
    }
    LedBuff[2] &= 0x7F; 
}

void StopwatchReset()
{
    StopwatchRunning = 0;
    DecimalPart = 0;
    IntegerPart = 0;
    StopwatchRefresh = 1;
}

void StopwatchAction()
{
    if(StopwatchRunning)
        StopwatchRunning = 0;
    else
        StopwatchRunning = 1;   
}   

void KeyDriver()
{
    static u8 backup[4] = { 1, 1, 1, 1};
    u8 i;

    for(i=0; i<4; i++)
    {
        if(KeySta[i] != backup[i])
        {
            if(backup[i] != 0)
            {
                if(i == 1)
                {
                    StopwatchReset();   
                }
                else if( i== 2)
                {
                    StopwatchAction();
                }
                backup[i] = KeySta[i];  
            }

        }
    }
}

void LedScan()
{
    static u8 index = 0;

    P2 = (P2 & 0x1F) | 0xE0;
    P0 = 0xFF;
    P2 = 0x00;

    P2 = (P2 & 0x1F) | 0xC0;
    P0 = 0x80 >> index;
    P2 = 0x00;

    P2 = (P2 & 0x1F) | 0xE0;
    P0 = LedBuff[index];
    P2 = 0x00;

    if(index < 7)
        index++;
    else
        index=0;
}

void KeyScan()
{
    u8 i;
    static u8 keybuff[4] = {
        0xFF, 0xFF, 0xFF, 0xFF
    };

    keybuff[0] = (keybuff[0] << 1) | KEY_IN_1;
    keybuff[1] = (keybuff[1] << 1) | KEY_IN_2;
    keybuff[2] = (keybuff[2] << 1) | KEY_IN_3;
    keybuff[3] = (keybuff[3] << 1) | KEY_IN_4;

    for (i=0; i<4; i++)
    {
        if((keybuff[i] & 0x0F) == 0x00)
            KeySta[i] = 0;
        else if((keybuff[i] & 0x0F) == 0x0F)
            KeySta[i] = 1;
    }
}

void StopwatchCount()
{
    if(StopwatchRunning)
    {
        DecimalPart++;
        if(DecimalPart == 100)
        {
            DecimalPart = 0;
            IntegerPart++;
            if(IntegerPart == 10000)
            {
                IntegerPart = 0;
            }
        }
        StopwatchRefresh = 1;   
    }   
}

void InterruptTimer0() interrupt 1
{
    static u8 tmr10ms = 0;
    TH0 = T0RH;
    TL0 = T0RL;

    LedScan();
    KeyScan();
    tmr10ms++;
    if(tmr10ms == 10)
    {
        tmr10ms = 0;
        StopwatchCount();
    }

}

手码底层遇到一个错误,,,
实战之 秒表计数_第1张图片

别忘了,backup[i] = KeySta[i]更新backup的值,更别忘了它应该放置的正确位置。。

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