详解Android应用中DialogFragment的基本用法

DialogFragment的基本用法
1. 创建DialogFragment

public class DialogA extends DialogFragment implements DialogInterface.OnClickListener {

 @Override
 public Dialog onCreateDialog(Bundle savedInstanceState) {
  AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
  builder.setMessage(R.string.dialoga_title)
    .setPositiveButton(R.string.ok, this)
    .setNegativeButton(R.string.cancel, this);

  return builder.create();
 } 

 @Override
 public void onClick(DialogInterface dialog, int id) {
  switch(id) {
   case AlertDialog.BUTTON_NEGATIVE:
    Toast.makeText(getActivity(), "Negative", Toast.LENGTH_SHORT).show();
    break;
   case AlertDialog.BUTTON_POSITIVE:
    Toast.makeText(getActivity(), "Positive", Toast.LENGTH_SHORT).show();
    break;
   default:
    break;
  } 
 } 
}

说明:自定义一个DialogFragment,并重写它的onCreateDialog()方法。
2. 调用该DialogFragment
下面是在FragmentActivity中调用该DialogFragment对话框。

public class DialogTest extends FragmentActivity {

 @Override
 public void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.main);

  showDialog();
 }

 private void showDialog() {
  FragmentManager fm = getSupportFragmentManager();
  DialogA dialoga = new DialogA();
  dialoga.show(fm, "fragmenta");
 }
}

自定义DialogFragment布局
下面介绍自定义DialogFragment的布局的方法
点击查看:自定义DialogFragment布局的完整代码
1. 设置布局文件




 

 



2. 使用布局

public class DialogA extends DialogFragment implements DialogInterface.OnClickListener {

 @Override
 public Dialog onCreateDialog(Bundle savedInstanceState) {
  AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
  LayoutInflater inflater = getActivity().getLayoutInflater();
  builder.setView(inflater.inflate(R.layout.dialoga, null))
    .setMessage(R.string.dialoga_title)
    .setPositiveButton(R.string.ok, this)
    .setNegativeButton(R.string.cancel, this);

  return builder.create();
 }

 @Override
 public void onClick(DialogInterface dialog, int id) {
  switch(id) {
   case AlertDialog.BUTTON_NEGATIVE:
    Toast.makeText(getActivity(), "Negative", Toast.LENGTH_SHORT).show();
    break;
   case AlertDialog.BUTTON_POSITIVE:
    Toast.makeText(getActivity(), "Positive", Toast.LENGTH_SHORT).show();
    break;
   default:
    break;
  }
 }
}

DialogFragment和Activity的交互
下面介绍自定义DialogFragment和Activity交互的方法
点击查看:DialogFragment和Activity交互的完整代码
1. 定义通信接口
在DialogFragment中定义它们之间的通信接口。

public interface NoticeDialogListener {
 public void onDialogPositiveClick(DialogFragment dialog);
 public void onDialogNegativeClick(DialogFragment dialog);
} 

// Use this instance of the interface to deliver action events
NoticeDialogListener mListener;

// Override the Fragment.onAttach() method to instantiate the NoticeDialogListener
@Override
public void onAttach(Activity activity) {
 super.onAttach(activity);
 // Verify that the host activity implements the callback interface
 try {
  // Instantiate the NoticeDialogListener so we can send events to the host
  mListener = (NoticeDialogListener) activity;
 } catch (ClassCastException e) {
  // The activity doesn't implement the interface, throw exception
  throw new ClassCastException(activity.toString()
    + " must implement NoticeDialogListener");
 } 
} 

2. 在DialogFragment中调用该接口

@Override
public void onClick(DialogInterface dialog, int id) {
 switch(id) {
  case AlertDialog.BUTTON_POSITIVE:
   //Toast.makeText(getActivity(), "Negative", Toast.LENGTH_SHORT).show();
   mListener.onDialogPositiveClick(DialogA.this);
   break;
  case AlertDialog.BUTTON_NEGATIVE:
   //Toast.makeText(getActivity(), "Positive", Toast.LENGTH_SHORT).show();
   mListener.onDialogNegativeClick(DialogA.this);
   break;
  default:
   break;
 } 
}

3. 在Activity中实现该接口

public class DialogTest extends FragmentActivity 
 implements DialogA.NoticeDialogListener {

 ...

 @Override
 public void onDialogPositiveClick(DialogFragment dialog) {
  Toast.makeText(this, "Positive Callback", Toast.LENGTH_SHORT).show();
 }
 @Override
 public void onDialogNegativeClick(DialogFragment dialog) {
  Toast.makeText(this, "Negative Callback", Toast.LENGTH_SHORT).show();
 }
}

Dialog与DialogFragment的对比
从代码的编写角度看,Dialog使用起来要更为简单,但是Google则是推荐尽量使用DialogFragment(对于Android 3.0以下的版本,可以结合使用support包中提供的DialogFragment以及FragmentActivity)。今天试着用这两种方式来创建对话框,发现DialogFragment果然有一个非常好的特性(在手机配置变化,导致Activity需要重新创建时,例如旋屏,基于DialogFragment的对话框将会由FragmentManager自动重建,然而基于Dialog实现的对话框则没有这样的能力)。

下面是两段实例代码:

他们使用的界面都一样:(dialog.xml)



 
 
 

1.基于Dialog实现的对话框

public class MainActivity extends Activity {
 private Button clk;
 private Dialog dialog;
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
   
  clk = (Button) findViewById(R.id.clk);
  dialog = new Dialog(this);
  dialog.setContentView(R.layout.dialog);
  clk.setOnClickListener(new OnClickListener() {
    
   @Override
   public void onClick(View v) {
    dialog.show();
   }
  });
 }
}

当我们点击按钮时,会弹出对话框(内容为android logo),当我们旋转屏幕后,Activity重新创建,整个Activity的界面没有问题,而对话框消失了。
除此之外,其实还有一个问题,就是在logcat中会看到异常信息:Android..leaked .. window,这是因为在Activity结束之前,Android要求所有的Dialog必须要关闭。我们旋屏后,Activity会被重建,而上面的代码逻辑并没有考虑到对话框的状态以及是否已关闭。

于是将上述代码修改为:

public class MainActivity extends Activity {
 private Button clk;
 private Dialog dialog;
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
   
  clk = (Button) findViewById(R.id.clk);
  dialog = new Dialog(this);
  dialog.setContentView(R.layout.dialog);
  clk.setOnClickListener(new OnClickListener() {
    
   @Override
   public void onClick(View v) {
    dialog.show();
   }
  });
 
  //用户恢复对话框的状态
  if(savedInstanceState != null && savedInstanceState.getBoolean("dialog_show"))
   clk.performClick();
 }
 
 /**
  * 用于保存对话框的状态以便恢复
  */
 @Override
 protected void onSaveInstanceState(Bundle outState) {
  super.onSaveInstanceState(outState);
  if(dialog != null && dialog.isShowing())
   outState.putBoolean("dialog_show", true);
  else
   outState.putBoolean("dialog_show", false);
 }
 
 /**
  * 在Activity销毁之前,确保对话框以关闭
  */
 @Override
 protected void onDestroy() {
  super.onDestroy();
  if(dialog != null && dialog.isShowing())
   dialog.dismiss();
 }
}


2. 基于DialogFragment的对话框

与上面的对话框使用同样的界面布局,此处仅仅展现一个简单对话框,因此只重写了onCreateView方法

public class MyDialogFragment extends DialogFragment {
 @Override
 public View onCreateView(LayoutInflater inflater, ViewGroup container,
   Bundle savedInstanceState) {
  View v = inflater.inflate(R.layout.dialog, container, false);
  return v;
 }
}

public class MainActivity extends FragmentActivity {
 private Button clk;
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
   
  clk = (Button) findViewById(R.id.clk);
  clk.setOnClickListener(new OnClickListener() {
    
   @Override
   public void onClick(View v) {
    MyDialogFragment mdf = new MyDialogFragment();
    FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
    ft.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_FADE);
    mdf.show(ft, "df");
   }
  });
 }
}


这两段代码可以实现第一种方式的同样功能,此处我们并没有去关心对话框的重建,以及Activity销毁前对话框是否已关闭,这一切都是由FragmentManager来管理。
其实DialogFragment还拥有fragment的优点,即可以在一个Activity内部实现回退(因为FragmentManager会管理一个回退栈)

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