Java 简易五子棋

先上一张界面图:

Java 简易五子棋_第1张图片

棋盘类:

package com.dhee.checkerboard;

import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

import javax.swing.ImageIcon;
import javax.swing.JOptionPane;

public class Checkerboard extends Frame {
	//白棋玩家代号
	public static final int WIITH_PERFORMER = 1;
	//黑棋玩家代号
	public static final int BLACK_PERFORMER = 2;
	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;
	//游戏结束标识
	private boolean over = false;
	//当前下子权归属
	private int presentPerformer = WIITH_PERFORMER;
	//15*15 棋盘位置是否有棋子
	// 0: 无棋子
	// WIITH_PERFORMER: 白色棋子
	// BLACK_PERFORMER: 黑色棋子
	private int hasChess[][] = new int[15][15];
	private int chessR = 19;
	
	public Checkerboard(){
		//将棋盘15*15个位置全部设置为无棋子
		for(int i=0;i<15;i++){
			for(int j=0;j<15;j++){
				hasChess[i][j] = 0;
			}
		}
	}
	//画棋盘
	public void drawCheckerboard(){
		this.setTitle("Eviler's Checkerboard");
		ImageIcon icon = new ImageIcon("resource/images/peppa_icon.png");
		this.setIconImage(icon.getImage());//更改图标
		this.setLayout(new FlowLayout());
		this.setBounds(100,100,640,660);
		this.setVisible(true);
		this.setResizable(false);
		this.setBackground(new Color(189,154,101));
		this.addWindowListener(new WindowAdapter(){
			public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
		});	
		clickEventListener();
	}
	//棋盘点击绑定
	private void clickEventListener(){
		this.addMouseListener(new MouseAdapter(){
			//鼠标点击绑定
			public void mouseReleased(MouseEvent e){
				paintChess(new Point(e.getX(),e.getY()),chessR);
			}
		});
	}
	//画棋盘-横线
	private void drawRowLine(Graphics g) {
		g.setColor(Color.LIGHT_GRAY);
		for(int i=40;i<640;i+=40){
			g.drawLine(0,i+20,640,i+20);
		}
	}
	//画棋盘-竖线
	private void drawColumnLine(Graphics g) {
		g.setColor(Color.LIGHT_GRAY);
		for(int i=40;i<640;i+=40){
			g.drawLine(i,0,i,660);
		}
	}
	//画棋盘-五个点
	private void drawFiveSpot(Graphics g) {
		int soptR = 12;
		g.setColor(Color.BLACK);
		g.fillOval(160-soptR/2, 160+20-soptR/2, soptR, soptR);
		g.fillOval(480-soptR/2, 160+20-soptR/2, soptR, soptR);
		g.fillOval(320-soptR/2, 320+20-soptR/2, soptR, soptR);
		g.fillOval(160-soptR/2, 480+20-soptR/2, soptR, soptR);
		g.fillOval(480-soptR/2, 480+20-soptR/2, soptR, soptR);
	}
	//绘画函数
	public void paint(Graphics g) {
		drawRowLine(g);
		drawColumnLine(g);
		drawFiveSpot(g);
		repaintChess(g);
	}
	//重绘(最小化后重新打开前面的棋子会消失,加上重绘防止)
	public void repaintChess(Graphics g ){
		System.out.println("repint");
		for(int i=0;i<15;i++){
			for(int j=0;j<15;j++){
				if(hasChess[i][j] == WIITH_PERFORMER){
					//重绘-画棋子
					g.setColor(Color.WHITE);
					g.fillOval((i+1)*40-chessR, (j+1)*40+20-chessR, chessR*2, chessR*2);
				}
				if(hasChess[i][j] == BLACK_PERFORMER){
					//重绘-画棋子
					g.setColor(Color.BLACK);
					g.fillOval((i+1)*40-chessR, (j+1)*40+20-chessR, chessR*2, chessR*2);
				}
			}
		}
	}
	//画棋子
	// center:	棋子中点
	// r:		棋子半径
	public void paintChess(Point center,int r){
		//调整中心点,使之变成棋盘横竖线交叉点
		center = pointAdjust(center);
		//如果超出棋盘范围
		if(center.x < 40 ||center.y < 60 || center.x > 600||center.y > 620){
			return;
		}
		//判断该位置是否已有棋子
		if(hasChess[center.x / 40 - 1][center.y / 40 - 1] > 0){
			return;
		}
		//获取绘图环境
		Graphics g = this.getGraphics();
		if(presentPerformer == WIITH_PERFORMER){
			//绘图-画棋子
			g.setColor(Color.WHITE);
			g.fillOval(center.x-r, center.y-r, r*2, r*2);
			//将所在位置hasChess标识赋相应的值
			hasChess[center.x/40-1][center.y/40-1] = WIITH_PERFORMER;
			//将下子权交给另一位玩家
			presentPerformer = BLACK_PERFORMER;
		}
		else{			
			getGraphics().setColor(Color.BLACK);
			g.fillOval(center.x-r, center.y-r, r*2, r*2);
			hasChess[center.x/40-1][center.y/40-1] = BLACK_PERFORMER;
			presentPerformer = WIITH_PERFORMER;
		}
		//判断是否有玩家获胜
		int hasSomeonePlayerWon = hasSomeonePlayerWon(center.x/40-1,center.y/40-1);
		if(hasSomeonePlayerWon != 0){
			setOver(true);
			String message = hasSomeonePlayerWon == WIITH_PERFORMER?"白棋获胜":"黑棋获胜";
			//通知玩家游戏结束,告知玩家获胜方
			showMessageBox("已有玩家获胜", message);
			//重新开始游戏
			restart();
		};
	}
	//棋子中心调整函数,将某个点调整为棋盘上横竖线交叉的点
	public Point pointAdjust(Point oldPoint){
		int newX = oldPoint.x;
		int newY = oldPoint.y;
		if(newX % 40 < 20){
			newX = newX -newX % 40;
		}
		else{
			newX = newX -newX % 40 +40;
		}
		if(newY % 40 < 20){
			newY = newY - newY % 40 +20;
		}
		else{
			newY = newY - newY % 40 + 20;
		}
		return new Point(newX, newY);
	}
	//重新开始
	public void restart(){
		setOver(false);
		presentPerformer = WIITH_PERFORMER;
		for(int i=0;i<15;i++){
			for(int j=0;j<15;j++){
				hasChess[i][j] = 0;
			}
		}
		this.repaint();
	}
	//判断是否有玩家获胜
	public int hasSomeonePlayerWon(int i,int j) {
		int winner = 0;
		if(hasChess[i][j] == WIITH_PERFORMER){
			if(judgeIsWon(i,j,WIITH_PERFORMER)){
				winner =WIITH_PERFORMER;
			}
		}
		if(hasChess[i][j] == BLACK_PERFORMER){
			if(judgeIsWon(i,j,BLACK_PERFORMER)){
				winner = BLACK_PERFORMER;
			}
		}
		return winner;
	}
	//判断代号为player的玩家是否获胜,获胜返回true,否则返回false
	public boolean judgeIsWon(int i,int j, int player){
		int sameColorNum = 0;
		int sameColorLeft = 0;
		int sameColorRight = 0;
		//判断刚下完的棋子左右是否能连成5个
		sameColorLeft = 0; 
		sameColorRight = 0;
		for(int l=i-1; l>=0; l--){
			if(hasChess[l][j] == player){
				sameColorLeft++;
			}
			else{
				break;
			}
		}
		for(int l=i; l<15; l++){
			if(hasChess[l][j] == player){
				sameColorRight++;
			}
			else{
				break;
			}
		}
		sameColorNum = sameColorLeft + sameColorRight;
		if(sameColorNum >= 5){
			return true;
		}
		
		//判断刚下完的棋子上下是否能连成5个
		sameColorLeft = 0;
		sameColorRight = 0;
		for(int l=j-1; l>=0; l--){
			if(hasChess[i][l] == player){
				sameColorLeft++;
			}
			else{
				break;
			}
		}
		for(int l=j; l<15; l++){
			if(hasChess[i][l] == player){
				sameColorRight++;
			}
			else{
				break;
			}
		}
		sameColorNum = sameColorLeft + sameColorRight;
		if(sameColorNum >= 5){
			return true;
		}
		//判断刚下完的棋子左上到右下是否能连成5个
		sameColorLeft = 0;
		sameColorRight = 0;
		for(int m=i-1,n=j-1; m>=0 && n>=0; m--,n--){
			if(hasChess[m][n] == player){
				sameColorLeft++;
			}
			else{
				break;
			}
		}
		for(int m=i,n=j; m<15 && n<15; m++,n++){
			if(hasChess[m][n] == player){
				sameColorRight++;
			}
			else{
				break;
			}
		}
		sameColorNum = sameColorLeft + sameColorRight;
		if(sameColorNum >= 5){
			return true;
		}
		//判断刚下完的棋子左下到右上是否能连成5个
		sameColorLeft = 0;
		sameColorRight = 0;
		for(int m=i-1,n=j+1; m>=0 && n<15; m--,n++){
			if(hasChess[m][n] == player){
				sameColorLeft++;
			}
			else{
				break;
			}
		}
		for(int m=i,n=j; m<15 && n>=0; m++,n--){
			if(hasChess[m][n] == player){
				sameColorRight++;
			}
			else{
				break;
			}
		}
		sameColorNum = sameColorLeft + sameColorRight;
		if(sameColorNum >= 5){
			return true;
		}
		return false;
	}
	//调用库函数弹窗,以方便告知用户一些游戏信息
	public void showMessageBox(String title,String description){
		JOptionPane.showMessageDialog(null,description,title,JOptionPane.PLAIN_MESSAGE);
	}
	public boolean isOver() {
		return over;
	}
	public void setOver(boolean over) {
		this.over = over;
	}
}

main类:

package com.dhee.checkerboard;

public class Main {

	public static void main(String[] args) {
		Checkerboard cb = new Checkerboard();
		cb.drawCheckerboard();
	}
}

将两个的Java类文件放在同一包下运行主就可以,我的包名是com.dhee.checkerboard,实现原理都在注释里面,初次使用AWT,水平有限,还请大佬多多指教!

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