unity中根据鼠标移动旋转物体

using UnityEngine;
using System.Collections;


public class TestKeyboard : MonoBehaviour
{
    public Vector2 range = new Vector2(5f, 3f);


    Transform mTrans;
    Quaternion mStart;
    Vector2 mRot = Vector2.zero;


    void Start()
    {
        mTrans = transform;
        mStart = mTrans.localRotation;
    }


    void Update()
    {
        Vector3 pos = Input.mousePosition;


        float halfWidth = Screen.width * 0.5f;
        float halfHeight = Screen.height * 0.5f;
        float x = Mathf.Clamp((pos.x - halfWidth) / halfWidth, -1f, 1f);
        float y = Mathf.Clamp((pos.y - halfHeight) / halfHeight, -1f, 1f);
        mRot = Vector2.Lerp(mRot, new Vector2(x, y), Time.deltaTime * 5f);


        mTrans.localRotation = mStart * Quaternion.Euler(-mRot.y * range.y, mRot.x * range.x, 0f);
    }
}

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