【问题描述】
TextEdit是采用GameCanvas绘制的文本编辑器。本文结合实例给出实现的方法。
【原理】
1 运用Graphics、GameCanvas绘制文本框和光标。
2 检测到输入事件时,跳转到 高级界面->TextBox 。通过系统调用输入法完成输入。
3 将TextBox输入的值返回给TextEdit对象。
【设计模式】
这个过程有点类似装饰模式,实际上,实现输入的还是TextBox,只是给TextBox装饰了一下,形成了一个漂亮的外观。
【代码清单】
TextEdit.java package com.token.view.components; import javax.microedition.lcdui.Font; import javax.microedition.lcdui.Graphics; import javax.microedition.lcdui.game.GameCanvas; public class TextEdit extends GameCanvas { private Font ft; public int width; public int height; public TextEdit(GameCanvas canvas) { super(false); } //绘制文本框 public void drawTextBox(GameCanvas canvas, Graphics graphics, String text, int x, int y, boolean cursorBlinkOn) { //System.out.println("draw"); int padding = 4; int margin = 2; ft = Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_PLAIN,Font.SIZE_MEDIUM); graphics.setFont(ft); width = 3*canvas.getWidth()/5+2*padding; height = ft.getHeight()+2*padding; graphics.setColor(Color.frame); graphics.fillRect(x+1,y+1,width+margin,height+margin); graphics.setColor(Color.frameBg); graphics.drawRect(x, y,width, height); graphics.setColor(Color.background); graphics.fillRect(x+1, y+1,width-1,height-1); graphics.setColor(Color.text); graphics.drawString(text, x+padding, y+padding, Graphics.TOP|Graphics.LEFT); drawCursor(graphics, x+ft.stringWidth(text)+padding, y+padding, 1, ft.getHeight(), cursorBlinkOn); canvas.flushGraphics(x,y,width,height); } //绘制光标 public void drawCursor(Graphics graphics, int x, int y, int width, int height, boolean cursorBlinkOn) { if(cursorBlinkOn) { ft = Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_PLAIN,Font.SIZE_MEDIUM); graphics.setFont(ft); graphics.setColor(0x0,0x0,0x0); graphics.drawLine(x+width,y,x+width,y+height); } } } PopUpTextBox.java package com.token.view; import javax.microedition.lcdui.Command; import javax.microedition.lcdui.CommandListener; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.TextBox; import com.token.util.UIController; public class PopUpTextBox extends TextBox { private UIController controller; protected String canvasText = ""; private Command okCommand; private Command cancelCommand; private String object_name = null; private String editor = null; private Object args_t[]; private Object[] args; public PopUpTextBox(UIController control, String title, String text, int maxsize, int constraints) { super(title, text, maxsize, constraints); controller = control; args = new Object[6]; okCommand = new Command("确定", Command.OK, 1); cancelCommand = new Command("取消", Command.CANCEL, 1); this.addCommand(okCommand); this.addCommand(cancelCommand); this.setCommandListener(new TextBoxListener()); } public void init(Object[] args) { object_name = ((String)args[0]!=null)?(String)args[0]:""; editor = ((String)args[1]!=null)?(String)args[1]:""; //System.out.println(object_name); //System.out.println(editor); args_t = args; this.setString(""); } protected void closeTextBox(boolean update) { if (update) canvasText = this.getString(); //System.out.println(canvasText); if(object_name.equals("registScreen")) { if(editor.equals("regist_name")) { if(args_t[3]!=""||args_t[3]!=null||args_t[4]!=""||args_t[4]!=null) { args[0] = object_name; args[1] = editor; args[2] = this.canvasText; args[3] = args_t[3]; args[4] = args_t[4]; } controller.handleEvent(UIController.EventID.EVENT_USER_REGIST_EDIT_BACK,args); } else if(editor.equals("regist_passwd")) { if(args_t[2]!=""||args_t[2]!=null||args_t[4]!=""||args_t[4]!=null) { args[0] = object_name; args[1] = editor; args[2] = args_t[2]; args[3] = this.canvasText; args[4] = args_t[4]; } controller.handleEvent(UIController.EventID.EVENT_USER_REGIST_EDIT_BACK,args); } else if(editor.equals("regist_passwd_re")) { if(args_t[2]!=""||args_t[2]!=null||args_t[3]!=""||args_t[3]!=null) { args[0] = object_name; args[1] = editor; args[2] = args_t[2]; args[3] = args_t[3]; args[4] = this.canvasText; } controller.handleEvent(UIController.EventID.EVENT_USER_REGIST_EDIT_BACK,args); } } //... } private class TextBoxListener implements CommandListener { public void commandAction(Command command, Displayable disp) { if(command==okCommand) { closeTextBox(true); } else if(command==cancelCommand) { closeTextBox(false); } } } } UserRegist.java package com.token.view; import javax.microedition.lcdui.Font; import javax.microedition.lcdui.Graphics; import javax.microedition.lcdui.game.GameCanvas; import com.token.model.*; import com.token.util.*; import com.token.view.components.*; public class UserRegist extends GameCanvas implements Runnable { private UIController controller; private Graphics graphics; private Font ft; private Menu menu; private Head head; private BackGroud backGroud; private UserDataRecord userRecord; private String title; private TextEdit textEdit_name; private TextEdit textEdit_passwd; private TextEdit textEdit_passwd_re; private int textEdit_name_x; private int textEdit_name_y; private int textEdit_passwd_x; private int textEdit_passwd_y; private int textEdit_passwd_re_x; private int textEdit_passwd_re_y; private int currentlySelectedIndex = 0; private String username; private String passwd; private String passwd_re; long caretBlinkDelay = 500L; long lastCaretBlink = 0; private String object_name; private String editor; private boolean cursorBlinkOn1; private boolean cursorBlinkOn2; private boolean cursorBlinkOn3; private int width; private int height; public UserRegist(UIController control) { super(false); this.controller=control; this.title = "用户注册"; setFullScreenMode(true); graphics = getGraphics(); width = getWidth(); height = getHeight(); menu = new Menu(this); head = new Head(this); backGroud = new BackGroud(this); userRecord = new UserDataRecord(); textEdit_name = new TextEdit(this); textEdit_passwd = new TextEdit(this); textEdit_passwd_re = new TextEdit(this); } public void show(Object[] args) { // TODO Auto-generated method stub setFullScreenMode(true); object_name = ((String)args[0]!=null)?(String)args[0]:""; editor = ((String)args[1]!=null)?(String)args[1]:""; username = ((String)args[2]!=null)?(String)args[2]:""; passwd = ((String)args[3]!=null)?(String)args[3]:""; passwd_re = ((String)args[4]!=null)?(String)args[4]:""; if(editor.equals("regist_name")) { cursorBlinkOn1 = true; cursorBlinkOn2 = false; cursorBlinkOn3 = false; currentlySelectedIndex =0; } else if(editor.equals("regist_passwd")) { cursorBlinkOn1 = false; cursorBlinkOn2 = true; cursorBlinkOn3 = false; currentlySelectedIndex =1; } else if(editor.equals("regist_passwd_re")) { cursorBlinkOn1 = false; cursorBlinkOn2 = false; cursorBlinkOn3 = true; currentlySelectedIndex =2; } //System.out.println(object_name); //System.out.println(editor); draw(); redraw(); } public void draw() { //clearScreen(); backGroud.drawBackGroud(this, graphics); head.drawHead(this,graphics,this.title); menu.drawMenu(this,graphics,"下一步","退出"); drawBody(); } private void redraw() { switch(currentlySelectedIndex) { case 0: { cursorBlinkOn2 = false; cursorBlinkOn3 = false; editor = "regist_name"; break; } case 1: { cursorBlinkOn1 = false; cursorBlinkOn3 = false; editor = "regist_passwd"; break; } case 2: { cursorBlinkOn1 = false; cursorBlinkOn2 = false; editor = "regist_passwd_re"; break; } default:; } textEdit_name.drawTextBox(this, graphics, username, textEdit_name_x, textEdit_name_y, cursorBlinkOn1); textEdit_passwd.drawTextBox(this, graphics, passwd, textEdit_passwd_x, textEdit_passwd_y, cursorBlinkOn2); textEdit_passwd.drawTextBox(this, graphics, passwd_re, textEdit_passwd_re_x, textEdit_passwd_re_y, cursorBlinkOn3); textEdit_name.flushGraphics(); } public void drawBody() { int margin =5; ft = Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD,Font.SIZE_LARGE); String info = "用户名:\n"; String info_wrap1[] = StringDealMethod.format(info, width-10, ft); graphics.setFont(ft); graphics.setColor(Color.text); for(int i=0; i2) { currentlySelectedIndex=2; } else { redraw(); } break; } } } }
【分析】
1 文本框的绘制(TextEdit.java)
需要传递GameCanvas、Graphics对象,实现绘图,策略是谁使用,谁传递该参数。此外需要床底文本框左上角坐标(x,y)以及控制光标闪烁的变量cursorBlinkOn。
public void drawTextBox(GameCanvas canvas, Graphics graphics, String text, int x, int y, boolean cursorBlinkOn) { //System.out.println("draw"); int padding = 4; int margin = 2; ft = Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_PLAIN,Font.SIZE_MEDIUM); graphics.setFont(ft); width = 3*canvas.getWidth()/5+2*padding; height = ft.getHeight()+2*padding; graphics.setColor(Color.frame); graphics.fillRect(x+1,y+1,width+margin,height+margin); graphics.setColor(Color.frameBg); graphics.drawRect(x, y,width, height); graphics.setColor(Color.background); graphics.fillRect(x+1, y+1,width-1,height-1); graphics.setColor(Color.text); graphics.drawString(text, x+padding, y+padding, Graphics.TOP|Graphics.LEFT); drawCursor(graphics, x+ft.stringWidth(text)+padding, y+padding, 1, ft.getHeight(), cursorBlinkOn); canvas.flushGraphics(x,y,width,height); }
2 绘制光标(TextEdit.java)
public void drawCursor(Graphics graphics, int x, int y, int width, int height, boolean cursorBlinkOn) { if(cursorBlinkOn) { ft = Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_PLAIN,Font.SIZE_MEDIUM); graphics.setFont(ft); graphics.setColor(0x0,0x0,0x0); graphics.drawLine(x+width,y,x+width,y+height); } }
3 实现光标闪烁
光标闪烁的实现需要用到线程,在UIController.java类中,需要绘制文本框的视图类,需要实现线程接口。
UIController.java case EventID.EVENT_NEXT_USER_REGIST_SCREEN: case EventID.EVENT_USER_REGIST_EDIT_BACK: { reg.show(args); Thread thread = new Thread(reg); thread.start(); midlet.setCurrent(reg); break; } UserRegist.java public void checkTimeStamp() { long currentTime = System.currentTimeMillis(); //System.out.println("1"); if(lastCaretBlink + caretBlinkDelay < currentTime) { //System.out.println("2"); if(editor.equals("regist_name")) { cursorBlinkOn1 =! cursorBlinkOn1; cursorBlinkOn2 = false; cursorBlinkOn3 = false; } else if(editor.equals("regist_passwd")) { cursorBlinkOn1 = false; cursorBlinkOn2 =! cursorBlinkOn2; cursorBlinkOn3 = false; } else if(editor.equals("regist_passwd_re")) { cursorBlinkOn1 = false; cursorBlinkOn2 = false; cursorBlinkOn3 =! cursorBlinkOn3; } lastCaretBlink = currentTime; } } public void run() { //System.out.println("run"); while(true) { checkTimeStamp(); redraw(); try { synchronized(this) { //System.out.println("3"); wait(50L); } } catch(Exception e) { e.printStackTrace(); } } }
4 调用高级界面TextBox子类PopUpTextBox
调用时,将调用对象名、编辑对象名、以及编辑框参数传递给PopUpTextBox对象(一定要有,目的是保存编辑框的值,否则多次调用返回时,不同编辑框的值被刷新为空了)
UserRegist.java(KeyPressed) case KeyID.KEY_EDIT: case KEY_NUM0: case KEY_NUM1: case KEY_NUM2: case KEY_NUM3: case KEY_NUM4: case KEY_NUM5: case KEY_NUM6: case KEY_NUM7: case KEY_NUM8: case KEY_NUM9: { //System.out.println(editor); Object[] args = {object_name,editor,username,passwd,passwd_re}; controller.handleEvent(UIController.EventID.EVENT_USER_REGIST_EDIT,args); break; } UIController.java case EventID.EVENT_USER_REGIST_EDIT: { textBox.init(args); midlet.setCurrent(textBox); break; }
5 PopUpTextBox参数的接收
public void init(Object[] args) { object_name = ((String)args[0]!=null)?(String)args[0]:""; editor = ((String)args[1]!=null)?(String)args[1]:""; //System.out.println(object_name); //System.out.println(editor); args_t = args; this.setString(""); }
6 PopUpTextBox返回输入法输入的值
if (update) canvasText = this.getString();
7 PopUpTextBox输入值处理
依据调用的对象,以及编辑对象,对输入的值进行处理,传递给父对象编辑框
if(object_name.equals("registScreen")) { if(editor.equals("regist_name")) { if(args_t[3]!=""||args_t[3]!=null||args_t[4]!=""||args_t[4]!=null) { args[0] = object_name; args[1] = editor; args[2] = this.canvasText; args[3] = args_t[3]; args[4] = args_t[4]; } controller.handleEvent(UIController.EventID.EVENT_USER_REGIST_EDIT_BACK,args); } else if(editor.equals("regist_passwd")) { if(args_t[2]!=""||args_t[2]!=null||args_t[4]!=""||args_t[4]!=null) { args[0] = object_name; args[1] = editor; args[2] = args_t[2]; args[3] = this.canvasText; args[4] = args_t[4]; } controller.handleEvent(UIController.EventID.EVENT_USER_REGIST_EDIT_BACK,args); } else if(editor.equals("regist_passwd_re")) { if(args_t[2]!=""||args_t[2]!=null||args_t[3]!=""||args_t[3]!=null) { args[0] = object_name; args[1] = editor; args[2] = args_t[2]; args[3] = args_t[3]; args[4] = this.canvasText; } controller.handleEvent(UIController.EventID.EVENT_USER_REGIST_EDIT_BACK,args); } }
8 输入值的显示
(1) 新建对象
private TextEdit textEdit_name; textEdit_name = new TextEdit(this);
(2) 接受输入的参数
object_name = ((String)args[0]!=null)?(String)args[0]:""; editor = ((String)args[1]!=null)?(String)args[1]:""; username = ((String)args[2]!=null)?(String)args[2]:""; passwd = ((String)args[3]!=null)?(String)args[3]:""; passwd_re = ((String)args[4]!=null)?(String)args[4]:"";
(3) 光标控制,定位到编辑对象,控制编辑对象的光标闪烁(run方法)
private void redraw() { switch(currentlySelectedIndex) { case 0: { cursorBlinkOn2 = false; cursorBlinkOn3 = false; editor = "regist_name"; break; } case 1: { cursorBlinkOn1 = false; cursorBlinkOn3 = false; editor = "regist_passwd"; break; } case 2: { cursorBlinkOn1 = false; cursorBlinkOn2 = false; editor = "regist_passwd_re"; break; } default:; } //... }
(4) 编辑框的绘制
private void redraw() { ... textEdit_name.drawTextBox(this, graphics, username, textEdit_name_x, textEdit_name_y, cursorBlinkOn1); textEdit_passwd.drawTextBox(this, graphics, passwd, textEdit_passwd_x, textEdit_passwd_y, cursorBlinkOn2); textEdit_passwd.drawTextBox(this, graphics, passwd_re, textEdit_passwd_re_x, textEdit_passwd_re_y, cursorBlinkOn3); textEdit_name.flushGraphics(); }
实现的效果如图1所示: