一 , 首先 我们要导入这个包
布局
···
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.progress.SecondActivity">
android:layout_width="match_parent"
android:layout_height="match_parent">
···
Activity 中代码
···
package com.example.progress;
import android.app.Activity;
import android.graphics.Color;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.TextView;
import com.example.progress.ui.randomLayout.StellarMap;
import java.util.Random;
/***
- 布局一定直接间接实现ViewGroup
*如何在布局中添加子视图
*1. 直接在布局文件中,以标签形式添加 静态 -
- 在代码中动态添加子视图
------>addView(...)一个一个的加
------>设置adapter方式,批量的装配数据
*/
public class SecondActivity extends Activity {
private StellarMap stellar;
//提供装配的数据
private String[] datas = new String[]{"新手福利计划", "财神道90天计划", "硅谷钱包计划", "30天理财计划(加息2%)", "180天理财计划(加息5%)", "月月升理财计划(加息10%)",
"中情局投资商业经营", "大学老师购买车辆", "屌丝下海经商计划", "美人鱼影视拍摄投资", "Android培训老师自己周转", "养猪场扩大经营",
"旅游公司扩大规模", "铁路局回款计划", "屌丝迎娶白富美计划"
};
//声明两个子数组
private String[] oneData=new String[datas.length/2];
private String[] towData=new String[datas.length - datas.length/2];
private Random random=new Random();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_second);
init();
}
private void init() {
stellar = findViewById(R.id.stellar);
//初始化子数组的数据
for (int i = 0; i < datas.length; i++) {
if (i
}
···
效果图:
---------------------------------------- 1 -----------------------------------------*
···
package com.example.progress.ui.randomLayout;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.LinearInterpolator;
import android.view.animation.ScaleAnimation;
public class AnimationUtil {
private static final long MEDIUM = 500;
/**
* 创建一个淡入放大的动画
*/
public static Animation createZoomInNearAnim() {
AnimationSet ret;
Animation anim;
ret = new AnimationSet(false);
// 创建一个淡入的动画
anim = new AlphaAnimation(0f, 1f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new LinearInterpolator());
ret.addAnimation(anim);
// 创建一个放大的动画
anim = new ScaleAnimation(0, 1, 0, 1, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
return ret;
}
/**
* 创建一个淡出放大的动画
*/
public static Animation createZoomInAwayAnim() {
AnimationSet ret;
Animation anim;
ret = new AnimationSet(false);
// 创建一个淡出的动画
anim = new AlphaAnimation(1f, 0f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
// 创建一个放大的动画
anim = new ScaleAnimation(1, 3, 1, 3, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
return ret;
}
/**
* 创建一个淡入缩小的动画
*/
public static Animation createZoomOutNearAnim() {
AnimationSet ret;
Animation anim;
ret = new AnimationSet(false);
// 创建一个淡入的动画
anim = new AlphaAnimation(0f, 1f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new LinearInterpolator());
ret.addAnimation(anim);
// 创建一个缩小的动画
anim = new ScaleAnimation(3, 1, 3, 1, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
return ret;
}
/**
* 创建一个淡出缩小的动画
*/
public static Animation createZoomOutAwayAnim() {
AnimationSet ret;
Animation anim;
ret = new AnimationSet(false);
// 创建一个淡出的动画
anim = new AlphaAnimation(1f, 0f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
// 创建一个缩小的动画
anim = new ScaleAnimation(1, 0, 1, 0, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
return ret;
}
/**
* 创建一个淡入放大的动画
*/
public static Animation createPanInAnim(float degree) {
AnimationSet ret;
Animation anim;
ret = new AnimationSet(false);
// 创建一个淡入动画
anim = new AlphaAnimation(0f, 1f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new LinearInterpolator());
ret.addAnimation(anim);
// 创建一个放大动画
final float pivotX = (float) (1 - Math.cos(degree)) / 2;
final float pivotY = (float) (1 + Math.sin(degree)) / 2;
anim = new ScaleAnimation(0.8f, 1, 0.8f, 1, Animation.RELATIVE_TO_SELF, pivotX, Animation.RELATIVE_TO_SELF,
pivotY);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
return ret;
}
/**
* 创建一个淡出缩小的动画
*/
public static Animation createPanOutAnim(float degree) {
AnimationSet ret;
Animation anim;
ret = new AnimationSet(false);
// 创建一个淡出动画
anim = new AlphaAnimation(1f, 0f);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
// 创建一个缩小动画
final float pivotX = (float) (1 + Math.cos(degree)) / 2;
final float pivotY = (float) (1 - Math.sin(degree)) / 2;
anim = new ScaleAnimation(1, 0.8f, 1, 0.8f, Animation.RELATIVE_TO_SELF, pivotX, Animation.RELATIVE_TO_SELF,
pivotY);
anim.setDuration(MEDIUM);
anim.setInterpolator(new DecelerateInterpolator());
ret.addAnimation(anim);
return ret;
}
}
···
----------------------------------------2----------------------------------------
···
package com.example.progress.ui.randomLayout;
import android.content.Context;
import android.graphics.Rect;
import android.view.View;
import android.view.ViewGroup;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import java.util.Set;
public class RandomLayout extends ViewGroup {
private Random mRdm;
/**
* X分布规则性,该值越高,子view在x方向的分布越规则、平均。最小值为1。
*/
private int mXRegularity;
/**
* Y分布规则性,该值越高,子view在y方向的分布越规则、平均。最小值为1。
*/
private int mYRegularity;
/**
* 区域个数
*/
private int mAreaCount;
/**
* 区域的二维数组
*/
private int[][] mAreaDensity;
/**
* 存放已经确定位置的View
*/
private Set mFixedViews;
/**
* 提供子View的adapter
*/
private Adapter mAdapter;
/**
* 记录被回收的View,以便重复利用
*/
private List mRecycledViews;
/**
* 是否已经layout
*/
private boolean mLayouted;
/**
* 计算重叠时候的间距
*/
private int mOverlapAdd = 2;
/**
* 构造方法
*/
public RandomLayout(Context context) {
super(context);
init();
}
/**
* 初始化方法
*/
private void init() {
mLayouted = false;
mRdm = new Random();
setRegularity(1, 1);
mFixedViews = new HashSet();
mRecycledViews = new LinkedList();
}
public boolean hasLayouted() {
return mLayouted;
}
/**
* 设置mXRegularity和mXRegularity,确定区域的个数
*/
public void setRegularity(int xRegularity, int yRegularity) {
if (xRegularity > 1) {
this.mXRegularity = xRegularity;
} else {
this.mXRegularity = 1;
}
if (yRegularity > 1) {
this.mYRegularity = yRegularity;
} else {
this.mYRegularity = 1;
}
this.mAreaCount = mXRegularity * mYRegularity;//个数等于x方向的个数*y方向的个数
this.mAreaDensity = new int[mYRegularity][mXRegularity];//存放区域的二维数组
}
/**
* 设置数据源
*/
public void setAdapter(Adapter adapter) {
this.mAdapter = adapter;
}
/**
* 重新设置区域,把所有的区域记录都归0
*/
private void resetAllAreas() {
mFixedViews.clear();
for (int i = 0; i < mYRegularity; i++) {
for (int j = 0; j < mXRegularity; j++) {
mAreaDensity[i][j] = 0;
}
}
}
/**
* 把复用的View加入集合,新加入的放入集合第一个。
*/
private void pushRecycler(View scrapView) {
if (null != scrapView) {
mRecycledViews.add(0, scrapView);
}
}
/**
* 取出复用的View,从集合的第一个位置取出
*/
private View popRecycler() {
final int size = mRecycledViews.size();
if (size > 0) {
return mRecycledViews.remove(0);
} else {
return null;
}
}
/**
* 产生子View,这个就是listView复用的简化版,但是原理一样
*/
private void generateChildren() {
if (null == mAdapter) {
return;
}
// 先把子View全部存入集合
final int childCount = super.getChildCount();
for (int i = childCount - 1; i >= 0; i--) {
pushRecycler(super.getChildAt(i));
}
// 删除所有子View
super.removeAllViewsInLayout();
// 得到Adapter中的数据量
final int count = mAdapter.getCount();
for (int i = 0; i < count; i++) {
//从集合中取出之前存入的子View
View convertView = popRecycler();
//把该子View作为adapter的getView的历史View传入,得到返回的View
View newChild = mAdapter.getView(i, convertView);
if (newChild != convertView) {//如果发生了复用,那么newChild应该等于convertView
// 这说明没发生复用,所以重新把这个没用到的子View存入集合中
pushRecycler(convertView);
}
//调用父类的方法把子View添加进来
super.addView(newChild, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
}
}
/**
* 重新分配区域
*/
public void redistribute() {
resetAllAreas();//重新设置区域
requestLayout();
}
/**
* 重新更新子View
*/
public void refresh() {
resetAllAreas();//重新分配区域
generateChildren();//重新产生子View
requestLayout();
}
/**
* 重写父类的removeAllViews
*/
@Override
public void removeAllViews() {
super.removeAllViews();//先删除所有View
resetAllAreas();//重新设置所有区域
}
/**
* 确定子View的位置,这个就是区域分布的关键
*/
@Override
public void onLayout(boolean changed, int l, int t, int r, int b) {
final int count = getChildCount();
// 确定自身的宽高
int thisW = r - l - this.getPaddingLeft() - this.getPaddingRight();
int thisH = b - t - this.getPaddingTop() - this.getPaddingBottom();
// 自身内容区域的右边和下边
int contentRight = r - getPaddingRight();
int contentBottom = b - getPaddingBottom();
// 按照顺序存放把区域存放到集合中
List availAreas = new ArrayList(mAreaCount);
for (int i = 0; i < mAreaCount; i++) {
availAreas.add(i);
}
int areaCapacity = (count + 1) / mAreaCount + 1; //区域密度,表示一个区域内可以放几个View,+1表示至少要放一个
int availAreaCount = mAreaCount; //可用的区域个数
for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() == View.GONE) { // gone掉的view是不参与布局
continue;
}
if (!mFixedViews.contains(child)) {//mFixedViews用于存放已经确定好位置的View,存到了就没必要再次存放
LayoutParams params = (LayoutParams) child.getLayoutParams();
// 先测量子View的大小
int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(this.getMeasuredWidth(), MeasureSpec.AT_MOST);//为子View准备测量的参数
int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(this.getMeasuredHeight(), MeasureSpec.AT_MOST);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
// 子View测量之后的宽和高
int childW = child.getMeasuredWidth();
int childH = child.getMeasuredHeight();
// 用自身的高度去除以分配值,可以算出每一个区域的宽和高
float colW = thisW / (float) mXRegularity;
float rowH = thisH / (float) mYRegularity;
while (availAreaCount > 0) { //如果使用区域大于0,就可以为子View尝试分配
int arrayIdx = mRdm.nextInt(availAreaCount);//随机一个list中的位置
int areaIdx = availAreas.get(arrayIdx);//再根据list中的位置获取一个区域编号
int col = areaIdx % mXRegularity;//计算出在二维数组中的位置
int row = areaIdx / mXRegularity;
if (mAreaDensity[row][col] < areaCapacity) {// 区域密度未超过限定,将view置入该区域
int xOffset = (int) colW - childW; //区域宽度 和 子View的宽度差值,差值可以用来做区域内的位置随机
if (xOffset <= 0) {
xOffset = 1;
}
int yOffset = (int) rowH - childH;
if (yOffset <= 0) {
yOffset = 1;
}
// 确定左边,等于区域宽度*左边的区域
params.mLeft = getPaddingLeft() + (int) (colW * col + mRdm.nextInt(xOffset));
int rightEdge = contentRight - childW;
if (params.mLeft > rightEdge) {//加上子View的宽度后不能超出右边界
params.mLeft = rightEdge;
}
params.mRight = params.mLeft + childW;
params.mTop = getPaddingTop() + (int) (rowH * row + mRdm.nextInt(yOffset));
int bottomEdge = contentBottom - childH;
if (params.mTop > bottomEdge) {//加上子View的宽度后不能超出右边界
params.mTop = bottomEdge;
}
params.mBottom = params.mTop + childH;
if (!isOverlap(params)) {//判断是否和别的View重叠了
mAreaDensity[row][col]++;//没有重叠,把该区域的密度加1
child.layout(params.mLeft, params.mTop, params.mRight, params.mBottom);//布局子View
mFixedViews.add(child);//添加到已经布局的集合中
break;
} else {//如果重叠了,把该区域移除,
availAreas.remove(arrayIdx);
availAreaCount--;
}
} else {// 区域密度超过限定,将该区域从可选区域中移除
availAreas.remove(arrayIdx);
availAreaCount--;
}
}
}
}
mLayouted = true;
}
/**
* 计算两个View是否重叠,如果重叠,那么他们之间一定有一个矩形区域是共有的
*/
private boolean isOverlap(LayoutParams params) {
int l = params.mLeft - mOverlapAdd;
int t = params.mTop - mOverlapAdd;
int r = params.mRight + mOverlapAdd;
int b = params.mBottom + mOverlapAdd;
Rect rect = new Rect();
for (View v : mFixedViews) {
int vl = v.getLeft() - mOverlapAdd;
int vt = v.getTop() - mOverlapAdd;
int vr = v.getRight() + mOverlapAdd;
int vb = v.getBottom() + mOverlapAdd;
rect.left = Math.max(l, vl);
rect.top = Math.max(t, vt);
rect.right = Math.min(r, vr);
rect.bottom = Math.min(b, vb);
if (rect.right >= rect.left && rect.bottom >= rect.top) {
return true;
}
}
return false;
}
/**
* 内部类、接口
*/
public static interface Adapter {
public abstract int getCount();
public abstract View getView(int position, View convertView);
}
public static class LayoutParams extends ViewGroup.LayoutParams {
private int mLeft;
private int mRight;
private int mTop;
private int mBottom;
public LayoutParams(ViewGroup.LayoutParams source) {
super(source);
}
public LayoutParams(int w, int h) {
super(w, h);
}
}
}
···
---------------------------3---------------------------------------------------------
···
package com.example.progress.ui.randomLayout;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
public class ShakeListener implements SensorEventListener {
private static final int FORCE_THRESHOLD = 250;
private static final int TIME_THRESHOLD = 100;
private static final int SHAKE_TIMEOUT = 500;
private static final int SHAKE_DURATION = 1000;
private static final int SHAKE_COUNT = 2;
private SensorManager mSensorMgr;
private float mLastX = -1.0f, mLastY = -1.0f, mLastZ = -1.0f;
private long mLastTime;
private OnShakeListener mShakeListener;
private Context mContext;
private int mShakeCount = 0;
private long mLastShake;
private long mLastForce;
public ShakeListener(Context context) {
mContext = context;
resume();
}
public void setOnShakeListener(OnShakeListener listener) {
mShakeListener = listener;
}
/**
* 界面可见时候才监听摇晃
*/
public void resume() {
mSensorMgr = (SensorManager) mContext.getSystemService(Context.SENSOR_SERVICE);
if (mSensorMgr == null) {
throw new UnsupportedOperationException("Sensors not supported");
}
boolean supported = mSensorMgr.registerListener(this, mSensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_UI);
if (!supported) {
mSensorMgr.unregisterListener(this);
return;
}
}
/**
* 界面不可见时,需要关闭监听
*/
public void pause() {
if (mSensorMgr != null) {
mSensorMgr.unregisterListener(this);
mSensorMgr = null;
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
System.out.println("accuracy:" + accuracy);
}
@Override
public void onSensorChanged(SensorEvent event) {
System.out.println("x:" + event.values[SensorManager.DATA_X] + " y:" + event.values[SensorManager.DATA_Y] + " z:" + event.values[SensorManager.DATA_Z]);
if (event.sensor.getType() != Sensor.TYPE_ACCELEROMETER) {
return;
}
long now = System.currentTimeMillis();
if ((now - mLastForce) > SHAKE_TIMEOUT) {
mShakeCount = 0;
}
if ((now - mLastTime) > TIME_THRESHOLD) {
long diff = now - mLastTime;
// 把X,Y,Z方向的距离除以时间,得出速度
float speed = Math.abs(event.values[SensorManager.DATA_X] + event.values[SensorManager.DATA_Y] + event.values[SensorManager.DATA_Z] - mLastX - mLastY - mLastZ) / diff * 10000;
if (speed > FORCE_THRESHOLD) {//如果速度大于某个值
// 先把摇晃的次数+1,再判断是否超过了要换的次数,并且间隙大于特定的值
if ((++mShakeCount >= SHAKE_COUNT) && (now - mLastShake > SHAKE_DURATION)) {
mLastShake = now;
mShakeCount = 0;
if (mShakeListener != null) {//回调我们的listener
mShakeListener.onShake();
}
}
mLastForce = now;
}
mLastTime = now;
mLastX = event.values[SensorManager.DATA_X];
mLastY = event.values[SensorManager.DATA_Y];
mLastZ = event.values[SensorManager.DATA_Z];
}
}
public interface OnShakeListener {
public void onShake();
}
}
···
----------------------4-----------------------------------
···
package com.example.progress.ui.randomLayout;
import android.content.Context;
import android.util.AttributeSet;
import android.view.GestureDetector;
import android.view.GestureDetector.OnGestureListener;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.widget.FrameLayout;
public class StellarMap extends FrameLayout implements AnimationListener, OnTouchListener, OnGestureListener {
private RandomLayout mHidenGroup;
private RandomLayout mShownGroup;
private Adapter mAdapter;
private RandomLayout.Adapter mShownGroupAdapter;
private RandomLayout.Adapter mHidenGroupAdapter;
private int mShownGroupIndex;// 显示的组
private int mHidenGroupIndex;// 隐藏的组
private int mGroupCount;// 组数
/**
* 动画
*/
private Animation mZoomInNearAnim;
private Animation mZoomInAwayAnim;
private Animation mZoomOutNearAnim;
private Animation mZoomOutAwayAnim;
private Animation mPanInAnim;
private Animation mPanOutAnim;
/**
* 手势识别器
*/
private GestureDetector mGestureDetector;
/**
* 构造方法
*/
public StellarMap(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public StellarMap(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public StellarMap(Context context) {
super(context);
init();
}
/**
* 初始化方法
*/
private void init() {
mGroupCount = 0;
mHidenGroupIndex = -1;
mShownGroupIndex = -1;
mHidenGroup = new RandomLayout(getContext());
mShownGroup = new RandomLayout(getContext());
addView(mHidenGroup, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
mHidenGroup.setVisibility(View.GONE);
addView(mShownGroup, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
mGestureDetector = new GestureDetector(this);
setOnTouchListener(this);
//设置动画
mZoomInNearAnim = AnimationUtil.createZoomInNearAnim();
mZoomInNearAnim.setAnimationListener(this);
mZoomInAwayAnim = AnimationUtil.createZoomInAwayAnim();
mZoomInAwayAnim.setAnimationListener(this);
mZoomOutNearAnim = AnimationUtil.createZoomOutNearAnim();
mZoomOutNearAnim.setAnimationListener(this);
mZoomOutAwayAnim = AnimationUtil.createZoomOutAwayAnim();
mZoomOutAwayAnim.setAnimationListener(this);
}
/**
* 设置隐藏组和显示组的x和y的规则
*/
public void setRegularity(int xRegularity, int yRegularity) {
mHidenGroup.setRegularity(xRegularity, yRegularity);
mShownGroup.setRegularity(xRegularity, yRegularity);
}
private void setChildAdapter() {
if (null == mAdapter) {
return;
}
mHidenGroupAdapter = new RandomLayout.Adapter() {
//取出本Adapter的View对象给HidenGroup的Adapter
@Override
public View getView(int position, View convertView) {
return mAdapter.getView(mHidenGroupIndex, position, convertView);
}
@Override
public int getCount() {
return mAdapter.getCount(mHidenGroupIndex);
}
};
mHidenGroup.setAdapter(mHidenGroupAdapter);
mShownGroupAdapter = new RandomLayout.Adapter() {
//取出本Adapter的View对象给ShownGroup的Adapter
@Override
public View getView(int position, View convertView) {
return mAdapter.getView(mShownGroupIndex, position, convertView);
}
@Override
public int getCount() {
return mAdapter.getCount(mShownGroupIndex);
}
};
mShownGroup.setAdapter(mShownGroupAdapter);
}
/**
* 设置本Adapter
*/
public void setAdapter(Adapter adapter) {
mAdapter = adapter;
mGroupCount = mAdapter.getGroupCount();
if (mGroupCount > 0) {
mShownGroupIndex = 0;
}
setChildAdapter();
}
/**
* 设置显示区域
*/
public void setInnerPadding(int paddingLeft, int paddingTop, int paddingRight, int paddingBottom) {
mHidenGroup.setPadding(paddingLeft, paddingTop, paddingRight, paddingBottom);
mShownGroup.setPadding(paddingLeft, paddingTop, paddingRight, paddingBottom);
}
/**
* 给指定的Group设置动画
*/
public void setGroup(int groupIndex, boolean playAnimation) {
switchGroup(groupIndex, playAnimation, mZoomInNearAnim, mZoomInAwayAnim);
}
/**
* 获取当前显示的group角标
*/
public int getCurrentGroup() {
return mShownGroupIndex;
}
/**
* 给Group设置动画入
*/
public void zoomIn() {
final int nextGroupIndex = mAdapter.getNextGroupOnZoom(mShownGroupIndex, true);
switchGroup(nextGroupIndex, true, mZoomInNearAnim, mZoomInAwayAnim);
}
/**
* 给Group设置出动画
*/
public void zoomOut() {
final int nextGroupIndex = mAdapter.getNextGroupOnZoom(mShownGroupIndex, false);
switchGroup(nextGroupIndex, true, mZoomOutNearAnim, mZoomOutAwayAnim);
}
/**
* 给Group设置动画
*/
public void pan(float degree) {
final int nextGroupIndex = mAdapter.getNextGroupOnPan(mShownGroupIndex, degree);
mPanInAnim = AnimationUtil.createPanInAnim(degree);
mPanInAnim.setAnimationListener(this);
mPanOutAnim = AnimationUtil.createPanOutAnim(degree);
mPanOutAnim.setAnimationListener(this);
switchGroup(nextGroupIndex, true, mPanInAnim, mPanOutAnim);
}
/**
* 给下一个Group设置进出动画
*/
private void switchGroup(int newGroupIndex, boolean playAnimation, Animation inAnim, Animation outAnim) {
if (newGroupIndex < 0 || newGroupIndex >= mGroupCount) {
return;
}
//把当前显示Group角标设置为隐藏的
mHidenGroupIndex = mShownGroupIndex;
//把下一个Group角标设置为显示的
mShownGroupIndex = newGroupIndex;
// 交换两个Group
RandomLayout temp = mShownGroup;
mShownGroup = mHidenGroup;
mShownGroup.setAdapter(mShownGroupAdapter);
mHidenGroup = temp;
mHidenGroup.setAdapter(mHidenGroupAdapter);
//刷新显示的Group
mShownGroup.refresh();
//显示Group
mShownGroup.setVisibility(View.VISIBLE);
//启动动画
if (playAnimation) {
if (mShownGroup.hasLayouted()) {
mShownGroup.startAnimation(inAnim);
}
mHidenGroup.startAnimation(outAnim);
} else {
mHidenGroup.setVisibility(View.GONE);
}
}
// 重新分配显示区域
public void redistribute() {
mShownGroup.redistribute();
}
/**
* 动画监听
*/
@Override
public void onAnimationStart(Animation animation) {
// 当动画启动
}
@Override
public void onAnimationEnd(Animation animation) {
// 当动画结束
if (animation == mZoomInAwayAnim || animation == mZoomOutAwayAnim || animation == mPanOutAnim) {
mHidenGroup.setVisibility(View.GONE);
}
}
@Override
public void onAnimationRepeat(Animation animation) {
// 当动画重复
}
/**
* 定位
*/
@Override
public void onLayout(boolean changed, int l, int t, int r, int b) {
//用以判断ShownGroup是否onLayout的变量
boolean hasLayoutedBefore = mShownGroup.hasLayouted();
super.onLayout(changed, l, t, r, b);
if (!hasLayoutedBefore && mShownGroup.hasLayouted()) {
mShownGroup.startAnimation(mZoomInNearAnim);//第一次layout的时候启动动画
} else {
mShownGroup.setVisibility(View.VISIBLE);
}
}
/**
* 重写onTouch事件,把onTouch事件分配给手势识别
*/
@Override
public boolean onTouch(View v, MotionEvent event) {
return mGestureDetector.onTouchEvent(event);
}
/**
* 消费掉onDown事件
*/
@Override
public boolean onDown(MotionEvent e) {
return true;
}
/**
* 空实现
*/
@Override
public void onShowPress(MotionEvent e) {
}
@Override
public boolean onSingleTapUp(MotionEvent e) {
return false;
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
return false;
}
@Override
public void onLongPress(MotionEvent e) {
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
int centerX = getMeasuredWidth() / 2;
int centerY = getMeasuredWidth() / 2;
int x1 = (int) e1.getX() - centerX;
int y1 = (int) e1.getY() - centerY;
int x2 = (int) e2.getX() - centerX;
int y2 = (int) e2.getY() - centerY;
if ((x1 * x1 + y1 * y1) > (x2 * x2 + y2 * y2)) {
zoomOut();
} else {
zoomIn();
}
return true;
}
/**
* 内部类、接口
*/
public static interface Adapter {
public abstract int getGroupCount();
public abstract int getCount(int group);
public abstract View getView(int group, int position, View convertView);
public abstract int getNextGroupOnPan(int group, float degree);
public abstract int getNextGroupOnZoom(int group, boolean isZoomIn);
}
}
···