Semaphore,SemaphoreSlim用法

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1、限制可同时访问某一资源或资源池的线程数。

 SemaphoreSlim为Semaphore 的轻量替代

使用:实例化一个初始值0最大值3

private static Semaphore _pool;
 _pool = new Semaphore(0, 3);

 _pool.Release(3);

释放三个线程访问

如下代码:

using System;
using System.Threading;

public class Example
{
    // A semaphore that simulates a limited resource pool.
    //模拟限制资源池
    private static Semaphore _pool;
   
    // A padding interval to make the output more orderly.
    private static int _padding;

    public static void Main()
    {
        // Create a semaphore that can satisfy up to three
        // concurrent requests. Use an initial count of zero,
        // so that the entire semaphore count is initially
        // owned by the main program thread.
        ////创建一个最多可以满足三个的信号量
         //并发请求。 使用初始计数为零,
         //这样最初的整个信号量计数
         //由主程序线程拥有。
        _pool = new Semaphore(0, 3);

        // Create and start five numbered threads. 
        //创建5个线程,先允许三个访问
        for(int i = 1; i <= 5; i++)
        {
            Thread t = new Thread(new ParameterizedThreadStart(Worker));

            // Start the thread, passing the number.
            //
            t.Start(i);
        }

        // Wait for half a second, to allow all the
        // threads to start and to block on the semaphore.
        //
        Thread.Sleep(500);

        // The main thread starts out holding the entire
        // semaphore count. Calling Release(3) brings the 
        // semaphore count back to its maximum value, and
        // allows the waiting threads to enter the semaphore,
        // up to three at a time.
        //允许三个进入访问
        Console.WriteLine("Main thread calls Release(3).");
        _pool.Release(3);

        Console.WriteLine("Main thread exits.");
    }

    private static void Worker(object num)
    {
        // Each worker thread begins by requesting the
        // semaphore.
        Console.WriteLine("Thread {0} begins " +
            "and waits for the semaphore.", num);
        _pool.WaitOne();

        // A padding interval to make the output more orderly.
        int padding = Interlocked.Add(ref _padding, 100);

        Console.WriteLine("Thread {0} enters the semaphore.", num);
        
        // The thread's "work" consists of sleeping for 
        // about a second. Each thread "works" a little 
        // longer, just to make the output more orderly.
        //
        Thread.Sleep(1000 + padding);

        Console.WriteLine("Thread {0} releases the semaphore.", num);
        Console.WriteLine("Thread {0} previous semaphore count: {1}",
            num, _pool.Release());
    }
}

 

using System;
using System.Threading;
using System.Threading.Tasks;

public class Example
{
    private static SemaphoreSlim semaphore;
    // A padding interval to make the output more orderly.
    private static int padding;

    public static void Main()
    {
        // Create the semaphore.
        semaphore = new SemaphoreSlim(0, 3);
        Console.WriteLine("{0} tasks can enter the semaphore.",
                          semaphore.CurrentCount);
        Task[] tasks = new Task[5];
        
        // Create and start five numbered tasks.
        for(int i = 0; i <= 4; i++)
        {
            tasks[i] = Task.Run( () => {
            // Each task begins by requesting the semaphore.
            Console.WriteLine("Task {0} begins and waits for the semaphore.",
                              Task.CurrentId);
            semaphore.Wait();

            Interlocked.Add(ref padding, 100);

            Console.WriteLine("Task {0} enters the semaphore.", Task.CurrentId);

            // The task just sleeps for 1+ seconds.
            Thread.Sleep(1000 + padding);

            Console.WriteLine("Task {0} releases the semaphore; previous count: {1}.",
                              Task.CurrentId, semaphore.Release()); } );
        }

        // Wait for half a second, to allow all the tasks to start and block.
        Thread.Sleep(500);

        // Restore the semaphore count to its maximum value.
        Console.Write("Main thread calls Release(3) --> ");
        semaphore.Release(3);
        Console.WriteLine("{0} tasks can enter the semaphore.",
                          semaphore.CurrentCount);
        // Main thread waits for the tasks to complete.
        Task.WaitAll(tasks);
        
        Console.WriteLine("Main thread exits.");
    }
}
// The example displays output like the following:
//       0 tasks can enter the semaphore.
//       Task 1 begins and waits for the semaphore.
//       Task 5 begins and waits for the semaphore.
//       Task 2 begins and waits for the semaphore.
//       Task 4 begins and waits for the semaphore.
//       Task 3 begins and waits for the semaphore.
//       Main thread calls Release(3) --> 3 tasks can enter the semaphore.
//       Task 4 enters the semaphore.
//       Task 1 enters the semaphore.
//       Task 3 enters the semaphore.
//       Task 4 releases the semaphore; previous count: 0.
//       Task 2 enters the semaphore.
//       Task 1 releases the semaphore; previous count: 0.
//       Task 3 releases the semaphore; previous count: 0.
//       Task 5 enters the semaphore.
//       Task 2 releases the semaphore; previous count: 1.
//       Task 5 releases the semaphore; previous count: 2.
//       Main thread exits.

 

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