使用场景:它允许一组线程互相等待,直到到达某个公共屏障点 (common barrier point)。在涉及一组固定大小的线程的程序中,这些线程必须不时地互相等待,此时 CyclicBarrier 很有用。因为该 barrier 在释放等待线程后可以重用,所以称它为循环 的 barrier。
CyclicBarrier 支持一个可选的 Runnable 命令,在一组线程中的最后一个线程到达之后(但在释放所有线程之前),该命令只在屏障点运行一次,(注意:实际上是在最后一个线程中执行的!!!)若在继续所有参与线程之前更新共享状态,此屏障操作 很有用。 【···引用jdk中文翻译】
实现依赖:
1、lock 可重入锁 ReentrantLock
2、Condition 条件谓词。
实现思路:就是设置一个计数,每当有线程达到时,计数count-1,Condition.await 进入阻塞, 当count =0,那么可以 signalAll ,让所有线程得以唤醒。 唤醒后立马重置!
package java.util.concurrent; import java.util.concurrent.locks.Condition; import java.util.concurrent.locks.ReentrantLock; public class CyclicBarrier { /** * Each use of the barrier is represented as a generation instance. * The generation changes whenever the barrier is tripped, or * is reset. There can be many generations associated with threads * using the barrier - due to the non-deterministic[非一成不变] way the lock * may be allocated to waiting threads - but only one of these * can be active at a time (the one to which {@code count} applies) * and all the rest are either broken or tripped. * There need not be an active generation if there has been a break * but no subsequent reset. */ private static class Generation { boolean broken = false; } /* 静态内部类和非静态内部类之间到底有什么不同呢?下面是两者间主要的不同。 (1)内部静态类不需要有指向外部类的引用。但非静态内部类需要持有对外部类的引用。 (2)非静态内部类能够访问外部类的静态和非静态成员。静态类不能访问外部类的非静态成员。他只能访问外部类的静态成员。 (3)一个非静态内部类不能脱离外部类实体被创建,一个非静态内部类可以访问外部类的数据和方法,因为他就在外部类里面。 */ /** The lock for guarding barrier entry */ private final ReentrantLock lock = new ReentrantLock(); /** Condition to wait on until tripped */ private final Condition trip = lock.newCondition(); /** The number of parties */ private final int parties; /* The command to run when tripped */ private final Runnable barrierCommand;//ksgimi 结束后运行的脚本 /** The current generation */ private Generation generation = new Generation(); //ksgimi 注意是static类 /** * Number of parties still waiting. Counts down from parties to 0 * on each generation. It is reset to parties on each new * generation or when broken. */ private int count; /** * Updates state on barrier trip and wakes up everyone. * Called only while holding lock. */ private void nextGeneration() { // signal completion of last generation trip.signalAll(); // set up next generation count = parties; generation = new Generation(); } /** * Sets current barrier generation as broken and wakes up everyone. * Called only while holding lock. */ private void breakBarrier() { generation.broken = true; count = parties; trip.signalAll(); } /** * Main barrier code, covering the various policies. */ private int dowait(boolean timed, long nanos) throws InterruptedException, BrokenBarrierException, TimeoutException { final ReentrantLock lock = this.lock; lock.lock(); try { final Generation g = generation; if (g.broken) throw new BrokenBarrierException(); if (Thread.interrupted()) { breakBarrier(); throw new InterruptedException(); } int index = --count; if (index == 0) { // tripped boolean ranAction = false; try { final Runnable command = barrierCommand; if (command != null) command.run(); ranAction = true; nextGeneration(); return 0; } finally { if (!ranAction) breakBarrier();//ksgimi 防止command.run()出异常 } } // loop until tripped, broken, interrupted, or timed out for (;;) { try { if (!timed) trip.await(); else if (nanos > 0L) nanos = trip.awaitNanos(nanos);// ksgimi ? } catch (InterruptedException ie) { if (g == generation && ! g.broken) { breakBarrier(); throw ie; } else { // We're about to finish waiting even if we had not // been interrupted, so this interrupt is deemed to // "belong" to subsequent execution.[随后的;后来的] Thread.currentThread().interrupt(); } } if (g.broken) throw new BrokenBarrierException(); if (g != generation) return index;//ksgimi 已recycle if (timed && nanos <= 0L) {//ksgimi 超时 breakBarrier(); throw new TimeoutException(); } } } finally { lock.unlock(); } } /** * Creates a new {@code CyclicBarrier} that will trip when the * given number of parties (threads) are waiting upon it, and which * will execute the given barrier action when the barrier is tripped, * performed by the last thread entering the barrier. * * @param parties the number of threads that must invoke {@link #await} * before the barrier is tripped * @param barrierAction the command to execute when the barrier is * tripped, or {@code null} if there is no action * @throws IllegalArgumentException if {@code parties} is less than 1 */ public CyclicBarrier(int parties, Runnable barrierAction) { if (parties <= 0) throw new IllegalArgumentException(); this.parties = parties; this.count = parties; this.barrierCommand = barrierAction; } /** * Creates a new {@code CyclicBarrier} that will trip when the * given number of parties (threads) are waiting upon it, and * does not perform a predefined action when the barrier is tripped. * * @param parties the number of threads that must invoke {@link #await} * before the barrier is tripped * @throws IllegalArgumentException if {@code parties} is less than 1 */ public CyclicBarrier(int parties) { this(parties, null); } /** * Returns the number of parties required to trip this barrier. * * @return the number of parties required to trip this barrier */ public int getParties() { return parties; } /** * Waits until all {@linkplain #getParties parties} have invoked * {@code await} on this barrier. * *If the current thread is not the last to arrive then it is * disabled for thread scheduling purposes and lies dormant until * one of the following things happens: *
-
*
- The last thread arrives; or *
- Some other thread {@linkplain Thread#interrupt interrupts} * the current thread; or *
- Some other thread {@linkplain Thread#interrupt interrupts} * one of the other waiting threads; or *
- Some other thread times out while waiting for barrier; or *
- Some other thread invokes {@link #reset} on this barrier. *
If the current thread: *
-
*
- has its interrupted status set on entry to this method; or *
- is {@linkplain Thread#interrupt interrupted} while waiting *
If the barrier is {@link #reset} while any thread is waiting, * or if the barrier {@linkplain #isBroken is broken} when * {@code await} is invoked, or while any thread is waiting, then * {@link BrokenBarrierException} is thrown. * *
If any thread is {@linkplain Thread#interrupt interrupted} while waiting, * then all other waiting threads will throw * {@link BrokenBarrierException} and the barrier is placed in the broken * state. * *
If the current thread is the last thread to arrive, and a * non-null barrier action was supplied in the constructor, then the * current thread runs the action before allowing the other threads to * continue. * If an exception occurs during the barrier action then that exception * will be propagated in the current thread and the barrier is placed in * the broken state. * * @return the arrival index of the current thread, where index * {@code getParties() - 1} indicates the first * to arrive and zero indicates the last to arrive * @throws InterruptedException if the current thread was interrupted * while waiting * @throws BrokenBarrierException if another thread was * interrupted or timed out while the current thread was * waiting, or the barrier was reset, or the barrier was * broken when {@code await} was called, or the barrier * action (if present) failed due to an exception */ public int await() throws InterruptedException, BrokenBarrierException { try { return dowait(false, 0L); } catch (TimeoutException toe) { throw new Error(toe); // cannot happen } } public int await(long timeout, TimeUnit unit) throws InterruptedException, BrokenBarrierException, TimeoutException { return dowait(true, unit.toNanos(timeout)); } /** * Queries if this barrier is in a broken state. * * @return {@code true} if one or more parties broke out of this * barrier due to interruption or timeout since * construction or the last reset, or a barrier action * failed due to an exception; {@code false} otherwise. */ public boolean isBroken() { final ReentrantLock lock = this.lock; lock.lock(); try { return generation.broken; } finally { lock.unlock(); } } /** * Resets the barrier to its initial state. If any parties are * currently waiting at the barrier, they will return with a * {@link BrokenBarrierException}. Note that resets after * a breakage has occurred for other reasons can be complicated to * carry out; threads need to re-synchronize in some other way, * and choose one to perform the reset. It may be preferable to * instead create a new barrier for subsequent use. */ public void reset() { final ReentrantLock lock = this.lock; lock.lock(); try { breakBarrier(); // break the current generation nextGeneration(); // start a new generation } finally { lock.unlock(); } } /** * Returns the number of parties currently waiting at the barrier. * This method is primarily useful for debugging and assertions. * * @return the number of parties currently blocked in {@link #await} */ public int getNumberWaiting() { final ReentrantLock lock = this.lock; lock.lock(); try { return parties - count; } finally { lock.unlock(); } } }